Search found 63 matches

by YiuKorochko
Fri Feb 18, 2011 9:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Matroska Video - Audio/Subtitle stream selection?
Replies: 5
Views: 942

Re: Matroska Video - Audio/Subtitle stream selection?

After having a quick sketch over, I'm guessing it will have to do with a modified version of the "Timed Menu" class...
by YiuKorochko
Sat Feb 12, 2011 11:06 am
Forum: Ren'Py Questions and Announcements
Topic: Matroska Video - Audio/Subtitle stream selection?
Replies: 5
Views: 942

Re: Matroska Video - Audio/Subtitle stream selection?

Alrighty then :)

Wow, SnD won't take several years now...
by YiuKorochko
Sat Feb 12, 2011 10:39 am
Forum: Ren'Py Questions and Announcements
Topic: Matroska Video - Audio/Subtitle stream selection?
Replies: 5
Views: 942

Re: Matroska Video - Audio/Subtitle stream selection?

Alright, I'll just set a video to play with "stop music" set to off and just play a "music" stream based on the language which will include all music sfx and voice. As for subtitles, I'll research into that! Is there anything in documentation on it? I don't want specific features...
by YiuKorochko
Sat Feb 12, 2011 10:10 am
Forum: Ren'Py Questions and Announcements
Topic: Matroska Video - Audio/Subtitle stream selection?
Replies: 5
Views: 942

Matroska Video - Audio/Subtitle stream selection?

After serious thought on how to improve the speed of my one-man parade, I've pretty much decided to move Sakkaku ni Dasu to a video-based story with intervals every few minutes to save and for choices to be made. There are a few questions which arise though... Is it possible to program a click-to-pa...
by YiuKorochko
Sat Feb 12, 2011 12:33 am
Forum: Ideas
Topic: Sakkaku ni Dasu (錯覚に出す) - Is this the key...?
Replies: 0
Views: 594

Sakkaku ni Dasu (錯覚に出す) - Is this the key...?

A revamp on visuals...a better use of my time, AND my skills. I had originally intended to have Sakkaku ni Dasu function as the standard Visual Novel, with nothing new besides pre-rendered animations. But after doing some market research in the 6th and 7th Generations of gaming, I've hit a rather cr...
by YiuKorochko
Sun Oct 31, 2010 10:39 am
Forum: Ren'Py Questions and Announcements
Topic: Making menu, several aspects not understood...
Replies: 12
Views: 2219

Re: Making menu, several aspects not understood...

YiuKorochko wrote:I'll see if this sorts out the ctc image once and for all.
Working like a charm~!
by YiuKorochko
Sun Oct 31, 2010 10:29 am
Forum: Ren'Py Questions and Announcements
Topic: Making menu, several aspects not understood...
Replies: 12
Views: 2219

Re: Making menu, several aspects not understood...

If you want to have dynamic random choices in your displayables, use the 'choice' statement in ATL. If you declare a sequence of choice statements indented to the same level, Ren'Py will pick one of them at random to display and ignore the others. Ah I remember reading about that. This seems a lot ...
by YiuKorochko
Sun Oct 31, 2010 8:23 am
Forum: Ren'Py Questions and Announcements
Topic: Making menu, several aspects not understood...
Replies: 12
Views: 2219

Re: Making menu, several aspects not understood...

You declare image at init block and random pause will be settled, but it will be the same each time you use ctc - it will change only when you re-run your game (init block will be executed and new value for pause will be taken). Wow damn...so will I be able to declare all the characters in the star...
by YiuKorochko
Thu Oct 28, 2010 6:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Making menu, several aspects not understood...
Replies: 12
Views: 2219

Re: Making menu, several aspects not understood...

YiuKorochko wrote:
frame.png
Attached :D
Now, if you view it in GIMP or Photoshop, you can see that it only has an opacity level of 85, but it appears completely solid while in-game.
by YiuKorochko
Thu Oct 28, 2010 6:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Making menu, several aspects not understood...
Replies: 12
Views: 2219

Re: Making menu, several aspects not understood...

"Click-to-continue" indicator (ctc). You can adjust it when declare your characters (including narrator). Awesome... Appears that it must be an image file, but it cannot be a predefined animation... init: image clicktocont: "CTC1.png" pause renpy.random.random() "CTC2.png&q...
by YiuKorochko
Thu Oct 28, 2010 1:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Making menu, several aspects not understood...
Replies: 12
Views: 2219

Re: Making menu, several aspects not understood...

Alex wrote:Just my two cents...
Thanks, much appreciated!
All I need now are how to make the text frame (in-game) transparent and how to add a little line end animation.
by YiuKorochko
Wed Oct 27, 2010 4:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Making menu, several aspects not understood...
Replies: 12
Views: 2219

Making menu, several aspects not understood...

I tired reading through the manual to see how to create a custom Main Menu/Theme for a Ren'Py game, but I've just confused myself even more by doing so. I have two images on this page . The one on the left is what I want to use as my Main Menu's backdrop, where the image on the right is what I would...
by YiuKorochko
Tue Oct 26, 2010 10:41 am
Forum: Ideas
Topic: Sakkaku ni Dasu - Finally back in progress
Replies: 5
Views: 1159

Re: Sakkaku ni Dasu - Finally back in progress

Website is coming along smoothly as well as story solidification!

http://sakkakunidasu.yolasite.com/
by YiuKorochko
Wed Oct 20, 2010 3:33 am
Forum: Ideas
Topic: Sakkaku ni Dasu - Finally back in progress
Replies: 5
Views: 1159

Re: Sakkaku ni Dasu - Finally back in progress

Humans need social interaction to evolve. Phone calls from his parents aren't enough. Based on the summery alone, it sounds like a nerd fantasy (" the outsider who understands all human emotions ") that will ruin suspension of disbelief, even before the exposition ends. Unless you'll add ...