Search found 3 matches
- Thu Feb 18, 2021 9:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Obtained Endings Screen Iteration Not Working [Solved]
- Replies: 2
- Views: 281
Re: Obtained Endings Screen Iteration Not Working
In your shared link there's a line that declares this persistent.endings . init python: # If persistent.endings is None (the first pass through the game), then make it a set. if persistent.endings is None: persistent.endings = set() Also I would prefer, persistent.endings to be a list ( persistent....
- Thu Feb 18, 2021 5:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Obtained Endings Screen Iteration Not Working [Solved]
- Replies: 2
- Views: 281
Obtained Endings Screen Iteration Not Working [Solved]
Hello! I'm having trouble with my obtained endings screen. I used this https://lemmasoft.renai.us/forums/viewtopic.php?t=29242 post as reference, with some modified code. My current code is: screen endings: tag menu use navigation $ all_endings = [(1, "firedOne", "Bad End 1 - Fired&qu...
Re: Guestbook
Hi I'm Chuck, my pronouns are he/him. I live in the US