Search found 1031 matches

by noeinan
Thu Nov 30, 2017 1:40 pm
Forum: General Discussion
Topic: Winged Cloud Worker Exploitation
Replies: 7
Views: 398

Winged Cloud Worker Exploitation

A game dev that I follow shared this video and I realized I'd seen these games on the lemmasoft forums. A lot of folks who have worked for this company post here, so I thought I'd share and see if anyone had more information on this?

by noeinan
Sat Nov 18, 2017 1:17 am
Forum: Ren'Py Questions and Announcements
Topic: Has anyone developed, or know of, a weather engine for Ren'Py?
Replies: 6
Views: 185

Re: Has anyone developed, or know of, a weather engine for Ren'Py?

If I were including weather in a game I made, I would include a weather check in whatever code I was using to progress the time. For example, in the code for my current game... I use the calendar code created by xela, which is located in the Quickstart that RicharDann linked above. Then I have a "ti...
by noeinan
Sat Nov 18, 2017 12:19 am
Forum: Ren'Py Questions and Announcements
Topic: Character-specific Maximum Width for Textbox?
Replies: 8
Views: 234

Re: Character-specific Maximum Width for Textbox?

Can you put together a short example of this problem, please? It's kind of hard to figure it out without context. (For example, it's possible the window is being scaled before you take the screenshot.) Sure, I went ahead and made a new game from scratch at 1280x720 resolution, then copied the code ...
by noeinan
Tue Nov 14, 2017 8:06 pm
Forum: Development of Ren'Py
Topic: Ren'Py Gripes
Replies: 464
Views: 58555

Re: Ren'Py Gripes

Not sure if this is the right place to put this, but it seems like what_xmaximum for custom textboxes is not working properly. Made a thread about it here: viewtopic.php?f=8&t=46408 Seems like this may be a bug?
by noeinan
Sun Nov 12, 2017 10:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Character-specific Maximum Width for Textbox?
Replies: 8
Views: 234

Re: Character-specific Maximum Width for Textbox?

It's hard to tell since the images you posted are scaled down. Is the text on the bottom wider than 950 pixels? Since that really shouldn't be possible in Ren'Py - if it is, it's a bug. (The one exception is when Ren'Py can't break the text, as if it's a long single word.) Yeah, it's wider than 950...
by noeinan
Thu Nov 09, 2017 9:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Character-specific Maximum Width for Textbox?
Replies: 8
Views: 234

Re: Character-specific Maximum Width for Textbox?

Oh, I thought it was working, but after running a few more tests it seems that is only sometimes the case. For longer sentences, it breaks them up properly, but for sentences that are just a little bit too long it runs them outside the textbox. I tried removing "subtitle" (justification) from my cod...
by noeinan
Thu Nov 09, 2017 9:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Character-specific Maximum Width for Textbox?
Replies: 8
Views: 234

Re: Character-specific Maximum Width for Textbox?

That works great, thanks! I wasn't having much success googling it on my own. ><
by noeinan
Thu Nov 09, 2017 9:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Way to Slow Down Ease? (solved)
Replies: 2
Views: 76

Re: Way to Slow Down Ease?

Thank you! That works great and saves a lot of hassle.
by noeinan
Thu Nov 09, 2017 8:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Way to Slow Down Ease? (solved)
Replies: 2
Views: 76

Way to Slow Down Ease? (solved)

I've been starting to use transformations in my dialogue, and I was wondering if there is a way to slow down the ease transition instead of me having to write a transformation for every possible starting and ending position? (Ex. I would like to be able to use "with ease" or "with slow_ease" instead...
by noeinan
Thu Nov 09, 2017 7:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Character-specific Maximum Width for Textbox?
Replies: 8
Views: 234

Character-specific Maximum Width for Textbox?

I'm using different textbox images for dialogue and thoughts compared to the narrator. However, my dialogue and thought boxes are shorter than the narration, which takes up the whole screen. Is there a way to set a different maximum textbox length in a defined "character" so that I don't have text r...
by noeinan
Fri Nov 03, 2017 6:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Calling Random Variables?
Replies: 1
Views: 122

Re: Calling Random Variables?

Ren'Py has a random number generator built in, which would be pretty useful for something like this. I have used it in one of my games to have several sets of herbs that will randomly generate on the screen. label forest_loop: $ renpy.pause() jump forest_loop # I pause RenPy so that I can have a scr...
by noeinan
Fri Nov 03, 2017 5:44 pm
Forum: Ren'Py Cookbook
Topic: Instant CG and BG gallery
Replies: 144
Views: 32949

Re: Instant CG and BG gallery

Check button height (set it to None) in gui.rpy I'm making a tutorial covering a CG and BG Gallery in the latest Ren'Py edition. I hope its not turning out too complicated, but currently it needs quite a lot of work and some rewriting. I expect it to take another few months. If you're interested in...
by noeinan
Wed Nov 01, 2017 12:34 pm
Forum: Ren'Py Questions and Announcements
Topic: "With Move" Transition Broken?
Replies: 1
Views: 101

Re: "With Move" Transition Broken?

Still haven't been able to fix this, unfortunately. I actually just updated my game to the newest version of Ren'Py, which included starting a new game and then just moving over custom game files (leaving the default ones, screens, gui, and options, untouched and then manually changing one or two sm...
by noeinan
Wed Nov 01, 2017 11:47 am
Forum: Ren'Py Cookbook
Topic: Instant CG and BG gallery
Replies: 144
Views: 32949

Re: Instant CG and BG gallery

I recreated my game under the new GUI form of Renpy. Unfortunately, for the gallery, as long as it does not exceed one line, everything goes well (Gallery 01). On the other hand, as soon as it exceeds one line, the other lines are superimposed between them (Gallery 02). This works very well under t...
by noeinan
Sun Oct 29, 2017 11:41 pm
Forum: Ren'Py Questions and Announcements
Topic: How to organize 10.000 images in the script.rpy?
Replies: 7
Views: 231

Re: How to organize 10.000 images in the script.rpy?

Since a few updates ago, Ren'Py automatically defines your images if you go into your game folder and create a new folder called "images". You just have to put all the image files in there, and name them according to how you would define them. It is okay if they are in multiple folders, too. For exa...