Search found 63 matches
- Fri Feb 18, 2011 9:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Matroska Video - Audio/Subtitle stream selection?
- Replies: 5
- Views: 942
Re: Matroska Video - Audio/Subtitle stream selection?
After having a quick sketch over, I'm guessing it will have to do with a modified version of the "Timed Menu" class...
- Sat Feb 12, 2011 11:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Matroska Video - Audio/Subtitle stream selection?
- Replies: 5
- Views: 942
Re: Matroska Video - Audio/Subtitle stream selection?
Alrighty then
Wow, SnD won't take several years now...
Wow, SnD won't take several years now...
- Sat Feb 12, 2011 10:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Matroska Video - Audio/Subtitle stream selection?
- Replies: 5
- Views: 942
Re: Matroska Video - Audio/Subtitle stream selection?
Alright, I'll just set a video to play with "stop music" set to off and just play a "music" stream based on the language which will include all music sfx and voice. As for subtitles, I'll research into that! Is there anything in documentation on it? I don't want specific features...
- Sat Feb 12, 2011 10:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: Matroska Video - Audio/Subtitle stream selection?
- Replies: 5
- Views: 942
Matroska Video - Audio/Subtitle stream selection?
After serious thought on how to improve the speed of my one-man parade, I've pretty much decided to move Sakkaku ni Dasu to a video-based story with intervals every few minutes to save and for choices to be made. There are a few questions which arise though... Is it possible to program a click-to-pa...
- Sat Feb 12, 2011 12:33 am
- Forum: Ideas
- Topic: Sakkaku ni Dasu (錯覚に出す) - Is this the key...?
- Replies: 0
- Views: 594
Sakkaku ni Dasu (錯覚に出す) - Is this the key...?
A revamp on visuals...a better use of my time, AND my skills. I had originally intended to have Sakkaku ni Dasu function as the standard Visual Novel, with nothing new besides pre-rendered animations. But after doing some market research in the 6th and 7th Generations of gaming, I've hit a rather cr...
- Sun Oct 31, 2010 10:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Making menu, several aspects not understood...
- Replies: 12
- Views: 2219
Re: Making menu, several aspects not understood...
Working like a charm~!YiuKorochko wrote:I'll see if this sorts out the ctc image once and for all.
- Sun Oct 31, 2010 10:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Making menu, several aspects not understood...
- Replies: 12
- Views: 2219
Re: Making menu, several aspects not understood...
If you want to have dynamic random choices in your displayables, use the 'choice' statement in ATL. If you declare a sequence of choice statements indented to the same level, Ren'Py will pick one of them at random to display and ignore the others. Ah I remember reading about that. This seems a lot ...
- Sun Oct 31, 2010 8:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Making menu, several aspects not understood...
- Replies: 12
- Views: 2219
Re: Making menu, several aspects not understood...
You declare image at init block and random pause will be settled, but it will be the same each time you use ctc - it will change only when you re-run your game (init block will be executed and new value for pause will be taken). Wow damn...so will I be able to declare all the characters in the star...
- Thu Oct 28, 2010 6:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making menu, several aspects not understood...
- Replies: 12
- Views: 2219
Re: Making menu, several aspects not understood...
Now, if you view it in GIMP or Photoshop, you can see that it only has an opacity level of 85, but it appears completely solid while in-game.YiuKorochko wrote:Attached
- Thu Oct 28, 2010 6:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making menu, several aspects not understood...
- Replies: 12
- Views: 2219
Re: Making menu, several aspects not understood...
"Click-to-continue" indicator (ctc). You can adjust it when declare your characters (including narrator). Awesome... Appears that it must be an image file, but it cannot be a predefined animation... init: image clicktocont: "CTC1.png" pause renpy.random.random() "CTC2.png&q...
- Thu Oct 28, 2010 1:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making menu, several aspects not understood...
- Replies: 12
- Views: 2219
Re: Making menu, several aspects not understood...
Thanks, much appreciated!Alex wrote:Just my two cents...
All I need now are how to make the text frame (in-game) transparent and how to add a little line end animation.
- Wed Oct 27, 2010 4:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making menu, several aspects not understood...
- Replies: 12
- Views: 2219
Making menu, several aspects not understood...
I tired reading through the manual to see how to create a custom Main Menu/Theme for a Ren'Py game, but I've just confused myself even more by doing so. I have two images on this page . The one on the left is what I want to use as my Main Menu's backdrop, where the image on the right is what I would...
- Tue Oct 26, 2010 10:41 am
- Forum: Ideas
- Topic: Sakkaku ni Dasu - Finally back in progress
- Replies: 5
- Views: 1159
Re: Sakkaku ni Dasu - Finally back in progress
Website is coming along smoothly as well as story solidification!
http://sakkakunidasu.yolasite.com/
http://sakkakunidasu.yolasite.com/
- Wed Oct 20, 2010 3:33 am
- Forum: Ideas
- Topic: Sakkaku ni Dasu - Finally back in progress
- Replies: 5
- Views: 1159
Re: Sakkaku ni Dasu - Finally back in progress
Humans need social interaction to evolve. Phone calls from his parents aren't enough. Based on the summery alone, it sounds like a nerd fantasy (" the outsider who understands all human emotions ") that will ruin suspension of disbelief, even before the exposition ends. Unless you'll add ...
- Wed Oct 20, 2010 3:32 am
- Forum: Ideas
- Topic: Sakkaku ni Dasu - Finally back in progress
- Replies: 5
- Views: 1159