Search found 26 matches

by m_from_space
Sat May 08, 2021 9:06 am
Forum: Ren'Py Questions and Announcements
Topic: deleting all persistent data except the persistent on the savegame
Replies: 9
Views: 975

Re: deleting all persistent data except the persistent on the savegame

yeah ur right, thats it but what about my unlocked chapter and secret routes or label and my achievement? i use persistent on that . it has any other way to make that except persistent? Maybe somebody should just tell you that renpy automatically saves every variable that is defined and changed wit...
by m_from_space
Sat May 08, 2021 8:54 am
Forum: Ren'Py Questions and Announcements
Topic: Difference between 'define', $ and 'default' and when to use which?
Replies: 2
Views: 700

Re: Difference between 'define', $ and 'default' and when to use which?

Maybe you are confused because you are familiar with PHP, but the symbol $ doesn't have to do anything with defining variables in renpy. It's just used for a single line of python code following. $ <some python code here in one line> is the same as python: <some python code here> <and even more pyth...
by m_from_space
Sun Mar 21, 2021 3:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.4.3 Released
Replies: 11
Views: 4042

Re: Ren'Py 7.4.3 Released

Maybe it's somehow related to my issue after updating to 7.4.x some time ago? We couldn't resolve it. What system are you on? Bug report: https://github.com/renpy/renpy/issues/2572 Oooh, it does seem like the same issue! :o I'm running on an old Linux Mint 17.3, with MATE 1.12.0 I've run the game t...
by m_from_space
Sun Mar 21, 2021 3:53 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Weird Micro Stuttering Issue
Replies: 3
Views: 391

Re: [Solved]Weird Micro Stuttering Issue

@Okapi
You can just use a "button" for invisible button areas, don't have to use a transparent image.
by m_from_space
Tue Mar 16, 2021 2:40 am
Forum: Ren'Py Questions and Announcements
Topic: Code is skipping to last label
Replies: 4
Views: 342

Re: Code is skipping to last label

An hint regarding using images in Renpy: You don't have to define images, but just put them into your ".../game/images" folder, e.g. "hoshi school smile.png" and "hoshi school upset.png". Renpy will automatically detect those images and assign variables (don't put _ between the words). In this case ...
by m_from_space
Mon Mar 15, 2021 5:55 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.4.3 Released
Replies: 11
Views: 4042

Re: Ren'Py 7.4.3 Released

I've also run into a little problem (not sure if this is the right place, but since it happened after I updated renpy today, I'm putting this here)! Maybe it's somehow related to my issue after updating to 7.4.x some time ago? We couldn't resolve it. What system are you on? Bug report: https://gith...
by m_from_space
Fri Mar 12, 2021 6:59 am
Forum: Ren'Py Questions and Announcements
Topic: How to blur background during conversations and choices?
Replies: 5
Views: 532

Re: How to blur background during conversations and choices?

You can create blurred versions of every image like this and use it with the standard show command: image eileen blurred = im.Blur("path/to/eileen.jpg", 1.5) For example, if you want to have a dynamic way to blur the background in every choice interaction in a scene you would need to keep track of w...
by m_from_space
Sun Mar 07, 2021 2:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Stats screen
Replies: 2
Views: 260

Re: Stats screen

Since you probably want to show an indication every time the player gains something (I have a similar screen in my project), you can do this (just a basic example): # create dictionary of possible stats with a name that also refers to the image name default stats = { 'Romance': 0, 'Hitpoints': 0 } #...
by m_from_space
Sun Mar 07, 2021 2:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Imagebutton action that rotates an image
Replies: 7
Views: 319

Re: Imagebutton action that rotates an image

_ticlock_ wrote:
Sat Mar 06, 2021 10:02 am
Let me know if you meant something else.
Sorry, I forgot the quotes in my post and meant to reply to OP. I just meant that your example works fine for me while frankfrankstud states that the objects rotate sometimes. Also my "@" wasn't properly used. :D So again, your example is great. ^^
by m_from_space
Sun Mar 07, 2021 2:02 pm
Forum: Ren'Py Questions and Announcements
Topic: I made a routes analyser - visualise your project with a graph!
Replies: 22
Views: 3335

Re: I made a routes analyser - visualise your project with a graph!

That's fantastic @Amethysts, thank you very much! It works fine on my project so far and gives me good clues about stuff I may forget, especially if the game gets more complex. Great! :D And it is kind of what I needed right now too. The only strange thing is one label in the graph that is by itself...
by m_from_space
Sat Mar 06, 2021 3:38 am
Forum: Ren'Py Questions and Announcements
Topic: Imagebutton action that rotates an image
Replies: 7
Views: 319

Re: Imagebutton action that rotates an image

@_ticclock_'s example works fine here, I can do other stuff in the meantime and the objects don't just randomly rotate. They shouldn't either because I don't click their buttons. What are you doing inside your code that leads to the objects to rotate (to their defaults?)
by m_from_space
Tue Mar 02, 2021 6:59 am
Forum: Ren'Py Questions and Announcements
Topic: Imagebutton action that rotates an image
Replies: 7
Views: 319

Re: Imagebutton action that rotates an image

Something like this is possible:

Code: Select all

screen rotscreen():
    default ang = 0
    textbutton "Rotate" action SetScreenVariable("ang", ang+1)
    add "eileen":
        rotate ang
by m_from_space
Tue Mar 02, 2021 6:48 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Changing image while text is processing
Replies: 2
Views: 195

Re: Changing image while text is processing

That's exactly what I need, thank you so much! :)

I even had the Transitions entry bookmarked, but didn't expect a "Dict" transition to be the solution here. Sounded like we can just make a dict full of transitions. :D
by m_from_space
Tue Mar 02, 2021 3:56 am
Forum: Ren'Py Questions and Announcements
Topic: Changing cursor graphic over a hover on an imagemap hotspot
Replies: 2
Views: 276

Re: Changing cursor graphic over a hover on an imagemap hotspot

define config.mouse = { "default" : [("gui/cursor_default.png", 0, 0)], "imagemap" : [("gui/magnify.png", 0, 0)] } My questions are: How can I ensure that this code is using the correct screen? Not all of my screens have hot spots. How can I find the x-offset/y-offset numbers? when I grab the coord...
by m_from_space
Tue Mar 02, 2021 3:13 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Changing image while text is processing
Replies: 2
Views: 195

[Solved] Changing image while text is processing

I don't know if this is just not possible in Ren'py or I didn't even get some basics yet, but I want something like this: scene eileen happy e "Hey there!" e "Sometimes I can change my face{nw}" show eileen sad with dissolve extend " and people think I am sad, while I am actually{nw}" show eileen ha...