Search found 10 matches

by LyraCentauri
Tue Dec 21, 2021 5:40 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I give imagebuttons an animation after being clicked?
Replies: 0
Views: 649

How do I give imagebuttons an animation after being clicked?

Hello! I am still in the process of making my first dating sim game, and I'm almost done! But I want to spruce up some parts of the minigame. This is a QTE minigame where the player clicks the targets (which are imagebuttons) and everytime they click, the button adds a point and randomizes a new loc...
by LyraCentauri
Fri Aug 20, 2021 4:05 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]: How to make an Episode Select Screen?
Replies: 1
Views: 1550

Re: GUI: How to make an Episode Select Screen?

I was able to figure out an episode select system thanks to trial and error and some help from the discord so I'll post it here in case anyone else could use the help! First, to keep things organized I separated the script for Episode 1 and Episode 2 into two different rpy files starting with labels...
by LyraCentauri
Sun Aug 08, 2021 6:49 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]: How to make an Episode Select Screen?
Replies: 1
Views: 1550

[SOLVED]: How to make an Episode Select Screen?

I want to arrange my VN into 5 different episodes which progressively unlock as the player plays through each one. So, on the Main Menu, I would like to edit the load menu to go to an episode select. After choosing an episode, I want the file slots screen for that specific episode to appear. But I'm...
by LyraCentauri
Tue Jul 27, 2021 3:30 pm
Forum: Ren'Py Questions and Announcements
Topic: How to add "lives" to a minigame?
Replies: 2
Views: 941

Re: How to add "lives" to a minigame?

Thank you so much for the help! It works swimmingly now:D I would have the hearts in a hbox/vbox instead, then use loop to propagate the hearts. default lives = 3 # i would prolly try to do the reverse, i'll use lives instead of miss, depends on what you need, you can always just invert the logic. s...
by LyraCentauri
Tue Jul 27, 2021 2:25 am
Forum: Ren'Py Questions and Announcements
Topic: How to add "lives" to a minigame?
Replies: 2
Views: 941

How to add "lives" to a minigame?

How do I add "lives" to my minigame? Hello again! I'm back with more questions about creating a minigame with Renpy as I've been experimenting with ways to make a QTE more challenging. This time I want to make it so that if the player misses the target (clicks the wrong spot on the screen)...
by LyraCentauri
Sat May 22, 2021 12:23 pm
Forum: Ren'Py Questions and Announcements
Topic: QTE with Multiple Targets at once?
Replies: 4
Views: 980

Re: QTE with Multiple Targets at once?

Thank you so much, the timer works beautifully! And I really appreciate the links you included, I'll be sure to study them so I can better understand the script~
by LyraCentauri
Sat May 22, 2021 1:20 am
Forum: Ren'Py Questions and Announcements
Topic: QTE with Multiple Targets at once?
Replies: 4
Views: 980

Re: QTE with Multiple Targets at once?

Thank you so much Alex! Just a few questions: 1) How do I incorporate ui.interact() into my code so that each target will wait for input before randomizing a new location? I tried to place it but get the "expected key word argument or child statement" or "Exception: ui.interact called...
by LyraCentauri
Thu May 20, 2021 7:25 pm
Forum: Ren'Py Questions and Announcements
Topic: QTE with Multiple Targets at once?
Replies: 4
Views: 980

QTE with Multiple Targets at once?

Hi! I want to add various minigames to my visual novel - one of which is a qte where you have to click the targets. I have code that will enable the player to click one target that randomizes location and reappears until it's clicked a certain number of times (points) but is there anyway to implemen...
by LyraCentauri
Tue Mar 30, 2021 12:22 am
Forum: Ren'Py Questions and Announcements
Topic: How to change position of game menu screens (load, preferences, about, help)
Replies: 3
Views: 734

Re: How to change position of game menu screens (load, preferences, about, help)

Thanks guys for the advice! I was able to move the content screens with this code in the screens.rpy file under "game menu screen" (posting to help anyone else who needs a solution): frame: style "game_menu_content_frame" #moved load menu right_padding 500 xpos 100
by LyraCentauri
Fri Mar 26, 2021 6:13 pm
Forum: Ren'Py Questions and Announcements
Topic: How to change position of game menu screens (load, preferences, about, help)
Replies: 3
Views: 734

How to change position of game menu screens (load, preferences, about, help)

Hi! I'm very sorry if this is an obvious question but this is my first time coding a game and I have hit a wall trying to customize the game menu gui. I've changed the position of the navigation menu from the left side to be on the right, but now the screen buttons for load/save, about, etc. are col...