Search found 14 matches
- Thu Mar 11, 2021 9:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Update array value
- Replies: 1
- Views: 271
Update array value
I well know that it is possible to do this through a class, but I honestly did not want to have to make a class every time I want to control the state of an object, so there are arrays, however I have not found a way to update one. of the array index, example action [SetVariable (array [4], 1)] or a...
- Sun Feb 21, 2021 3:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Prevent player skipping video
- Replies: 13
- Views: 2682
- Wed Feb 17, 2021 12:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to use image on imagebutton
- Replies: 3
- Views: 4330
Re: How to use image on imagebutton
Sorry man, Thanks for the help, I hadn't noticed you were on the wrong topic.cheonbyeol wrote: ↑Tue Feb 16, 2021 2:29 pm Side note: I think you should be posting these kind of questions in the Ren'Py Questions and Announcements subforum.
- Wed Feb 17, 2021 12:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Calling the label on all screens
- Replies: 2
- Views: 428
Calling the label on all screens
I have a variable label, basically these variables control some aspects within my game. I have a loop that performs an event check, and before the loop I execute the calling of these variables, however during the game, I need to create new variables and find that I have to restart the whole game so ...
- Tue Feb 16, 2021 2:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to use image on imagebutton
- Replies: 3
- Views: 4330
Re: How to use image on imagebutton
My mistake, a silly mistake, the image needs to be in quotes. lol sorry.
- Tue Feb 16, 2021 2:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to use image on imagebutton
- Replies: 3
- Views: 4330
How to use image on imagebutton
I've been trying to do something stupidly simple, use an image in the imagebutton, so that the code is reused, but it just doesn't work. 1- my first step, i defined one image. #buttons image button_enter = "gui/button/enter.png" 2- my second step, i use image on image button imagebutton: i...
- Tue Feb 16, 2021 1:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: how to call a screen on all label and screen
- Replies: 1
- Views: 4331
Re: how to call a screen on all label and screen
I changed some things that worked for me, basically after using the show, no main items, I started to appear on the other labels, but to be honest I don't know exactly how it worked, because on my other label I call a new screen with image map. I don't know how long this will work, but let's see rs ...
- Tue Feb 16, 2021 1:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: how to call a screen on all label and screen
- Replies: 1
- Views: 4331
how to call a screen on all label and screen
My goal is simple, I have a screen, and I control its visibility within the popria screen, this screen has some actions, but I didn't want to keep calling it on each label and it doesn't work very well either, I would like to know if there is one way to always call this screen, I'll explain what I t...
- Sun Feb 14, 2021 9:30 pm
- Forum: Creator Discussion
- Topic: Why do images inside renpy seem to lose quality?
- Replies: 2
- Views: 4548
Re: Why do images inside renpy seem to lose quality?
My current resolution is 3440 × 1440, I have an ultra wide. My game follows the default configuration. 1280 x 720 even with the image resolution at 1280 x 720 or 3440 × 1440 I have the same loss of quality if I buy directly with the image for renpy. But I believe it is something that I have to live ...
- Sun Feb 14, 2021 8:26 pm
- Forum: Creator Discussion
- Topic: Why do images inside renpy seem to lose quality?
- Replies: 2
- Views: 4548
Why do images inside renpy seem to lose quality?
I have noticed that as much as my images are saved in high definition, renpy simply changes their quality, it is very frustrating, how do I maintain the real quality of the image?
- Sun Feb 07, 2021 3:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to properly configure the right mouse button action ?
- Replies: 3
- Views: 278
Re: How to properly configure the right mouse button action ?
I have a customized menu page, and I changed the file_slots to not use the game menu, but a separate frame, but now my right button instead of going to my menu, is going to save, how to change it? You need to set variable '_game_menu_screen' to the name of your custom screen. default _game_menu_scr...
- Sun Feb 07, 2021 1:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to properly configure the right mouse button action ?
- Replies: 3
- Views: 278
How to properly configure the right mouse button action ?
I have a customized menu page, and I changed the file_slots to not use the game menu, but a separate frame, but now my right button instead of going to my menu, is going to save, how to change it?
- Fri Feb 05, 2021 8:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to access global objects
- Replies: 2
- Views: 345
Re: How to access global objects
Maybe it's a stupid and unelegant idea, but if I were you, I might just define different "characters" for the different moods. Since you set the mood in the script manually anyways, rather than trying to read that back from the side image, thought you could also just pop in the character ...
- Thu Feb 04, 2021 10:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to access global objects
- Replies: 2
- Views: 345
How to access global objects
I have the following situation, I am used to object-oriented programming, and renpy is sometimes completely structured. Reusing the code is quite complex. I am trying to develop a routine as follows. My character has a side image, I would like to be able to define the text font according to the side...