Search found 12 matches
- Fri Apr 19, 2024 3:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Universal Music Player 1.6 crash to desktop on Mac
- Replies: 2
- Views: 95
Re: Universal Music Player 1.6 crash to desktop on Mac
Another developer said it sounded like it may be related to how UMP resolves the folder paths for Mac, which appears to be this: if renpy.windows: gamedir = renpy.config.gamedir.replace("\\", "/") elif renpy.android: try: os.mkdir(os.path.join(os.environ["ANDROID_PUBLIC"...
- Fri Apr 19, 2024 2:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Universal Music Player 1.6 crash to desktop on Mac
- Replies: 2
- Views: 95
Re: Universal Music Player 1.6 crash to desktop on Mac
After some additional poking around and testing, I have some additional details but still no idea how to solve it. Line 7 of manualtracks/rpy is "import ost". The ost.py file has several references to the /track/covers/ folder. I thought because the error message is that the path wasn't fo...
- Fri Apr 19, 2024 1:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Universal Music Player 1.6 crash to desktop on Mac
- Replies: 2
- Views: 95
Universal Music Player 1.6 crash to desktop on Mac
Hi all. I could use a little help here. I'm working on a new build that incorporates the Ren'Py Universal Music Player. I've added all my music as manual tracks. Everything works fine on PC, but on Mac there is an immediate crash to desktop after the game finishes loading. It returns this error: I'm...
- Fri Jun 25, 2021 11:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Allowing player to name their save games
- Replies: 1
- Views: 961
Allowing player to name their save games
I'm working on a VN that allows for some branching paths and story-arcs, and one of the suggestions/requests I keep getting is to allow players to customize the names of their save games so they are better able to keep track of which branch/arc a save game relates to. In other words, when saving a g...
- Sat May 22, 2021 11:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Android Build Error when gradle is building the package
- Replies: 2
- Views: 633
Re: Android Build Error when gradle is building the package
LOL. Alright, thanks! I guess I'm relieved it's not yet another error on my own part but good grief... for someone who is trying to do this for the very first time, it's frustrating as heck.
- Sat May 22, 2021 11:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Android Build Error when gradle is building the package
- Replies: 2
- Views: 633
Android Build Error when gradle is building the package
After installing the various components for an android build, getting Renpy to recognize java in my registry, and all the other fun stuff that goes into trying to set this up, I appeared to finally get everything configured and the build was compiling until I encountered an error. On the plus side, ...
- Fri May 21, 2021 11:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Recommendations/Best Practices for translations on a work in progress?
- Replies: 2
- Views: 650
Re: Recommendations/Best Practices for translations on a work in progress?
Thanks, Ocelot. I've been putting everything into a single script file so far because I didn't know about doing multiple rpy files, but it looks like that's pretty straightforward and Ren'Py automatically scans them. So maybe if I put the list of images in one rpy file, then each chapter into its ow...
- Fri May 21, 2021 10:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Recommendations/Best Practices for translations on a work in progress?
- Replies: 2
- Views: 650
[SOLVED] Recommendations/Best Practices for translations on a work in progress?
Hi all. I hope the answer to this isn't "don't do it," but I'm working on a VN and one of my fans has offered to begin translating the content into another language. However, it is very much a work in progress with incremental releases. I'm passingly familiar with the "Generate Transl...
- Sun Mar 28, 2021 1:23 pm
- Forum: Creator Discussion
- Topic: Recommended Text Editor (other than Atom)
- Replies: 5
- Views: 5617
Re: Recommended Text Editor (other than Atom)
Thanks, Donmai and RicharDann. I'm going to give Sublime a try as I've used it some at work.
- Wed Mar 24, 2021 4:44 pm
- Forum: Creator Discussion
- Topic: Recommended Text Editor (other than Atom)
- Replies: 5
- Views: 5617
Recommended Text Editor (other than Atom)
The situation could be much worse, but I just lost several hours worth of work on a script file in Atom when the laptop lid got shut. Atom’s recover package was a flop. The file is still 299k in size, but opens as a completely blank file. I gather this used to be a commonly reported issue so I’m jus...
- Tue Feb 23, 2021 9:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Best practice for placement of long code following menu choices?
- Replies: 4
- Views: 525
Re: Best practice for placement of long code following menu choices?
Thanks both! Much appreciated!
- Sat Feb 20, 2021 1:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Best practice for placement of long code following menu choices?
- Replies: 4
- Views: 525
Best practice for placement of long code following menu choices?
Hi all. New user here. I think I got the right sub-forum for this question but many apologies if not. I'm working on a set of menu choices, each of which trigger mutually exclusive but lengthy sequences of dialogue and scenes. I'm wondering whether there is a best practice or general recommendation ...