Search found 37 matches

by cheonbyeol
Sun Apr 18, 2021 5:43 pm
Forum: Ren'Py Cookbook
Topic: Extended Gallery functionality (+example) RenPy 7.4.4
Replies: 0
Views: 1483

Extended Gallery functionality (+example) RenPy 7.4.4

So, I have extended the code of the existing Gallery class with some extra functionality, such as more intricate navigation and support for multi-page galleries. A very TL;DR version of what's included: - looping the navigation of images - navigation between image groups (skip variations on the same...
by cheonbyeol
Wed Mar 03, 2021 4:18 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to modify layered images off screen?
Replies: 2
Views: 336

Re: How to modify layered images off screen?

From what I understand, LayeredImageProxy() shares all its attributes with the original layeredimage, back and forth-- if you have the full sprite and the side image on at once, and you change expression, both should change. So you can pass attributes to the image in the say statement: ## in dialogu...
by cheonbyeol
Sun Feb 28, 2021 2:13 pm
Forum: Ren'Py Questions and Announcements
Topic: How to drag down viewport while holding choice button
Replies: 2
Views: 290

Re: How to drag down viewport while holding choice button

Mm. Would it be possible to have shorter text in the choice buttons? Something that sums up the idea, then the MC or narrator can elaborate in the dialogue block. Or I'd even consider something like label x: menu: "Question...." "option A": "Text" "Text" "...
by cheonbyeol
Thu Feb 25, 2021 9:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Issues with unlockable endings screen
Replies: 9
Views: 486

Re: Issues with unlockable endings screen

I suggest you set your persistent variables with default: default persistent.atalossforwords = False default persistent.nohope = False default persistent.watchingoveryoualways = False What this does: if they do not exist yet, they will be given the default value, and otherwise left as they currently...
by cheonbyeol
Wed Feb 24, 2021 2:52 pm
Forum: We are a Free Project looking for Partners
Topic: NaNoReno 2021 General Recruitment Thread
Replies: 17
Views: 2926

Re: NaNoReno 2021 General Recruitment Thread

I'm a programmer! Can maybe help out with editing/proofreading too, not native in English but have been writing fanfiction for an embarrassingly long time. I'd say I'm at an intermediate level with Ren'Py. I can handle basic VN programming needs (scripting, GUI, affection points, galleries, etc), bu...
by cheonbyeol
Tue Feb 23, 2021 4:35 pm
Forum: Ren'Py Questions and Announcements
Topic: create new game in main menu that delete all save game and persistent data
Replies: 10
Views: 572

Re: create new game in main menu that delete all save game and persistent data

I second what Imperf3kt says. I suggest you warn them when they start the first game already, so they know when to make the saves so they can explore branches without restarting. When you delete persistent data, also the data of which lines have been seen is lost, so they can't even "skip read ...
by cheonbyeol
Tue Feb 23, 2021 8:11 am
Forum: Ren'Py Questions and Announcements
Topic: Multiple Character customization
Replies: 2
Views: 4687

Re: Multiple Character customization

Just a side note, this post would fit better in "Renpy questions and announcements". But I'm looking at your code, and baffled by the error you get. I don't even see a variable named "race" on its own. But the error seems to be coming from an .rpyc file. I don't have much experie...
by cheonbyeol
Mon Feb 22, 2021 4:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing the opacity of the Dialogue box with a Slider
Replies: 8
Views: 3029

Re: Changing the opacity of the Dialogue box with a Slider

My first guess is that you define the variable rather than defaulting it, so Ren'Py is not updating it
by cheonbyeol
Mon Feb 22, 2021 11:02 am
Forum: Asset Creation: Writing
Topic: Does the player character in a game set on a fictional computer have to be a blank slate?
Replies: 4
Views: 6061

Re: Does the player character in a game set on a fictional computer have to be a blank slate?

I'm not familiar with the type of game in question, but genrally speaking, I don't think the format needs to dictate the personality (or lack thereof) of the character. And personally, I don't like black slate characters in any type of media. The general advice circulating in the writer community, t...
by cheonbyeol
Mon Feb 22, 2021 10:46 am
Forum: Ren'Py Questions and Announcements
Topic: Toggle Quick menu Text to Quick menu ICONS
Replies: 8
Views: 471

Re: Toggle Quick menu Text to Quick menu ICONS

There's several ways you can do a "straight if" rather than an "if not", without changing any of the behavior. Option 1: (personally think this is the most straightforward) Leave preferences as is, and reverse the quick menu code: if persistent.quick_icons: imagebutton ... ... el...
by cheonbyeol
Mon Feb 22, 2021 9:15 am
Forum: Ren'Py Questions and Announcements
Topic: create new game in main menu that delete all save game and persistent data
Replies: 10
Views: 572

Re: create new game in main menu that delete all save game and persistent data

Are you trying to do something like the otome game Nameless? There, when playing the second hidden route, the game "deletes" all your data, but gives it back once you clear that route. In case you want to do something like that, I'd be much more careful with actually deleting stuff, rather...
by cheonbyeol
Mon Feb 22, 2021 9:04 am
Forum: Ren'Py Questions and Announcements
Topic: Toggle Quick menu Text to Quick menu ICONS
Replies: 8
Views: 471

Re: Toggle Quick menu Text to Quick menu ICONS

As zmook wrote, you declare the default value to be true: default persistent.quick_icons = True Put this line at the beginning of one of the .rpy files. The rest will work the same. Note: default is for when the game is first opened, afterwards it will just remember how the player left it. So you wo...
by cheonbyeol
Sun Feb 21, 2021 4:26 pm
Forum: Ren'Py Questions and Announcements
Topic: How to align scrollable images?
Replies: 4
Views: 307

Re: How to align scrollable images?

Could you specify more what you're trying to do? What part do you want to align? And what do you mean hide the images? Permanently, based on some conditions, etc. Also the code definitely doesn't produce the whole screen you screenshotted, can you crop the image to the important part? Or if all is i...
by cheonbyeol
Fri Feb 19, 2021 1:43 pm
Forum: Creator Discussion
Topic: Directing Scenes With Too Many (or Too Few) Characters
Replies: 4
Views: 5049

Re: Directing Scenes With Too Many (or Too Few) Characters

Just tiny tidbits of thoughts. I have seen side images used for characters that are speaking off screen/off view, unless you have the MC as the constant side image. And as a player, I've never been bothered with having too few characters on screen, so as Jenivere said, maybe that's not something you...
by cheonbyeol
Fri Feb 19, 2021 10:21 am
Forum: Creative Commons
Topic: Classroom pack
Replies: 5
Views: 2238

Re: Classroom pack

I don't think "for sale" counts as Creative Commons... Oh, I was told that I could advertise my stuff here... My apologies for that; With a change of heart, I have made the necessary adjustments. Thank you for pointing it out to me. From now on, This asset is free to use! I hope these bac...