Search found 34 matches
- Thu Dec 31, 2020 3:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help with user-selectable game music
- Replies: 7
- Views: 849
Re: Help with user-selectable game music
... but isn't working so well when used from the _game_menu - the music plays, I close the game menu, and then the song reverts ... This happens because _game_menu is called in a new context, which generates a new MusicContext object, from which Ren'Py takes information about the music (it is check...
- Wed Dec 30, 2020 9:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help with user-selectable game music
- Replies: 7
- Views: 849
Re: Help with user-selectable game music
I tried your os.path suggestion, but I don't know how to make use of it. Use it where you want to show the name of the song. The function takes the path in any format and returns a string with the file name, without extension or directories. An example of how you can implement a notification of the...
- Tue Dec 29, 2020 8:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help with user-selectable game music
- Replies: 7
- Views: 849
Re: Help with user-selectable game music
... except for some reason it strips too much off the song name, leaving me with the notification "Now Playing - Volta" instead of "Now playing - Voltaic" You slightly misunderstood how the strip method works. It doesn't take a prefix, or a suffix. It takes an array of character...
- Fri Dec 18, 2020 9:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: List doesn't work
- Replies: 2
- Views: 623
Re: List doesn't work
if damage <= 0 and "Pizza" or "Torta" or "Budino" or "Zuppa" in food: This is not how the check for containing an element in an array works. The in operator takes precedence over the or operator, so your condition only checks for the last condition , while al...
- Thu Dec 17, 2020 3:38 pm
- Forum: Development of Ren'Py
- Topic: Surface from Texture.
- Replies: 1
- Views: 4708
Surface from Texture.
Good afternoon! I think it would be great if in new versions of Ren'Py it would be possible to get a Surface object from any texture (TextureGrid, Surface, Texture). Why do I need it? Mainly to be able to work directly with pixels in cython , getting mapped via PySurface_AsSurface without having to ...
- Sun Nov 29, 2020 5:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: <Solved> How do I clear ',u,[] and other "service" characters from strings?
- Replies: 5
- Views: 505
Re: How do I clear ',u,[] and other "service" characters from strings?
Use separator.join(array) to combine text data from an array on one string. Where separator is the string separating elements (can be empty).
In your case:
In your case:
Code: Select all
text "".join(turnMessages) size 22 xalign 0.5
- Sun Nov 22, 2020 8:28 pm
- Forum: Ren'Py Cookbook
- Topic: Simple glitch effect.
- Replies: 2
- Views: 3275
Simple glitch effect.
Sources:
https://github.com/NyashniyVladya/RenPyGlitchs
To use it, copy glitchs_api.rpy into your project folder and work with the Glitch class. There are several examples of use in script.rpy.
- Fri Nov 20, 2020 10:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]Make music continue on main menu when the game ends
- Replies: 4
- Views: 466
Re: Make music continue on main menu when the game ends
Hmm... Have you performed any manipulations with config.main_menu_music variable? If it is not set, Ren'Py will automatically call renpy.music.stop before initializing the menu. If all you want is for the music to continue playing, set your song to config.main_menu_music and remove the Play() line a...
- Thu Nov 19, 2020 9:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]Make music continue on main menu when the game ends
- Replies: 4
- Views: 466
Re: Make music continue on main menu when the game ends
Pass to "Play" class the argument if_changed with the value True.
https://www.renpy.org/doc/html/audio.ht ... music.play
Code: Select all
on "show" action Play("music", "gui/pres_de_toi.ogg", if_changed=True)
- Thu Nov 19, 2020 2:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Total playtime in quit menu
- Replies: 12
- Views: 1080
Re: Total playtime in quit menu
Made something similar to what you need.
viewtopic.php?t=60644
viewtopic.php?t=60644
- Thu Nov 19, 2020 2:42 pm
- Forum: Ren'Py Cookbook
- Topic: Time spent in a game.
- Replies: 3
- Views: 2576
Time spent in a game.
Small API that allows display game time in a convenient form. It can work with the game time of a specific save, with the total time of a game and with user input (you can find a more detailed description in the code below). How to use it: Copy the API code into a new .rpy file in your project. init...
- Tue Nov 17, 2020 9:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Total playtime in quit menu
- Replies: 12
- Views: 1080
Re: Total playtime in quit menu
ok, now we got a little step forward..it print the time but its stuck at 0... sorry for being boring but I'm a beginner Because the "screen" is not redrawn. As one option, add timer with the function "renpy.restart_interaction". timer .1 repeat True action Function(renpy.restart...
- Tue Nov 17, 2020 7:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Total playtime in quit menu
- Replies: 12
- Views: 1080
Re: Total playtime in quit menu
i dont get any error with my code but it doesnt print any total time either.. it print just the word "[playtime]" It works exactly as it should. You will not see the error. In new versions of Ren'Py format errors are suppressed (see the "substitute" function in the "renpy-s...
- Tue Nov 17, 2020 6:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Total playtime in quit menu
- Replies: 12
- Views: 1080
Re: Total playtime in quit menu
i dont get any error with my code but it doesnt print any total time either.. it print just the word "[playtime]" It works exactly as it should. You will not see the error. In new versions of Ren'Py format errors are suppressed (see the "substitute" function in the "renpy-s...
- Sat Nov 14, 2020 1:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] adding new files
- Replies: 8
- Views: 625
Re: adding new files
renpy.loader.transfn returns the path to file only if it is in one of the config.searchpath directories. To create a new file, attach the required path in Ren'Py format to the variable config.gamedir . Like this: init python: # Module for correct work with paths, # taking into account the features ...