Search found 910 matches

by _ticlock_
Tue Sep 12, 2023 11:34 am
Forum: Ren'Py Questions and Announcements
Topic: text_align not working for some reason
Replies: 1
Views: 394

Re: text_align not working for some reason

Adrian_DVL wrote: Sun Sep 10, 2023 1:29 pm What am I doing wrong?
You probably want to use xalign, or xpos, xanchor for the text displayable. textaling is for multiline text alignment (controls the alignment of lines within a block of text)

PS: IIRC text_align was renamed to textaling
by _ticlock_
Tue Sep 12, 2023 11:04 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Flipping an image on an axis
Replies: 2
Views: 343

Re: Flipping an image on an axis

Hey guys! So I am trying to figure out which transform property would allow me to flip an image on an axis, and I've been struggling. To explain better, I drew what I want (please excuse the crude drawing lol): I've edited a bunch of different transform properties but I just can't seem to find the ...
by _ticlock_
Tue Sep 12, 2023 10:24 am
Forum: Ren'Py Questions and Announcements
Topic: Allow skipping of dialogue containing wait tags
Replies: 2
Views: 608

Re: Allow skipping of dialogue containing wait tags

Hi all, I've been using wait text tags a lot mid-sentence to emulate punctuation. Ex: an "Test,{w=0.25} test.{w=0.30} Test.{w=0.40}.. Test.{w=0.30} test.{w=0.30} test." It works well, but I recently noticed if the player clicks to advance a line of dialogue, and there's a wait text tag in...
by _ticlock_
Sun Sep 10, 2023 3:24 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Disabling interaction without blocking the player from quitting.
Replies: 7
Views: 760

Re: Disabling interaction without blocking the player from quitting.

"e0m2 movie" is an ogv (video). Its code is: image e0m2 movie = Movie(play="e0m2.ogv") Now that you mentioned it i tried it with a normal image and it works fine, both with and without the transitions and the transform (fadep and drunk). The problems come with the video, when tr...
by _ticlock_
Sat Sep 09, 2023 11:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Add dynamic image to layer without definition
Replies: 2
Views: 502

Re: Add dynamic image to layer without definition

The answer to this question might be as simple as "No you can't do that" but I figured I'd ask it all the same, as I can't find a definitive answer anywhere. I have a label and would like to add an image, from inside that label not by calling a screen, to another layer. I know I can show ...
by _ticlock_
Sat Sep 09, 2023 2:55 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Disabling interaction without blocking the player from quitting.
Replies: 7
Views: 760

Re: Disabling interaction without blocking the player from quitting.

The fade on the first image was by accident and it didn't do nothing so I didn't notice. Thank you for the advice on the custom fade define though. For the 0.172916, it needs to be exactly like that for the images to transition in the same timing as the music. The "previous image showing betwe...
by _ticlock_
Fri Sep 08, 2023 12:53 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Disabling interaction without blocking the player from quitting.
Replies: 7
Views: 760

Re: Disabling interaction without blocking the player from quitting.

In this case, when the image changes from "e0m1b" to "e0m2 movie", you can see "e1bed3 when transitioning between them for one frame. I tried using scene before reproducing the cinematic, but it shows an empty png instead. How can I fix it? Not sure. Why do you start the ci...
by _ticlock_
Fri Sep 08, 2023 12:22 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Blocking rollback not working properly.
Replies: 3
Views: 461

Re: Blocking rollback not working properly.

Trying it again today I discovered that normally it works fine, the problem previously mentioned only happens if you press the rollback key while the first dialogue after $ renpy.block_rollback() while it is being displayed (while cps is making the letters appear), which is extremely strange. Any s...
by _ticlock_
Thu Sep 07, 2023 10:32 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Disabling interaction without blocking the player from quitting.
Replies: 7
Views: 760

Re: Disabling interaction without blocking the player from quitting.

So, I have a part in my visual novel where a "cinematic" plays, but its not a .ogv but instead multiple images who play at rhythm with the music, this because a cinematic is much heavier and because like that i can change anything without making a new video. For reference it looks like th...
by _ticlock_
Thu Sep 07, 2023 9:00 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Blocking rollback not working properly.
Replies: 3
Views: 461

Re: Blocking rollback not working properly.

So, I want to people to not be able to rollback after making a decision, for which I'm using this command in the first line of the label that the menu redirects to: $ renpy.block_rollback() The problem is that this not only prevents you from rolling back to the options menu, but also prevents from ...
by _ticlock_
Tue Aug 29, 2023 11:39 am
Forum: Ren'Py Questions and Announcements
Topic: Image Distortion Effect possible with Ceator-Defined Displayable?
Replies: 2
Views: 420

Re: Image Distortion Effect possible with Ceator-Defined Displayable?

Am I right or do you think it may be possible to realize such an effect with a CDD? Or by any other method avialable? I found this about shaders: https://github.com/valery-iwanofu/renpy-shader-collection/blob/main/game/shaders/waves.rpy Unfortunately my knowledge about shading is mediocre, so I am ...
by _ticlock_
Tue Aug 29, 2023 10:31 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Minigame Help - Screens, Inputs, Gameloops - tysm _ticlock_!
Replies: 35
Views: 4254

Re: [SOLVED] Minigame Help - Screens, Inputs, Gameloops - tysm _ticlock_!

The minigame I'm trying to implement it for also uses the dragon one as a base, if I recall, but is now built out a bit more: viewtopic.php?f=8&t=67022#p562349 But I think it's still using the latter of those two approaches? Likely, since your CDD processes lots of interaction, but it is a matt...
by _ticlock_
Mon Aug 28, 2023 12:53 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Dynamically add Drag and Drop objects to a screen during gameplay?
Replies: 4
Views: 536

Re: Dynamically add Drag and Drop objects to a screen during gameplay?

Also, you probably wanted to use drag_name:

Code: Select all

new_drag = Drag(d=Solid("#bbb", xysize=(100,100)), drag_name = name, xpos = pos[0], ypos = pos[1])
by _ticlock_
Mon Aug 28, 2023 12:38 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Dynamically add Drag and Drop objects to a screen during gameplay?
Replies: 4
Views: 536

Re: Dynamically add Drag and Drop objects to a screen during gameplay?

1. The new square doesn't appear immediately but takes a random time to appear. Sometimes it's a couple seconds, sometimes way much more. I checked the add method and it does not trigger redraw . As a temporary solution you can manually trigger redraw: init python: def add_square(name, pos): drag_g...
by _ticlock_
Sun Aug 27, 2023 9:21 am
Forum: Ren'Py Questions and Announcements
Topic: Ruby text issue maybe?
Replies: 1
Views: 340

Re: Ruby text issue maybe?

loren_the_badger wrote: Fri Aug 25, 2023 9:11 am I'm starting to translate my game and the ruby text is very broken?? how do i fix this
It seems that styles are not set correctly. Check the example for ruby text styles in the documentation.