Search found 10 matches
- Wed Mar 13, 2024 2:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Set fadein/fadeout for custom looped audio channel? [SOLVED]
- Replies: 2
- Views: 134
Re: Set fadein/fadeout for custom looped audio channel?
I'm not sure if I have the syntax wrong or if it's just not possible or if it needs to be done in a different way. Any help would be appreciated. Thank you :) The documentation of "register_channel" says that you can use parameters: name, mixer, loop, stop_on_mute, tight, file_prefix, fil...
- Tue Mar 12, 2024 11:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Set fadein/fadeout for custom looped audio channel? [SOLVED]
- Replies: 2
- Views: 134
Set fadein/fadeout for custom looped audio channel? [SOLVED]
Hello, I was wondering, is there a way to set a custom looped audio channel to automatically fadin and fadeout when using the channel rather than having to specify it when using the play statement? I tried to take the example in the documentation for play: renpy.music.play(filenames, channel='music'...
- Thu May 05, 2022 4:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: For every (blank) add (blank) [SOLVED]
- Replies: 5
- Views: 394
Re: For every (blank) add (blank)
The game runs without errors so defaulting the variables seems to work, however, when the dialog is displayed it shows that the strmod is 0 instead of 3 and I'm not sure why that is. You need to use integer division instead of modulo operator: default strmod = strength // 5 The double // is because...
- Wed May 04, 2022 6:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: For every (blank) add (blank) [SOLVED]
- Replies: 5
- Views: 394
Re: For every (blank) add (blank)
$ strmod = str % 5 Thank you so much Ocelot! I did not know it would be that simple. There is only one issue I'm running into for it right now. default strength = 15 default strmod = strength % 5 # The game starts here. label start: # Show a background. This uses a placeholder by default, but you c...
- Tue May 03, 2022 9:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: For every (blank) add (blank) [SOLVED]
- Replies: 5
- Views: 394
For every (blank) add (blank) [SOLVED]
Hello, sorry if this has already been answered somewhere, but I've been trying to find the answer through google mostly and some searching on LSF. I'm trying to make a VN with DnD like stats and was trying to find a way to add a modifier for each stat based on the stat's value. Something like "...
- Sun Apr 18, 2021 2:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Call/Show screen return and pause issues
- Replies: 0
- Views: 592
Call/Show screen return and pause issues
Hello, I recently updated from 7.3.5 to 7.4.4 and have encountered some issues I haven't been able to find a working solution for yet. The main issue is with calling screens and showing screens and them no longer being modal so the game will still continue behind them, especially if the skip functio...
- Tue Dec 22, 2020 2:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Layered images - "Unknown Attributes" error
- Replies: 5
- Views: 844
Re: Layered images - "Unknown Attributes" error
Okay, so I created a new project and copy/pasted all the files aside from the one the character was first being called, then I wrote all the code for that part again manually and it's working now. I don't know if maybe somehow there was a typo somewhere in the dialog that caused the error, but it se...
- Tue Dec 22, 2020 12:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Layered images - "Unknown Attributes" error
- Replies: 5
- Views: 844
Re: Layered images - "Unknown Attributes" error
Just tried force recompile and that still didn't work. Then I tried deleting the persistent data and force recompile, still no luck. If I copy/paste my characters.rpy, images.rpy, and the image folder into a new project it works as it's supposed to. Yes, the error is that it shows only the base imag...
- Mon Dec 21, 2020 9:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Layered images - "Unknown Attributes" error
- Replies: 5
- Views: 844
Re: Layered images - "Unknown Attributes" error
Hey, thanks for answering. I hadn't known about a dynamic property. That's really cool and I'll have to try that out, thanks! As for the missing casual arrtibute, shouldn't having group outfit auto eliminate the need to create every combination of outfit as an attribute? The Automatic Attributes sec...
- Sun Dec 20, 2020 8:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Layered images - "Unknown Attributes" error
- Replies: 5
- Views: 844
Layered images - "Unknown Attributes" error
Hello, I've been working on a Ren'Py game (including here that it's NSFW if that's required or anything) for a little while now and this is the first time I've run into this error and can't figure out how to resolve it. I've scoured these forums and google, but haven't found anything that I've been ...