Search found 26 matches
- Sun Sep 10, 2023 8:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Jump to Different Label When Pressing Different Key
- Replies: 2
- Views: 779
Jump to Different Label When Pressing Different Key
This is a bit difficult to explain, but I want to be able to make it jump to a different label (the fail screen) when you press any other key. screen qte(): key ["h"] action Jump("qte_continue") else: action Jump("qte_fail") I assumed maybe this would work, but I'm stil...
- Wed May 24, 2023 3:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Exception: Screen quick_menu is not known
- Replies: 6
- Views: 175
Re: Exception: Screen quick_menu is not known
Ah, that seems to have fixed it! Thank you very much
- Wed May 24, 2023 3:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Exception: Screen quick_menu is not known
- Replies: 6
- Views: 175
Re: Exception: Screen quick_menu is not known
what does that mean? i dont think I made any other quick menu screens
- Wed May 24, 2023 3:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Exception: Screen quick_menu is not known
- Replies: 6
- Views: 175
Re: Exception: Screen quick_menu is not known
Show code for quick_menu screen itself. screen quick_menu(): variant "touch" zorder 100 if quick_menu: hbox: style_prefix "quick" xalign 0.5 yalign 1.0 textbutton _("Back") action Rollback() textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm...
- Wed May 24, 2023 2:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Exception: Screen quick_menu is not known
- Replies: 6
- Views: 175
[SOLVED] Exception: Screen quick_menu is not known
I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 60, in script mc "..." Exception: Screen quick_menu is not known. -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/s...
- Sat Dec 03, 2022 10:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Particle Burst Not Working
- Replies: 0
- Views: 545
Particle Burst Not Working
I saw another forum talking about this:
viewtopic.php?t=36127
However, I tried using the code and it's not working for me (They appear for a very short amount of time then the error screen pops up)
Could anybody help me out?
viewtopic.php?t=36127
However, I tried using the code and it's not working for me (They appear for a very short amount of time then the error screen pops up)
Could anybody help me out?
- Sun Aug 14, 2022 6:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character Stats Question [SOLVED]
- Replies: 3
- Views: 378
Re: Character Stats Question
It can be quite simple to do. You'd need a few variables and a screen. default stat_kindness = 0 default stat_strength = 0 default stat_magic = 0 default available_points = 5 screen Stats(): vbox align(.5,.5): # You can repeat the below for each stat hbox: text "Kindness" null width 30 te...
- Sun Aug 14, 2022 5:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character Stats Question [SOLVED]
- Replies: 3
- Views: 378
Character Stats Question [SOLVED]
Is it possible to be able to code something like the attachment below? Sort of like those games where in the beginning you can customize the character's stats
- Sun Feb 13, 2022 3:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] main menu imagebutton not working
- Replies: 1
- Views: 298
Re: main menu imagebutton not working
I'm using this tutorial, https://youtu.be/q5svrv2KN8g And I'm trying to make a load imagebutton but it doesn't seem to really function, but the start button works. I don't think it's visible either, because when I try to change the coordinates of it it also doesn't show. Could there be something wr...
- Sun Feb 13, 2022 1:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] main menu imagebutton not working
- Replies: 1
- Views: 298
[SOLVED] main menu imagebutton not working
I'm using this tutorial, https://youtu.be/q5svrv2KN8g And I'm trying to make a load imagebutton but it doesn't seem to really function, but the start button works. I don't think it's visible either, because when I try to change the coordinates of it it also doesn't show. Could there be something wro...
- Sat Feb 12, 2022 4:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: window_background glitching
- Replies: 7
- Views: 390
Re: window_background glitching
Pft. You updated while was I typing. Can you post your current Character() define again? Also if you can an image of how the textbox position looks like. define s = Character ("Summer Clarke", callback=[summer], color="#ded83a", ctc="ctc_blink", ctc_position="nest...
- Sat Feb 12, 2022 3:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: window_background glitching
- Replies: 7
- Views: 390
Re: window_background glitching
I tried doing that, but its still out of position sadly :( Just to make sure do I put "default" or "define before it? define is right. When you said "modified" in the first post what do you mean? Also if the custom textbox size is bigger/smaller than the default textbox it ...
- Sat Feb 12, 2022 10:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: window_background glitching
- Replies: 7
- Views: 390
Re: window_background glitching
For the window_background you also have to place an align. For example. window_background = Image("gui/stextbox.png", xalign = 0.5, yalign = 1.0) The "Image" (with a cap i) will make sure the textbox doesn't get distorted and the xalign and yalign is Ren'Py default position. If ...
- Sat Feb 12, 2022 12:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: window_background glitching
- Replies: 7
- Views: 390
window_background glitching
I tried making a special text box for one of my characters, but it seems to glitch and move to another part of the screen. Could it be that my textbox is too big? I did modify it a bit :| define s = Character ("Summer Clarke", callback=[summer], color="#f0c7c7", ctc="ctc_bli...
- Sat Apr 24, 2021 6:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to show what chapter the player is on?
- Replies: 2
- Views: 365
Re: How to show what chapter the player is on?
You can create a screen for this: screen chapter_name(): text “[variable_name]” xpos 10 ypos 10 And update the variable in your label whenever the chapter name changes: $ variable_name = “Chapter 1” This way all you have to do is show screen at start (it will stay there until hidden) and hide scree...