Search found 409 matches

by jeffster
Sun Apr 07, 2024 9:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Item slot placements in inventories
Replies: 4
Views: 207

Re: Item slot placements in inventories

I tried implementing it into my game but I got an error saying that "tooltip" is not a keyword argument or valid child of the add statement. There is official Ren'Py documentation here: https://renpy.org/doc/html/ Most problems can be solved by searching that site. About tooltip: my bad. ...
by jeffster
Sun Apr 07, 2024 4:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Item slot placements in inventories
Replies: 4
Views: 207

Re: Item slot placements in inventories

For every slot of the inventory, certain information should be stored: * position (x, y) of the slot, * what item is there in the slot. For example: default inventory = [ {"pos": (100, 20), "item": None}, {"pos": (100, 120), "item": None}, {"pos": (1...
by jeffster
Sun Apr 07, 2024 3:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Alternative display format
Replies: 3
Views: 202

Re: Alternative display format

The text box could be based on NVL-mode dialog: https://renpy.org/doc/html/gui.html#nvl but instead of a large vertical wall of text, it could be a lesser scrollable box, a "viewport" with scrollbar: https://renpy.org/doc/html/gui.html#scrollbars https://renpy.org/doc/html/screens.html#vie...
by jeffster
Sun Apr 07, 2024 11:20 am
Forum: Ren'Py Questions and Announcements
Topic: custom Displayable style_prefix
Replies: 3
Views: 149

Re: custom Displayable style_prefix

Is it possible to get the value from - style_prefix "navigation" ? I want to make a button like "textbutton" so that it pulls styles from the parent style_prefix. It works for standard displayables, like Button. It might be possible to employ the same mechanism here. What if we ...
by jeffster
Sun Apr 07, 2024 8:35 am
Forum: Ren'Py Questions and Announcements
Topic: custom Displayable style_prefix
Replies: 3
Views: 149

Re: custom Displayable style_prefix

How to make your own custom button "textbutton" so that style_prefix "navigation" styles are applied to it ? class SmoothHover(renpy.Displayable): def __init__(self, text, action, text_colors, outline_colors, **kwargs): in the screen navigation() block: I added a button but the ...
by jeffster
Sun Apr 07, 2024 8:26 am
Forum: Ren'Py Questions and Announcements
Topic: [HELP] Screen menu issues
Replies: 6
Views: 249

Re: [HELP] Screen menu issues

I tryed, but problem still here. :< Other problems in the posted code are: (1) Wrong indentations. Each level of indentation should be 4 spaces. (2) Multiple "idle" and "hover" in the same imagemap. "idle" and "hover" are images (like backgrounds) for their i...
by jeffster
Sat Apr 06, 2024 9:38 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Any way to access store variables from CDS function?
Replies: 5
Views: 164

Re: [HELP] Any way to access store variables from CDS function?

def execute_my_cds(parsed_object): getattr(store, "my_complex_system_object").do_some_complex_stuff(parsed_object) Still fails for the same reason that using "store.my_complex_system_object" fails: the CDS code runs when the "python early" block initializes it (though ...
by jeffster
Sat Apr 06, 2024 8:23 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Any way to access store variables from CDS function?
Replies: 5
Views: 164

Re: [HELP] Any way to access store variables from CDS function?

Is there a way to access a variable that has been initialized with "default" or "define" inside a CDS (which itself required "python early")? Instead of addressing store variables by name, we can use functions like setattr(store, "my_complex_system_object", v...
by jeffster
Sat Apr 06, 2024 3:05 pm
Forum: Ren'Py Questions and Announcements
Topic: [HELP] Screen menu issues
Replies: 6
Views: 249

Re: [HELP] Screen menu issues

Greetings! Have a problem here. So I wanted to make point 'n' click feature, and subsequent confirm choice. But surfaced that, for some reason, after confirm to interact with pufflet, code wont contunie. It just stops on choice button aftertext. It only work after Shift+R. What might be a reason of...
by jeffster
Fri Apr 05, 2024 8:38 pm
Forum: Ren'Py Questions and Announcements
Topic: How to implement a smooth style change ?
Replies: 1
Views: 113

Re: How to implement a smooth style change ?

If you prefer creator defined displayables to ATL transforms, there are interesting examples like BGQueue and SmoothHover:
viewtopic.php?t=63219
by jeffster
Fri Apr 05, 2024 2:05 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Repeat button action on mouse down
Replies: 5
Views: 263

Re: Repeat button action on mouse down

The above implementation has a flaw in that a click anywhere on the screen will increase the value (because keysym doesn't care if you're actually hovering the button). Indeed. Here is a slightly better implementation, abstracting the button to make it reusable in the UI. Activation of continuous_b...
by jeffster
Thu Apr 04, 2024 8:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Infinite money glitch when scrolling up
Replies: 4
Views: 213

Re: Infinite money glitch when scrolling up

kedta35 wrote: Thu Apr 04, 2024 7:04 pm Is there any way of fixing this or should python just not be used for items/inventory in Ren'Py?
Please read
https://renpy.org/doc/html/python.html# ... -statement
including Define Statement etc.
by jeffster
Thu Apr 04, 2024 2:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Having some problems with styles
Replies: 2
Views: 150

Re: Having some problems with styles

style CharProfile_vbox: background Solid("#0008") Instead of background Solid("#0008") , we can use background "#0008" Boxes (and grids) don't have "background" property. https://renpy.org/doc/html/style_properties.html#box-style-properties To use background ...
by jeffster
Thu Apr 04, 2024 8:44 am
Forum: Ren'Py Questions and Announcements
Topic: Infinite money glitch when scrolling up
Replies: 4
Views: 213

Re: Infinite money glitch when scrolling up

the issue is that if you scroll up to one click before the money gets given to them and then let it play out again, you will get the same amount of money added on top of what you got before scrolling back up and you can infinitely repeat it. I don't see how it happens exactly, but it's probably rol...
by jeffster
Thu Apr 04, 2024 8:11 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Repeat button action on mouse down
Replies: 5
Views: 263

Re: Repeat button action on mouse down

Hi, so I have a couple of buttons that the user can click to increase or decrease a numerical value. I would like to let the player simply hold their mouse button down to keep increasing/decreasing the value instead of clicking repeatedly. But I'm not sure if it's achievable with the behavior of Re...