Search found 18 matches

by RewindTheGame
Mon Apr 11, 2022 5:10 am
Forum: Works in Progress
Topic: Rewind 2096: The Empyreum War [Dramedy][Dystopian][Visual Novel][Science Fiction][Original Soundtrack]
Replies: 2
Views: 424

Demo and first release announcement

Hello everybody, I've just made a demo of Rewind: 2096 available through my Patreon page for anyone to download, for both PC and Mac. You can grab a copy from www.patreon.com/rewinduniverse. The demo is completely silent, but also contains quite a bit of gameplay - and you're more than welcome to as...
by RewindTheGame
Sun Sep 12, 2021 1:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Volume on rollback or load
Replies: 0
Views: 255

Volume on rollback or load

I've noticed in my game, that if I use the volume clause on the end of a play sound command, the volume is not respected during rollback or when loading. For example, if I say play music "sounds/wind.mp3" volume 0.2 and then save the game while the wind is quietly blowing in the background, then the...
by RewindTheGame
Sat Aug 07, 2021 11:33 am
Forum: Ren'Py Cookbook
Topic: Inventory Screen
Replies: 100
Views: 87607

Re: Inventory Screen

I'm using this inventory system quite extensively in my game and it works nicely, but there's one thing which I can't work out and seems to be around the wrong way logically. When I press the "close inventory" button, the game moves on to the next say screen as though the player clicked, which it pr...
by RewindTheGame
Thu Jul 29, 2021 5:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Not removing old say text
Replies: 0
Views: 1853

Not removing old say text

Is there a way to display new say text without removing what's already on the screen? I'm displaying the text of my game in a comic style, where text boxes pop up at different places on the screen and it all works fine. The problem is that you get one text box, then it vanishes when another one appe...
by RewindTheGame
Thu Jul 29, 2021 3:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Sizing image automatically
Replies: 5
Views: 788

Re: Sizing image automatically

This works perfectly, thank you so much.
by RewindTheGame
Thu Jul 29, 2021 2:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Sizing image automatically
Replies: 5
Views: 788

Re: Sizing image automatically

Could you please give me an example of how to do this, as I can't read the RenPy documentation to save my life. None of it resembles anything close to English. Suppose I have an image called "gui/textbox2.png" which I want to display on the say screen with the "what" text inside it and the image str...
by RewindTheGame
Thu Jul 29, 2021 1:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Sizing image automatically
Replies: 5
Views: 788

Re: Sizing image automatically

Ooh, didn't know that. Thanks :)
by RewindTheGame
Thu Jul 29, 2021 12:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Sizing image automatically
Replies: 5
Views: 788

Sizing image automatically

I'm trying to display a background image in my say window which would automatically size to the width of the text - or if that's not possible, I'd be happy to specify the width of the image every time. The image is just a simple one pixel border to go around the text, so by resizing the width I'd av...
by RewindTheGame
Thu Jul 29, 2021 12:16 pm
Forum: Ren'Py Questions and Announcements
Topic: How to move say box programmatically
Replies: 2
Views: 768

Re: How to move say box programmatically

Thank you very much, that's a lot easier than the convoluted solution I came up with about an hour ago :)
by RewindTheGame
Thu Jul 29, 2021 7:49 am
Forum: Ren'Py Questions and Announcements
Topic: How to move say box programmatically
Replies: 2
Views: 768

How to move say box programmatically

Hello, I know this is probably a simple thing but it's been driving me nuts. What I want to do is have my say screen appear at different places on the screen depending on the contents of the who parameter. So if the who parameter is "nobody" then the say text will appear 50 pixels from the top of th...
by RewindTheGame
Wed Jan 20, 2021 6:50 pm
Forum: Works in Progress
Topic: Rewind 2096: The Empyreum War [Dramedy][Dystopian][Visual Novel][Science Fiction][Original Soundtrack]
Replies: 2
Views: 424

Re: Rewind 2096: The Empyreum War [Dramady][Dystopian][Visual Novel][Science Fiction][Original Soundtrack]

Just a quick preview of the title screen for Rewind:2096, showing the marines. The blanked out section is simply a placeholder where I will be putting the address of a Patreon or website when I get to that stage. More screenshots will follow over the coming days, as I already have the prolog and mos...
by RewindTheGame
Wed Jan 20, 2021 4:43 pm
Forum: Works in Progress
Topic: Rewind 2096: The Empyreum War [Dramedy][Dystopian][Visual Novel][Science Fiction][Original Soundtrack]
Replies: 2
Views: 424

Rewind 2096: The Empyreum War [Dramedy][Dystopian][Visual Novel][Science Fiction][Original Soundtrack]

The following page has been sanctioned by the Ministry of Information for viewing only by Category A citizens. The viewing of this material by citizens of a lower order may result in termination. The Company wishes you a pleasant day. https://live.staticflickr.com/65535/50857452422_2f7a588fb0_o.jpg...
by RewindTheGame
Tue Jan 12, 2021 5:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Character definitions not working
Replies: 2
Views: 326

Re: Character definitions not working

You know, that's exactly what I'd done. Duh. I wasn't thinking about character definitions and variables as the same thing. Cheers!
by RewindTheGame
Tue Jan 12, 2021 4:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Character definitions not working
Replies: 2
Views: 326

Character definitions not working

Suddenly, some character definitions aren't working in my game for no reason at all. Does anyone have any idea what could cause this? At the top of my code, I have this: define kantrell = Character("Kantrell") define marie = Character("Marie") Then, later in the code I have: marie "Hello, Kantrell."...
by RewindTheGame
Mon Jan 11, 2021 5:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Scrolling image - tearing my hair out!
Replies: 5
Views: 345

Re: Scrolling image - tearing my hair out!

Just a quick note to say that I've now tried this and it works perfectly. I'm assuming, of course, that Daz Studio knows how to output a 1920x2160 image - because if not, it's going to be fun stitching images together in Photoshop. Thanks again.