Search found 24 matches
- Sun Jun 19, 2022 12:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: How possible is it to make a Tamagotchi-style game in Ren'py?
- Replies: 2
- Views: 273
How possible is it to make a Tamagotchi-style game in Ren'py?
Hi! As it is described in the title, I would like to know how possible it is to make a tamagotchi-style or virtual pet game in Ren'Py. Just from my knowledge I think it could certainly be doable, but I want to know if there are any specific ideas/examples you may have in mind that may make it easier...
- Mon Feb 14, 2022 5:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Text beeps or lip flaps don't play during choice menu
- Replies: 1
- Views: 274
Re: Text beeps or lip flaps don't play during choice menu
After some experimenting, I've found a form of solution, but it isn't perfect. In the code for character callbacks, adding this at the end should allow the character to talk during the choice menus perfectly fine. elif event == "end": speaking = name renpy.music.play("johnnytalk2.wav", channel="soun...
- Sat Feb 12, 2022 1:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Text beeps or lip flaps don't play during choice menu
- Replies: 1
- Views: 274
Text beeps or lip flaps don't play during choice menu
Hi! I'm using the expanded text beep system from the cookbook. Here's an example of the code I'm using: s "It's come to take our jobs." menu: j "So it's an {i}evil{/i} robot!" "> I have a name.": j "WHOOOAAAA! IT TALKED!" Both s "It's come to take our jobs." and j "WHOOOAAAA! IT TALKED!" work fine. ...
- Thu Dec 30, 2021 9:19 pm
- Forum: I am a Programmer, Director, or Other
- Topic: [OPEN][FREE/REVSHARE] I'm a Ren'Py programmer, let's work together!
- Replies: 2
- Views: 2327
Re: [OPEN][FREE/REVSHARE] I'm a Ren'Py programmer, let's work together!
Hey everyone! Just wanted to update that I have finished a small project, Content Creator Simulator. It has random options and and such and I think it's a good example of what I've been working on improving!
You can play it on Itch.io in the browser!
You can play it on Itch.io in the browser!
- Fri Dec 24, 2021 4:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Set Style Preference is persistent through saves
- Replies: 2
- Views: 283
Re: Set Style Preference is persistent through saves
Thank you! Everything is now working perfectly!Ocelot wrote: ↑Fri Dec 24, 2021 4:51 amThe simplest solution would be to call label changer in after_load.
https://www.renpy.org/doc/html/label.ht ... ial-labels
- Fri Dec 24, 2021 4:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Set Style Preference is persistent through saves
- Replies: 2
- Views: 283
[SOLVED]Set Style Preference is persistent through saves
Hello, I have two different dialogue styles that I control using renpy.set_style_preference . This is good for most situations, however an issue arises when using the save and load system. Essentially, If I save in a part of the game that is using style preference 2 and load into a different part of...
- Wed Dec 15, 2021 4:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character callback 'show_done' overrides 'show'
- Replies: 2
- Views: 298
Re: Character callback 'show_done' overrides 'show'
show and show_done are fired consequently, before and after displaying text ( not after text animation stops, text animation itself starts only after text displayable is shown). Usually it happens in the same fraction of the second. You would unlikely to be able to notice moment between those event...
- Wed Dec 15, 2021 6:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Character callback 'show_done' overrides 'show'
- Replies: 2
- Views: 298
Character callback 'show_done' overrides 'show'
Hey, I'm using the beepy sound code for expanded text bleeps. my main issue right now is that I want a sound to start at the end of a part of dialogue, but it doesn't seem to work. This is how I set it up: def johnnyc_callback(name, event, **kwargs): global speaking if event == "show": speaking = na...
- Tue Nov 09, 2021 8:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can a game take information from the internet?
- Replies: 1
- Views: 530
Can a game take information from the internet?
I know this is a long shot, but I'm curious if I can have my Ren'Py game take information from a website and display it in the game. For example, if the user types in their username on Twitter, can Ren'Py then search for that specific name and return the amount of followers? I know its possible for ...
- Sun Oct 24, 2021 2:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Issues with Styling Say screen
- Replies: 5
- Views: 436
Re: Issues with Styling Say screen
Alright, that worked! All I did was use and everything fixed itself. Thank you!
Code: Select all
$ renpy.set_style_preference("text", "say1")- Sat Oct 23, 2021 10:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Issues with Styling Say screen
- Replies: 5
- Views: 436
Re: Issues with Styling Say screen
Well, I've managed to fix the text speed issue. However, now the ctc icon doesn't appear and the infinite text bleeps sound is still an issue. I simply did this to add the cps back in: renpy.register_style_preference("text", "say2", style.say_dialogue, "slow_cps", True) However, I feel like there mu...
- Sat Oct 23, 2021 7:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Issues with Styling Say screen
- Replies: 5
- Views: 436
Re: Issues with Styling Say screen
The style of text is controlled by what_style provided by character object. The default what_style is say_dialogue Instead of doubling your screen size, have you considered simply changing styles for say screen? Style Preferences would work well for that. That definitely sounds like what I'm lookin...
- Sat Oct 23, 2021 5:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Issues with Styling Say screen
- Replies: 5
- Views: 436
[Solved]Issues with Styling Say screen
Hey! I'm trying to style my say screen to allow for two different textboxes and dialogue styles, which switches based on a variable. Here's what I have so far, in its own .rpy file called cinematicscreen: screen say(who, what): if textstyle == 1: style_prefix "say" window: id "window" if who is not ...
- Wed Sep 15, 2021 10:11 pm
- Forum: I am an Artist
- Topic: [OPEN] Stick Character Art Commissions!
- Replies: 0
- Views: 374
[OPEN] Stick Character Art Commissions!
Hi! I'm Flimbingo, also the main developer for VIOLA. I'll make you stick characters or convert OCs into stick characters for you! Here's a nice little graphic for you to look over: https://64.media.tumblr.com/85d7f9563251fed8acd072bed74aca20/be420da4089a082a-0f/s1280x1920/0d1c22a5ea7260f2c9a9eb9872...
- Sat Aug 21, 2021 12:39 pm
- Forum: We are offering Paid Work
- Topic: [OPEN] [PAID] Programmer wanted for unusual homoerotic visual novel
- Replies: 2
- Views: 805
Re: [OPEN] [PAID] Programmer wanted for unusual homoerotic visual novel
I don't want to seem rude, but this definitely feels like a strange recruitment offer. I think you need to be more upfront about your plans with whoever you hire, especially this 'private test'. Tests, essays, etc feel very overly corporate and, as Kia said, culty. If you can, please rewrite this of...