Search found 80 matches

by RewindTheGame
Wed Jul 12, 2023 12:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Small bug with config.menu_include_disabled
Replies: 3
Views: 220

Re: Small bug with config.menu_include_disabled

Well then this is something that should be a feature. When the player is selecting which game version to play at the beginning (Normal, Director's Cut, etc), they should see all the options with the ones they haven't unlocked greyed out. During the game, though, you don't want to see all the unavail...
by RewindTheGame
Tue Jul 11, 2023 10:14 am
Forum: Ren'Py Questions and Announcements
Topic: Small bug with config.menu_include_disabled
Replies: 3
Views: 220

Small bug with config.menu_include_disabled

Hopefully this one should be easy to replicate. I've found that, if I turn on the ability to have unselectable menu items greyed out by setting config.menu_include_disabled to True, and then save the game while a menu with greyed out items is displayed, all the greyed items vanish when the game is l...
by RewindTheGame
Tue Jul 11, 2023 7:08 am
Forum: Ren'Py Questions and Announcements
Topic: Problems with text alignment in say box
Replies: 3
Views: 244

Problems with text alignment in say box

I'm just cleaning up my game for release, and would like to centre align the text on the say screen. With my basic knowledge of Python, I had imagined I could do something like this: text "f{what : ^82} id "what" pos(450,140) but this just complains about the what string not being ide...
by RewindTheGame
Fri Jun 30, 2023 11:52 am
Forum: Ren'Py Questions and Announcements
Topic: An inventory system help
Replies: 14
Views: 940

Re: An inventory system help

I'm now using this inventory system fairly extensively in my game and it's worked wonders - but there's one thing I can't seem to work out so I'm hoping you can help point me in the right direction. I have two characters in my game (actually, more than two but let's not complicate matters), and when...
by RewindTheGame
Tue Jun 27, 2023 8:25 am
Forum: Ren'Py Questions and Announcements
Topic: An inventory system help
Replies: 14
Views: 940

Re: An inventory system help

Well, I'm damned if I can work out how to delete my last post - I can't see a delete button anywhere - but I worked it out in the end. I'm not too familiar with python and just had to do a little research on dictionaries. I'm still working with arrays in my head.
by RewindTheGame
Mon Jun 26, 2023 12:54 pm
Forum: Ren'Py Questions and Announcements
Topic: An inventory system help
Replies: 14
Views: 940

Re: An inventory system help

Hi Jeffster, I've started using this inventory system (or parts of it, anyway) in my game, but have a question. The initial items available in game are defined in the code like this: default items = { "sword": { "idle": "images/sword.webp", "hover": "imag...
by RewindTheGame
Thu Jun 22, 2023 9:28 am
Forum: Ren'Py Questions and Announcements
Topic: How to create a checkpoint and return to it
Replies: 6
Views: 335

Re: How to create a checkpoint and return to it

This all gives me flashbacks of writing network software in the 90s. You can guarantee that two people would be editing the same file at the same time, would delete a file from the disk someone else was using, and no matter how deeply coded the security would be, somebody would always end up overwri...
by RewindTheGame
Thu Jun 22, 2023 9:20 am
Forum: Ren'Py Questions and Announcements
Topic: Setting a variable within a screen not working
Replies: 6
Views: 314

Re: Setting a variable within a screen not working

I hadn't been thinking of the menus as a screen so I suppose that does add a level of complexity I wasn't thinking about. Thanks for all your help - in order to get something out, I'll probably end up just hiding the inventory button while menus are displayed and come back to this later. It just mea...
by RewindTheGame
Wed Jun 21, 2023 7:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Setting a variable within a screen not working
Replies: 6
Views: 314

Setting a variable within a screen not working

This has been driving me crazy all day. Consider the following code: menu: "Option 1": jump label1 "Option 2": jump label2 "Option 3": jump label3 label label1: Blah Blah label label2: Blah Blah Label label3: Blah Blah The problem is that I have a screen which can be di...
by RewindTheGame
Mon Jun 19, 2023 10:03 am
Forum: Ren'Py Questions and Announcements
Topic: How to create a checkpoint and return to it
Replies: 6
Views: 335

Re: How to create a checkpoint and return to it

Thanks, jeffster. I think I'll have to end up going for the second option even though that's going to be a right royal pain in the... considering all the variables involved. The problem with the saving to disk option is that more than one person might be playing the game or the same player may be pl...
by RewindTheGame
Mon Jun 19, 2023 7:43 am
Forum: Ren'Py Questions and Announcements
Topic: How to create a checkpoint and return to it
Replies: 6
Views: 335

How to create a checkpoint and return to it

Here's what I'd like to achieve in my game: The player reaches the end of a particular scene in which there have been various puzzles, and they are about to move to the next scene. At this point, a message appears listing all the mistakes they made, all the points they failed to earn, with the optio...
by RewindTheGame
Wed Jun 07, 2023 3:46 pm
Forum: Ren'Py Questions and Announcements
Topic: How to fade while everything continues
Replies: 2
Views: 147

Re: How to fade while everything continues

Perfect, thanks Jeffster. I had everything working for showing the dust layer, just didn't know how to get rid of it again afterwards without it just vanishing suddenly which would've looked... weird. So thanks again.
Simon
by RewindTheGame
Wed Jun 07, 2023 1:19 pm
Forum: Ren'Py Questions and Announcements
Topic: How to fade while everything continues
Replies: 2
Views: 147

How to fade while everything continues

Hi all, I have a scene with an animated layer containing a semitransparent (png) dust cloud which moves across the image as the action continues. At some point, I want this layer to slowly begin to fade out over, say, a 10 second period while everything else continues as normal. So essentially I'd l...
by RewindTheGame
Tue Mar 07, 2023 7:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing the width of a menu textbutton
Replies: 2
Views: 310

Re: Changing the width of a menu textbutton

All working now, thanks. It's usually the little things that trip me up :)
by RewindTheGame
Mon Mar 06, 2023 9:30 am
Forum: Ren'Py Questions and Announcements
Topic: Changing the width of a menu textbutton
Replies: 2
Views: 310

Changing the width of a menu textbutton

How do I go about changing the width of the text displayed on textbuttons within the "choice" menu, on a single menu basis. I realise that the width of textbuttons across the system is set by gui.button_text_size, but I want to change it on a per menu basis rather than across the whole gam...