Search found 39 matches
- Mon Nov 29, 2021 1:52 am
- Forum: Ren'Py Cookbook
- Topic: Parallax Camera and "Drunken" Blur
- Replies: 4
- Views: 3096
Re: Parallax Camera and "Drunken" Blur
Hey! For some reason, the parallax effect doesn't seem to work for me? I have no clue what I'm doing wrong. There's no error or anything, the background's just completely still. I'm using Ren'Py 7.4.10 btw. One thing that might be causing this is that 7.4.6 and later introduced a camera statement a...
- Thu Aug 26, 2021 4:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Can I use renpy.variant('small') instead of renpy.variant('mobile'), touch, pc, web?
- Replies: 3
- Views: 693
Re: Can I use renpy.variant('small') instead of renpy.variant('mobile'), touch, pc, web?
renpy.variant('mobile') or renpy.variant('touch') will return true for tablets but not TV consoles (and also the mobile check in that is redundant and should be removed, since I don't know of any mobile phone that isn't also a touchscreen device). renpy.variant('small') will return true for TV cons...
- Fri Aug 06, 2021 1:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Inconsistent and Flashing Hover Images/Animations
- Replies: 8
- Views: 1273
Re: Inconsistent and Flashing Hover Images/Animations
I'd try something like screen circlebuttons: zorder 100 fixed: image "circle_back": xalign 0.5 yalign 0.5 imagebutton at circle_button: xalign 0.5 yalign 0.5 auto "gui/circlesmall_%s.png" action NullAction() image circle_back: "gui/circle_back.png" xalign 0.5 yalign 0.5...
- Sun Jul 25, 2021 7:19 pm
- Forum: Completed Games
- Topic: The Mother of Pearls [Free][Fantasy]
- Replies: 5
- Views: 3451
Re: The Mother of Pearls [Free][Fantasy]
Updated today with some minor improvements! The experience is still largely the same just a little smoother. You can read more about it here.
- Sun Jul 25, 2021 7:18 pm
- Forum: Completed Games
- Topic: Back When [Free][O2A2]
- Replies: 1
- Views: 2344
Re: Back When [Free][O2A2]
Updated, now it can be played in browser! More info about this update available here.
- Tue Jul 20, 2021 1:57 pm
- Forum: I am a Programmer, Director, or Other
- Topic: Programmer looking for projects [Closed]
- Replies: 0
- Views: 2239
Programmer looking for projects [Closed]
Hi everyone! I've been programming for years and love storytelling in all forms, so I'd love to work with some of you on your VN projects! I know my way around Ren'Py (and have even made some small contributions to the source code) and Python, so I can handle games with less traditional formats or h...
- Mon Jul 19, 2021 12:09 pm
- Forum: Ren'Py Cookbook
- Topic: Parallax Camera and "Drunken" Blur
- Replies: 4
- Views: 3096
Parallax Camera and "Drunken" Blur
I've been asked about how I accomplished the visual effects in Back When , more specifically the parallax and blur effects. Here's the answer! Parallax The parallax effect used the following transform: transform parallax: perspective True subpixel True function moving_camera Which I used when displa...
- Fri Jul 16, 2021 8:57 pm
- Forum: Creative Commons
- Topic: Some Free Music [CC-BY] (02/24/24)
- Replies: 186
- Views: 57085
Re: Some Free Music [CC-BY] (02/17/21)
I used Autumn Sorrow in my VN Back When. Thanks for sharing it!
- Fri Jul 16, 2021 8:56 pm
- Forum: Creative Commons
- Topic: Free Sprites!
- Replies: 1
- Views: 4289
Re: Free Sprites!
I used this sprite in my VN Back When. Thanks so much for sharing it!
- Fri Jul 16, 2021 2:33 pm
- Forum: Completed Games
- Topic: Back When [Free][O2A2]
- Replies: 1
- Views: 2344
Back When [Free][O2A2]
Back When A short visual novel about a visit from an old friend. https://imgur.com/RVA3PMQ.png Story You're home alone when you hear a knock at the door. Turns out it's an old friend, one you haven't seen in... a long time. One you never expected to see again. Game Back When is a short kinetic visu...
- Tue Jul 13, 2021 6:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] I set all displayables to keyboard_focus = False, yet one of them still gains focus via arrow key.
- Replies: 9
- Views: 1018
Re: I set all displayables to keyboard_focus = False, yet one of them still gains focus via arrow key. Anyone know why?
I created a pull request to fix this just now, hopefully it'll be included in 7.4.7.
- Sat Jul 10, 2021 10:11 pm
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: Voice bleeps, yay or nay?
- Replies: 4
- Views: 9075
Re: Voice bleeps, yay or nay?
As Tremarl said, you can always make it optional - maybe even a whole volume bar, so players can adjust the volume a bit if they don't want to mute it entirely. I'd also suggest considering people like me who play on instant text speed; I always go for instant text speed and the first time I played ...
- Sun Jul 04, 2021 6:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] ADV-Dialogue on top of NVL?
- Replies: 6
- Views: 1477
Re: ADV-Dialogue on top of NVL?
Oh whoops, I forgot that I also removed the lines for i in items: textbutton i.caption: action i.action style "nvl_button" from the nvl screen, since I wasn't using the nvl screen for choices. You can also remove those lines if you also don't need them, otherwise I'd suggest changing the l...
- Sun Jul 04, 2021 11:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] ADV-Dialogue on top of NVL?
- Replies: 6
- Views: 1477
Re: ADV-Dialogue on top of NVL?
Here's the code I used to achieve that in The Mother of Pearls: init python: def nontransient_nvl(mode, old_modes): if mode == 'say' or mode == 'menu': widget_properties, dialogue, show_args = _m1_00nvl_mode__nvl_screen_dialogue() if dialogue: renpy.show_screen('nvl', _layer=config.nvl_layer, _widge...
- Fri May 14, 2021 3:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Creating a button for self-voicing
- Replies: 1
- Views: 826
Re: Creating a button for self-voicing
Something like label _("Self-Voicing") textbutton _("Off"): action Preference("self voicing", "disable") alt _("self voicing off") textbutton _("Text-to-speech"): action Preference("self voicing", "enable") textbutton _(...