Search found 25 matches

by DFlimbingo
Thu Apr 06, 2023 6:12 pm
Forum: Completed Games
Topic: VIOLA - Robot Interrogations! [FREE][BROWSER]
Replies: 0
Views: 2690

VIOLA - Robot Interrogations! [FREE][BROWSER]

The full demo for VIOLA is finally out! Music, new interrogation system, everything is fully realized! You are an Interrobot, a robotic companion to the police in the dangerous, futuristic city of Chauso. Your job is to interrogate suspects, cut through the lies, and find the truth. Please play it o...
by DFlimbingo
Sun Jun 19, 2022 12:06 am
Forum: Ren'Py Questions and Announcements
Topic: How possible is it to make a Tamagotchi-style game in Ren'py?
Replies: 2
Views: 375

How possible is it to make a Tamagotchi-style game in Ren'py?

Hi! As it is described in the title, I would like to know how possible it is to make a tamagotchi-style or virtual pet game in Ren'Py. Just from my knowledge I think it could certainly be doable, but I want to know if there are any specific ideas/examples you may have in mind that may make it easier...
by DFlimbingo
Mon Feb 14, 2022 5:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Text beeps or lip flaps don't play during choice menu
Replies: 1
Views: 336

Re: Text beeps or lip flaps don't play during choice menu

After some experimenting, I've found a form of solution, but it isn't perfect. In the code for character callbacks, adding this at the end should allow the character to talk during the choice menus perfectly fine. elif event == "end": speaking = name renpy.music.play("johnnytalk2.wav&...
by DFlimbingo
Sat Feb 12, 2022 1:54 am
Forum: Ren'Py Questions and Announcements
Topic: Text beeps or lip flaps don't play during choice menu
Replies: 1
Views: 336

Text beeps or lip flaps don't play during choice menu

Hi! I'm using the expanded text beep system from the cookbook. Here's an example of the code I'm using: s "It's come to take our jobs." menu: j "So it's an {i}evil{/i} robot!" "> I have a name.": j "WHOOOAAAA! IT TALKED!" Both s "It's come to take our job...
by DFlimbingo
Thu Dec 30, 2021 9:19 pm
Forum: I am a Programmer, Director, or Other
Topic: [OPEN][FREE/REVSHARE] I'm a Ren'Py programmer, let's work together!
Replies: 4
Views: 3094

Re: [OPEN][FREE/REVSHARE] I'm a Ren'Py programmer, let's work together!

Hey everyone! Just wanted to update that I have finished a small project, Content Creator Simulator. It has random options and and such and I think it's a good example of what I've been working on improving!

You can play it on Itch.io in the browser!
by DFlimbingo
Fri Dec 24, 2021 4:45 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Set Style Preference is persistent through saves
Replies: 2
Views: 348

Re: Set Style Preference is persistent through saves

Ocelot wrote: Fri Dec 24, 2021 4:51 am The simplest solution would be to call label changer in after_load.
https://www.renpy.org/doc/html/label.ht ... ial-labels
Thank you! Everything is now working perfectly!
by DFlimbingo
Fri Dec 24, 2021 4:25 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Set Style Preference is persistent through saves
Replies: 2
Views: 348

[SOLVED]Set Style Preference is persistent through saves

Hello, I have two different dialogue styles that I control using renpy.set_style_preference . This is good for most situations, however an issue arises when using the save and load system. Essentially, If I save in a part of the game that is using style preference 2 and load into a different part of...
by DFlimbingo
Wed Dec 15, 2021 4:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Character callback 'show_done' overrides 'show'
Replies: 2
Views: 375

Re: Character callback 'show_done' overrides 'show'

show and show_done are fired consequently, before and after displaying text ( not after text animation stops, text animation itself starts only after text displayable is shown). Usually it happens in the same fraction of the second. You would unlikely to be able to notice moment between those event...
by DFlimbingo
Wed Dec 15, 2021 6:52 am
Forum: Ren'Py Questions and Announcements
Topic: Character callback 'show_done' overrides 'show'
Replies: 2
Views: 375

Character callback 'show_done' overrides 'show'

Hey, I'm using the beepy sound code for expanded text bleeps. my main issue right now is that I want a sound to start at the end of a part of dialogue, but it doesn't seem to work. This is how I set it up: def johnnyc_callback(name, event, **kwargs): global speaking if event == "show": spe...
by DFlimbingo
Tue Nov 09, 2021 8:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Can a game take information from the internet?
Replies: 1
Views: 592

Can a game take information from the internet?

I know this is a long shot, but I'm curious if I can have my Ren'Py game take information from a website and display it in the game. For example, if the user types in their username on Twitter, can Ren'Py then search for that specific name and return the amount of followers? I know its possible for ...
by DFlimbingo
Sun Oct 24, 2021 2:06 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Issues with Styling Say screen
Replies: 5
Views: 590

Re: Issues with Styling Say screen

Alright, that worked! All I did was use

Code: Select all

$ renpy.set_style_preference("text", "say1")
and everything fixed itself. Thank you!
by DFlimbingo
Sat Oct 23, 2021 10:31 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Issues with Styling Say screen
Replies: 5
Views: 590

Re: Issues with Styling Say screen

Well, I've managed to fix the text speed issue. However, now the ctc icon doesn't appear and the infinite text bleeps sound is still an issue. I simply did this to add the cps back in: renpy.register_style_preference("text", "say2", style.say_dialogue, "slow_cps", True)...
by DFlimbingo
Sat Oct 23, 2021 7:18 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Issues with Styling Say screen
Replies: 5
Views: 590

Re: Issues with Styling Say screen

The style of text is controlled by what_style provided by character object. The default what_style is say_dialogue Instead of doubling your screen size, have you considered simply changing styles for say screen? Style Preferences would work well for that. That definitely sounds like what I'm lookin...
by DFlimbingo
Sat Oct 23, 2021 5:41 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Issues with Styling Say screen
Replies: 5
Views: 590

[Solved]Issues with Styling Say screen

Hey! I'm trying to style my say screen to allow for two different textboxes and dialogue styles, which switches based on a variable. Here's what I have so far, in its own .rpy file called cinematicscreen: screen say(who, what): if textstyle == 1: style_prefix "say" window: id "window&...
by DFlimbingo
Wed Sep 15, 2021 10:11 pm
Forum: I am an Artist
Topic: [OPEN] Stick Character Art Commissions!
Replies: 0
Views: 890

[OPEN] Stick Character Art Commissions!

Hi! I'm Flimbingo, also the main developer for VIOLA. I'll make you stick characters or convert OCs into stick characters for you! Here's a nice little graphic for you to look over: https://64.media.tumblr.com/85d7f9563251fed8acd072bed74aca20/be420da4089a082a-0f/s1280x1920/0d1c22a5ea7260f2c9a9eb9872...