Search found 36 matches
- Tue Apr 19, 2011 11:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Questions On Adding Multiple Buttons
- Replies: 6
- Views: 957
Re: Questions On Adding Multiple Buttons
Well the tutorial is open source so you can just select it as a project in Ren'Py and then look at the scripts.
- Tue Apr 19, 2011 11:58 am
- Forum: General Discussion
- Topic: The Humble Frozenbyte Bundle
- Replies: 1
- Views: 404
The Humble Frozenbyte Bundle
I haven't seen any comments about the new humble bundle so thought I would make a thread. 7 days left at time of posting. There is a video description on the site. Pay whatever you want for the games bundle and a portion of money goes to charity. http://www.humblebundle.com/ The games are: (1) Trine...
- Tue Apr 19, 2011 9:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: About text buttons
- Replies: 11
- Views: 1198
Re: About text buttons
I think the simplest way to figure out version is just run Ren'py and look at what it says on the top. Mine says "Ren'Py 6.12.0e Launcher".
- Tue Apr 19, 2011 9:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Showing something
- Replies: 16
- Views: 1434
Re: Showing something
Someone PMed my about turning on and off the code I put on here, so I will answer that here as well in case anyone else was wondering. if you want to be turning on and off the coins then one option is this code: init python: showcoins = False coins = 0 def display_money(): if showcoins: ui.frame() #...
- Sun Apr 17, 2011 10:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: About save files
- Replies: 3
- Views: 601
Re: About save files
For 6.12 in the options.rpy there is some code similar to python early: config.save_directory = "YourGameName-1302981035" That determines where the saves are. So if 2 games have the same save folder you would likely have the problem you are encountering. Also if you change the directory in...
- Sat Apr 16, 2011 5:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Conditional Menu
- Replies: 18
- Views: 2294
Re: Conditional Menu
My pleasure ^_^
- Sat Apr 16, 2011 4:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing something
- Replies: 16
- Views: 1434
Re: Showing something
working off of shuen's code you could cut a lot of the extra for a simpler look like: def display_money(): ui.text("coins: %s" %coins) config.overlay_functions.append(display_money) Depending on what you want. EDIT: Or I would add a ui.frame() before the text if you want a boxy look around...
- Sat Apr 16, 2011 7:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Two questions: Different endings and lipflap/blink issues
- Replies: 4
- Views: 793
Re: Two questions: Different endings and lipflap/blink issue
For the endings you could also do something like: if points > 10: jump awesome_ending elif points > 5: jump good_ending elif points > 0: jump average_ending elif point > -3: jump bad_ending else: jump horrible_ending It all depends on what you want to cause the endings to happen really.
- Sat Apr 16, 2011 7:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Conditional Menu
- Replies: 18
- Views: 2294
Re: Conditional Menu
shuen's method of looping works. Based off the code you've shown you could try something like this: init python: meni_kuca = False def meni_kuca_funk(): if meni_kuca: ui.hbox(xpos=0, ypos=0.75, xanchor='left', yanchor='bottom') ui.textbutton("Kuhinja", clicked=ui.jumps("kuhinja")...
- Sat Apr 16, 2011 5:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: A different preferences/load/save menu for the ma...(SOLVED)
- Replies: 34
- Views: 7514
Re: A different preferences/load/save menu for the main menu
I don't have too much experience with renpy yet, but I would probably build a preference lookalike page and then link the main menu 'preferences' button to that instead of the normal preferences. There is likely an easier way too, I just don't know it off hand.
- Fri Apr 15, 2011 12:17 pm
- Forum: Completed Games
- Topic: [NaNoRenO '11] Anton's Vacation {Episode Zero}
- Replies: 30
- Views: 22972
Re: [NaNoRenO '11] Anton's Vacation {Episode Zero}
However, I agree that I could just drop the whole thing and make it solely modern day. The only thing that is much more technologically advanced are the spacecraft and warfighting tools, remnants of the corrupt U.E.C. Most of the series involves the war between the Raltins and the Katajions, so it ...
- Thu Apr 14, 2011 8:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: filecmp.py Module for use with Updater
- Replies: 2
- Views: 1060
Re: filecmp.py Module for use with Updater
2.7's gave me the same error, but 2.6's worked. Thanks for the help
- Wed Apr 13, 2011 10:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: filecmp.py Module for use with Updater
- Replies: 2
- Views: 1060
filecmp.py Module for use with Updater
So I decided to try my hand at making a more robust updater based off the one found in the cookbook. I know the basics of python, but don't have that much experience so you may have to bear with me. I tried importing filecmp in order to use with comparing directories and files, but received ImportEr...
- Tue Apr 12, 2011 2:00 pm
- Forum: Completed Games
- Topic: [NaNoRenO '11] Anton's Vacation {Episode Zero}
- Replies: 30
- Views: 22972
Re: [NaNoRenO '11] Anton's Vacation {Episode Zero}
I could help you out with setting up a basic site if you want as I have some extra free time this week. It wouldn't be anything overly fancy, but it would be something to get things started. It does sound like you already have things getting worked out in regards to it though. It would probably be d...
- Tue Apr 12, 2011 1:04 pm
- Forum: Completed Games
- Topic: [NaNoRenO '11] Anton's Vacation {Episode Zero}
- Replies: 30
- Views: 22972
Re: [NaNoRenO '11] Anton's Vacation {Episode Zero}
Just noticed that there is an updater in the renpy cookbook http://www.renpy.org/wiki/renpy/doc/cookbook/Updater So I guess the updater might be an easy option, but maybe you were already aware. Also something like a mailing list might be nice. People could sign up in order to receive news of progre...