Search found 36 matches

by Ellume
Tue Apr 19, 2011 11:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Questions On Adding Multiple Buttons
Replies: 6
Views: 957

Re: Questions On Adding Multiple Buttons

Well the tutorial is open source so you can just select it as a project in Ren'Py and then look at the scripts.
by Ellume
Tue Apr 19, 2011 11:58 am
Forum: General Discussion
Topic: The Humble Frozenbyte Bundle
Replies: 1
Views: 404

The Humble Frozenbyte Bundle

I haven't seen any comments about the new humble bundle so thought I would make a thread. 7 days left at time of posting. There is a video description on the site. Pay whatever you want for the games bundle and a portion of money goes to charity. http://www.humblebundle.com/ The games are: (1) Trine...
by Ellume
Tue Apr 19, 2011 9:41 am
Forum: Ren'Py Questions and Announcements
Topic: About text buttons
Replies: 11
Views: 1198

Re: About text buttons

I think the simplest way to figure out version is just run Ren'py and look at what it says on the top. Mine says "Ren'Py 6.12.0e Launcher".
by Ellume
Tue Apr 19, 2011 9:22 am
Forum: Ren'Py Questions and Announcements
Topic: Showing something
Replies: 16
Views: 1434

Re: Showing something

Someone PMed my about turning on and off the code I put on here, so I will answer that here as well in case anyone else was wondering. if you want to be turning on and off the coins then one option is this code: init python: showcoins = False coins = 0 def display_money(): if showcoins: ui.frame() #...
by Ellume
Sun Apr 17, 2011 10:25 pm
Forum: Ren'Py Questions and Announcements
Topic: About save files
Replies: 3
Views: 601

Re: About save files

For 6.12 in the options.rpy there is some code similar to python early: config.save_directory = "YourGameName-1302981035" That determines where the saves are. So if 2 games have the same save folder you would likely have the problem you are encountering. Also if you change the directory in...
by Ellume
Sat Apr 16, 2011 5:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Conditional Menu
Replies: 18
Views: 2294

Re: Conditional Menu

My pleasure ^_^
by Ellume
Sat Apr 16, 2011 4:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Showing something
Replies: 16
Views: 1434

Re: Showing something

working off of shuen's code you could cut a lot of the extra for a simpler look like: def display_money(): ui.text("coins: %s" %coins) config.overlay_functions.append(display_money) Depending on what you want. EDIT: Or I would add a ui.frame() before the text if you want a boxy look around...
by Ellume
Sat Apr 16, 2011 7:34 am
Forum: Ren'Py Questions and Announcements
Topic: Two questions: Different endings and lipflap/blink issues
Replies: 4
Views: 793

Re: Two questions: Different endings and lipflap/blink issue

For the endings you could also do something like: if points > 10: jump awesome_ending elif points > 5: jump good_ending elif points > 0: jump average_ending elif point > -3: jump bad_ending else: jump horrible_ending It all depends on what you want to cause the endings to happen really.
by Ellume
Sat Apr 16, 2011 7:22 am
Forum: Ren'Py Questions and Announcements
Topic: Conditional Menu
Replies: 18
Views: 2294

Re: Conditional Menu

shuen's method of looping works. Based off the code you've shown you could try something like this: init python: meni_kuca = False def meni_kuca_funk(): if meni_kuca: ui.hbox(xpos=0, ypos=0.75, xanchor='left', yanchor='bottom') ui.textbutton("Kuhinja", clicked=ui.jumps("kuhinja")...
by Ellume
Sat Apr 16, 2011 5:57 am
Forum: Ren'Py Questions and Announcements
Topic: A different preferences/load/save menu for the ma...(SOLVED)
Replies: 34
Views: 7514

Re: A different preferences/load/save menu for the main menu

I don't have too much experience with renpy yet, but I would probably build a preference lookalike page and then link the main menu 'preferences' button to that instead of the normal preferences. There is likely an easier way too, I just don't know it off hand.
by Ellume
Fri Apr 15, 2011 12:17 pm
Forum: Completed Games
Topic: [NaNoRenO '11] Anton's Vacation {Episode Zero}
Replies: 30
Views: 22972

Re: [NaNoRenO '11] Anton's Vacation {Episode Zero}

However, I agree that I could just drop the whole thing and make it solely modern day. The only thing that is much more technologically advanced are the spacecraft and warfighting tools, remnants of the corrupt U.E.C. Most of the series involves the war between the Raltins and the Katajions, so it ...
by Ellume
Thu Apr 14, 2011 8:46 am
Forum: Ren'Py Questions and Announcements
Topic: filecmp.py Module for use with Updater
Replies: 2
Views: 1060

Re: filecmp.py Module for use with Updater

2.7's gave me the same error, but 2.6's worked. Thanks for the help :)
by Ellume
Wed Apr 13, 2011 10:54 pm
Forum: Ren'Py Questions and Announcements
Topic: filecmp.py Module for use with Updater
Replies: 2
Views: 1060

filecmp.py Module for use with Updater

So I decided to try my hand at making a more robust updater based off the one found in the cookbook. I know the basics of python, but don't have that much experience so you may have to bear with me. I tried importing filecmp in order to use with comparing directories and files, but received ImportEr...
by Ellume
Tue Apr 12, 2011 2:00 pm
Forum: Completed Games
Topic: [NaNoRenO '11] Anton's Vacation {Episode Zero}
Replies: 30
Views: 22972

Re: [NaNoRenO '11] Anton's Vacation {Episode Zero}

I could help you out with setting up a basic site if you want as I have some extra free time this week. It wouldn't be anything overly fancy, but it would be something to get things started. It does sound like you already have things getting worked out in regards to it though. It would probably be d...
by Ellume
Tue Apr 12, 2011 1:04 pm
Forum: Completed Games
Topic: [NaNoRenO '11] Anton's Vacation {Episode Zero}
Replies: 30
Views: 22972

Re: [NaNoRenO '11] Anton's Vacation {Episode Zero}

Just noticed that there is an updater in the renpy cookbook http://www.renpy.org/wiki/renpy/doc/cookbook/Updater So I guess the updater might be an easy option, but maybe you were already aware. Also something like a mailing list might be nice. People could sign up in order to receive news of progre...