Search found 39 matches

by midgethetree
Mon Nov 29, 2021 1:52 am
Forum: Ren'Py Cookbook
Topic: Parallax Camera and "Drunken" Blur
Replies: 4
Views: 2248

Re: Parallax Camera and "Drunken" Blur

Hey! For some reason, the parallax effect doesn't seem to work for me? I have no clue what I'm doing wrong. There's no error or anything, the background's just completely still. I'm using Ren'Py 7.4.10 btw. One thing that might be causing this is that 7.4.6 and later introduced a camera statement a...
by midgethetree
Thu Aug 26, 2021 4:13 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Can I use renpy.variant('small') instead of renpy.variant('mobile'), touch, pc, web?
Replies: 3
Views: 525

Re: Can I use renpy.variant('small') instead of renpy.variant('mobile'), touch, pc, web?

renpy.variant('mobile') or renpy.variant('touch') will return true for tablets but not TV consoles (and also the mobile check in that is redundant and should be removed, since I don't know of any mobile phone that isn't also a touchscreen device). renpy.variant('small') will return true for TV cons...
by midgethetree
Fri Aug 06, 2021 1:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Inconsistent and Flashing Hover Images/Animations
Replies: 8
Views: 1082

Re: Inconsistent and Flashing Hover Images/Animations

I'd try something like screen circlebuttons: zorder 100 fixed: image "circle_back": xalign 0.5 yalign 0.5 imagebutton at circle_button: xalign 0.5 yalign 0.5 auto "gui/circlesmall_%s.png" action NullAction() image circle_back: "gui/circle_back.png" xalign 0.5 yalign 0.5 transform circle_button: on i...
by midgethetree
Sun Jul 25, 2021 7:19 pm
Forum: Completed Games
Topic: The Mother of Pearls [Free][Fantasy]
Replies: 5
Views: 2987

Re: The Mother of Pearls [Free][Fantasy]

Updated today with some minor improvements! The experience is still largely the same just a little smoother. You can read more about it here.
by midgethetree
Sun Jul 25, 2021 7:18 pm
Forum: Completed Games
Topic: Back When [Free][O2A2]
Replies: 1
Views: 1998

Re: Back When [Free][O2A2]

Updated, now it can be played in browser! More info about this update available here.
by midgethetree
Tue Jul 20, 2021 1:57 pm
Forum: I am a Programmer, Director, or Other
Topic: Programmer looking for projects [Closed]
Replies: 0
Views: 1821

Programmer looking for projects [Closed]

Hi everyone! I've been programming for years and love storytelling in all forms, so I'd love to work with some of you on your VN projects! I know my way around Ren'Py (and have even made some small contributions to the source code) and Python, so I can handle games with less traditional formats or h...
by midgethetree
Mon Jul 19, 2021 12:09 pm
Forum: Ren'Py Cookbook
Topic: Parallax Camera and "Drunken" Blur
Replies: 4
Views: 2248

Parallax Camera and "Drunken" Blur

I've been asked about how I accomplished the visual effects in Back When , more specifically the parallax and blur effects. Here's the answer! Parallax The parallax effect used the following transform: transform parallax: perspective True subpixel True function moving_camera Which I used when displa...
by midgethetree
Fri Jul 16, 2021 8:57 pm
Forum: Creative Commons
Topic: Some Free Music [CC-BY] (02/17/21)
Replies: 184
Views: 42405

Re: Some Free Music [CC-BY] (02/17/21)

I used Autumn Sorrow in my VN Back When. Thanks for sharing it!
by midgethetree
Fri Jul 16, 2021 8:56 pm
Forum: Creative Commons
Topic: Free Sprites!
Replies: 1
Views: 2737

Re: Free Sprites!

I used this sprite in my VN Back When. Thanks so much for sharing it!
by midgethetree
Fri Jul 16, 2021 2:33 pm
Forum: Completed Games
Topic: Back When [Free][O2A2]
Replies: 1
Views: 1998

Back When [Free][O2A2]

Back When A short visual novel about a visit from an old friend. https://imgur.com/RVA3PMQ.png Story You're home alone when you hear a knock at the door. Turns out it's an old friend, one you haven't seen in... a long time. One you never expected to see again. Game Back When is a short kinetic visu...
by midgethetree
Sat Jul 10, 2021 10:11 pm
Forum: Asset Creation: Music, Sound, and Movies
Topic: Voice bleeps, yay or nay?
Replies: 4
Views: 7206

Re: Voice bleeps, yay or nay?

As Tremarl said, you can always make it optional - maybe even a whole volume bar, so players can adjust the volume a bit if they don't want to mute it entirely. I'd also suggest considering people like me who play on instant text speed; I always go for instant text speed and the first time I played ...
by midgethetree
Sun Jul 04, 2021 6:37 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] ADV-Dialogue on top of NVL?
Replies: 5
Views: 775

Re: ADV-Dialogue on top of NVL?

Oh whoops, I forgot that I also removed the lines for i in items: textbutton i.caption: action i.action style "nvl_button" from the nvl screen, since I wasn't using the nvl screen for choices. You can also remove those lines if you also don't need them, otherwise I'd suggest changing the line screen...
by midgethetree
Sun Jul 04, 2021 11:55 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] ADV-Dialogue on top of NVL?
Replies: 5
Views: 775

Re: ADV-Dialogue on top of NVL?

Here's the code I used to achieve that in The Mother of Pearls: init python: def nontransient_nvl(mode, old_modes): if mode == 'say' or mode == 'menu': widget_properties, dialogue, show_args = _m1_00nvl_mode__nvl_screen_dialogue() if dialogue: renpy.show_screen('nvl', _layer=config.nvl_layer, _widge...
by midgethetree
Fri May 14, 2021 3:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Creating a button for self-voicing
Replies: 1
Views: 688

Re: Creating a button for self-voicing

Something like label _("Self-Voicing") textbutton _("Off"): action Preference("self voicing", "disable") alt _("self voicing off") textbutton _("Text-to-speech"): action Preference("self voicing", "enable") textbutton _("Clipboard"): action Preference("clipboard voicing", "enable") will do the trick...