Yes, that's the case. But how to fix it? I can't find any documentation on www.renpy.org
Search found 14 matches
- Wed Mar 30, 2022 1:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: 'dict_keys' object does not support indexing
- Replies: 2
- Views: 404
Re: 'dict_keys' object does not support indexing
- Fri Mar 25, 2022 3:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to create a counter that will add +1 every time dialogue is spoken?
- Replies: 2
- Views: 395
Re: Is it possible to create a counter that will add +1 every time dialogue is spoken?
I've had a similar problem.
viewtopic.php?f=8&t=63869&p=549424#p549424
Haven't tested the solution yet.
viewtopic.php?f=8&t=63869&p=549424#p549424
Haven't tested the solution yet.
- Fri Mar 25, 2022 11:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: 'dict_keys' object does not support indexing
- Replies: 2
- Views: 404
'dict_keys' object does not support indexing
Hi. After updating Renpy this error appeared: I'm sorry, but an uncaught exception occurred. While running game code: File "game/events.rpy", line 1, in script init -1 python: File "game/events.rpy", line 1, in script init -1 python: File "game/events.rpy", line 2, in <...
- Thu Jan 20, 2022 2:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to call function everytime the say screen is shown?
- Replies: 2
- Views: 389
How to call function everytime the say screen is shown?
Hi! What I want to do is something like this: label Interview_1: Hi there! $id_of_the_text_line = 1 $add_message() Hello $id_of_the_text_line = 2 $add_message() Goodbye $id_of_the_text_line = 3 $add_message() When the text is shown I want to change variable and run function. I was thinking about c...
- Tue Mar 30, 2021 3:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Very long words- word wrap
- Replies: 11
- Views: 1069
- Mon Mar 29, 2021 4:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Very long words- word wrap
- Replies: 11
- Views: 1069
Re: Very long words- word wrap
You can register function which will run on user input every time she changes something. Look for changed property in documentation. That's not really working. screen input_comments: input default "" xmaximum 690 length(150) size 35 pixel_width 2500 xalign 0.5 yalign 0.5 changed upload_co...
- Sat Mar 27, 2021 5:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Very long words- word wrap
- Replies: 11
- Views: 1069
Re: Very long words- word wrap
How you want it to work (what should happen if player will type 30 chars with no spaces)? Player should be unable to type more characters until player hit space or backspace. Then it should be back to normal. Player can type more characters as long as there is no 30 chars with out spaces. Alternati...
- Sat Mar 27, 2021 3:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Very long words- word wrap
- Replies: 11
- Views: 1069
Re: Very long words- word wrap
Is there a way to cut down long words when renpy is in input mode? ... Either set length property to an input, so user won't be able to type more than x characters, or cut the result right after input. I appreciate your help, but it's not what I need. Look at the attachment in the previous post. Al...
- Sat Mar 27, 2021 3:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: function run in the background
- Replies: 2
- Views: 510
Re: function run in the background
Thank you! That's exactly what I was looking for.
- Sat Mar 27, 2021 3:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Very long words- word wrap
- Replies: 11
- Views: 1069
Re: Very long words- word wrap
Is there a way to cut down long words when renpy is in input mode? Maybe I wasn't clear but I have custom input screen. It's in the window. window width is 700 pixels. User is allowed to write longer sentence than 700px. When the input length exceeds 700 pixels, the cursor moves to a new line and th...
- Fri Mar 26, 2021 7:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Very long words- word wrap
- Replies: 11
- Views: 1069
Very long words- word wrap
Hi! I have a code like this: window: background Frame("bg/framebgdark.png", 5, 5) align 0.5, 0.5 xysize 700, 400 xfill True text "Very_long_word_and_it's_to_long_to_fit_in_the_frame_if_it_is_one_word.........................." input default "Very_long_word_and_it's_to_long_t...
- Fri Mar 26, 2021 4:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: function run in the background
- Replies: 2
- Views: 510
function run in the background
Hi! In my game, renpy connects to the server to retrieve data. The problem is that when the download function is executed which takes a few seconds renpy freezes. Is it possible to make this function run in the background? My code looks like this: screen myscreen: imagebutton "icon.png" ac...
- Mon Mar 08, 2021 5:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: AnimatedValue in text
- Replies: 2
- Views: 292
Re: AnimatedValue in text
Amazing! Thank you so much!
- Mon Mar 08, 2021 5:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: AnimatedValue in text
- Replies: 2
- Views: 292
AnimatedValue in text
Hi! I have a bar like this. screen my screen: bar: value AnimatedValue(value=current, range=max, delay=1.0, old_value=None) ysize 30 left_bar Frame("bar_full", 0, 0, 0, 0, tile=True) right_bar Frame("bar_empty", 0, 0, 0, 0, tile=True) When I change "current" variable th...