Search found 13 matches
- Fri May 14, 2021 3:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do you animate/move images in a screen.
- Replies: 1
- Views: 739
How do you animate/move images in a screen.
How would I go about moving images in a screen? As in making the image move to a new location and it showing the movement.
- Sat Mar 27, 2021 1:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Defining Variables In Screens
- Replies: 8
- Views: 738
Re: [Question} Defining Variables In Screens
Thank you all for your responses, I shall try to work it out from here.
- Sat Mar 27, 2021 10:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Defining Variables In Screens
- Replies: 8
- Views: 738
Re: [Question} Defining Variables In Screens
This has created an interesting side effect. I changed my variable from 'init python' to 'define' and ran the code below inside a screen. textbutton "Increase HP": action SetVariable("hp",hp + 1) Now it only increases the first time it's clicked (Greyed out otherwise) and if the ...
- Sat Mar 27, 2021 5:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Defining Variables In Screens
- Replies: 8
- Views: 738
Re: [Question} Defining Variables In Screens
Good to know, thank you again for clearing this up. One last thing though, variables they that are changed within a screen, but are not defined in said screen are not saved once the game is saved and loaded. I'm guessing this is because screens themselves are functions and it would need to return() ...
- Sat Mar 27, 2021 3:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Defining Variables In Screens
- Replies: 8
- Views: 738
Re: [Question} Defining Variables In Screens
Ah, so it has it's own function, thank you for clearing this up. I do have another question, a screen is constantly updating, right? So if a variable is defined in a screen, wouldn't it get redefined over and over again?
- Sat Mar 27, 2021 1:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Defining Variables In Screens
- Replies: 8
- Views: 738
[Solved] Defining Variables In Screens
Hello, I've been trying to create a boolean inside of a screen to create a switch button, however when I create the variable at the start of the screen, it seemingly gets ignored and says that the variable doesn't exist. I've tried doing this without a vbox and it works fine, so I'm guessing it has ...
- Tue Mar 23, 2021 4:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Using a Call Statement Without Advancing The Script
- Replies: 3
- Views: 463
Re: [Question] Using a Call Statement Without Advancing The Script
That works perfectly, thank you.
- Mon Mar 22, 2021 9:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Using a Call Statement Without Advancing The Script
- Replies: 3
- Views: 463
[Solved] Using a Call Statement Without Advancing The Script
I'm having an issue where I want to switch an image out temporary through a hotspot action in a imagemap screen. I tried calling another screen to achieve this, but had layering issues with the textbox. So I tried calling the new image as a label instead, which works fine expect every time I use cal...
- Mon Mar 22, 2021 6:55 pm
- Forum: General Discussion
- Topic: Some questions about menu buttons.
- Replies: 1
- Views: 5165
Re: Some questions about menu buttons.
According to the forum rules, you should ask this in the 'Questions and Announcements' tab, but since we're both here. I can answer one of your questions, if you comment out 'textbutton _("Save") action ShowMenu('save')' on the screen tab, the player will not be able to save at any point a...
- Thu Mar 18, 2021 5:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Say Function (in Screen) Bug
- Replies: 7
- Views: 631
Re: Say Function (in Screen) Bug
Thank you, that worked perfectly.
- Wed Mar 17, 2021 3:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Say Function (in Screen) Bug
- Replies: 7
- Views: 631
Re: Say Function (in Screen) Bug
renpy.input() to my knowledge, doesn't have a way of having both the name of a character and dialogue both being displayed at once. What I want to do is have a named character ask a question such as "What is your name?" and allow the player to input their name as part of the same dialogue....
- Wed Mar 17, 2021 11:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Say Function (in Screen) Bug
- Replies: 7
- Views: 631
Re: Say Function (in Screen) Bug
More so looking how to keep a name of a character on the screen, so in this case the name "Character" being on the top left of the textbox. so if I were to use something like: $ other_name = renpy.input("What is your name?\n ") I would be able to display who is asking the questio...
- Wed Mar 17, 2021 10:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Say Function (in Screen) Bug
- Replies: 7
- Views: 631
[Solved] Say Function (in Screen) Bug
Hello I am very new to the Ren'py engine and have been trying to create an instance where I can use the screen function with the say function, this was mostly because I needed a way to always display a namebox. Anyway I encountered a strange bug where my dialogue that was being loaded from a screen ...