Search found 123 matches
- Wed May 18, 2022 10:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Plans for multiline input?
- Replies: 2
- Views: 319
Plans for multiline input?
I know text editing is not the most important feature in VNs, but still... Some people try to use Ren'Py as a GUI engine for their utilities. Some as IRL role-playing games assistance. And in some games actual in-game notes can be useful. So I'd like to ask Tom, are there any plans regarding editabl...
- Wed May 18, 2022 12:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adjustable music playback bar
- Replies: 1
- Views: 222
- Fri Apr 22, 2022 12:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using Mouse to Place the Cursor in an Input Screen
- Replies: 2
- Views: 318
Re: Using Mouse to Place the Cursor in an Input Screen
Ren'Py uses pygame library to show displayables and to interact with human input. You can find some "pygame text editor" online and adapt (a part of) its code for Ren'Py, making your own editable text area. Though I don't think that many players would like to input much text in a game. Maybe it woul...
- Mon Apr 11, 2022 6:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: (SOLVED, after much suffering) Weird Bug: Some (Not All) Input Screens Clashing with Hotkeys
- Replies: 3
- Views: 376
Re: Weird Bug: Some (Not All) Input Screens Clashing with Hotkeys
I haven't studied your code thoroughly but it seems that similar screens should be integrated in one screen: default mc = { "pcname": "You didn't write the name.", "appearance": "You didn't describe the appearance.", #... } screen enter_string(mc_key, prompt, maxlength = 250): $ length = len(mc[mc_k...
- Sun Apr 10, 2022 1:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Simple indexation error
- Replies: 8
- Views: 420
Re: Simple indexation error
Nope. You define
But it's not the same as
Code: Select all
persistent.achievements_dict["test"]
# So you can do:
a = persistent.achievements_dict["test"]
Code: Select all
test
# So you can not do:
a = test
- Sun Apr 10, 2022 12:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Displayable Offsets Repeating on Rollback (CDS Problem)
- Replies: 7
- Views: 350
Re: Displayable Offsets Repeating on Rollback (CDS Problem)
I'm not really convinced. As the documentation says, The problem not in xoffset applying several times, but in rollback not reverting changes. You can do the same with conditionally setting either xpos and ypos and finding out that after rollback both are set. I was thinking that rollback tries to ...
- Sun Apr 10, 2022 12:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Displayable Offsets Repeating on Rollback (CDS Problem)
- Replies: 7
- Views: 350
Re: Displayable Offsets Repeating on Rollback (CDS Problem)
If the problem is about the transform iheriting some previous properties... Maybe this could help: https://www.renpy.org/doc/html/atl.html#replacing-transforms I did think that it could be something like that, but doing the same thing with the show statement manually really does work. I've tested i...
- Sat Apr 09, 2022 8:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can't read /var/mail/__future__
- Replies: 7
- Views: 311
Re: Can't read /var/mail/__future__
> I'll try running it on a Linux machine and see how it goes there
LOL... Are you saying you tried to run a Linux game on Windows?
LOL... Are you saying you tried to run a Linux game on Windows?
- Sat Apr 09, 2022 6:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can't read /var/mail/__future__
- Replies: 7
- Views: 311
Re: Can't read /var/mail/__future__
The problem is the code needs those imports in order to do the things it tries to do.
So if you can't figure out how to repair the problem (looking in the problematic file) there is nothing to do but report the bug to the developer.
So if you can't figure out how to repair the problem (looking in the problematic file) there is nothing to do but report the bug to the developer.
- Sat Apr 09, 2022 5:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen to Track Number of Characters in Renpy.Input (Solved)
- Replies: 3
- Views: 282
Re: Screen to Track Number of Characters in Renpy.Input (Solved)
OK. Tomorrow help some old lady to cross a road.
- Sat Apr 09, 2022 5:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can't read /var/mail/__future__
- Replies: 7
- Views: 311
Re: Can't read /var/mail/__future__
It looks like some python code tried to load some modules but didn't succeed. Look which exactly file produces that error and what's inside that file. Without details I can't say what's wrong.
- Sat Apr 09, 2022 5:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to move an item between Inventory and Equipment system in RPG style
- Replies: 1
- Views: 341
Re: How to move an item between Inventory and Equipment system in RPG style
Basically there are 2 lists. (Inventory and Equipped.) Items there are represented as buttons. (The same images and tooltips in both lists.) Clicking such button should remove its item from its current list and add it to another list: default list_1 = ["item_1", "item_2"] default list_2 = [] define ...
- Sat Apr 09, 2022 4:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Displayable Offsets Repeating on Rollback (CDS Problem)
- Replies: 7
- Views: 350
Re: Displayable Offsets Repeating on Rollback (CDS Problem)
If the problem is about the transform iheriting some previous properties... Maybe this could help:
https://www.renpy.org/doc/html/atl.html ... transforms
https://www.renpy.org/doc/html/atl.html ... transforms
- Sat Apr 09, 2022 3:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen to Track Number of Characters in Renpy.Input (Solved)
- Replies: 3
- Views: 282
Re: Screen to Track Number of Characters in Renpy.Input
Before you do the input you show a screen with the symbol count to indicate the string length. So every time the player enters a new symbol the screen updates to show the new length. I'm not sure how to show the update with "renpy.input", so I would use a screen with "input" statement: https://www.r...
- Fri Apr 08, 2022 11:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: In the music room, the progress bar controls the playing time of music
- Replies: 6
- Views: 401
Re: In the music room, the progress bar controls the playing time of music
Hi. I think I used functions .hovered() and .unhovered() for something like mouse cursor changes or whatnot. I think the error message says that probably there are no such functions in your code. You should maybe add them or even better remove them at all. The code will be simpler. Remember, I didn'...