Search found 4 matches

by ImRikun
Mon Apr 12, 2021 4:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Limiting text box height & adding a scroll bar
Replies: 0
Views: 693

Limiting text box height & adding a scroll bar

I'm currently experimenting with reworking the UI for my project, I wanted to adjust the standard text box so it would be able to hold more text at once, so far I've been able to reposition the text box so it fits where I want it, but I cant seem to find how to limit it so it doesn't spill out under...
by ImRikun
Sun Apr 11, 2021 8:07 am
Forum: Ren'Py Questions and Announcements
Topic: (Solved) Changing the font color based on if the player has seen the text before?
Replies: 4
Views: 640

Re: Changing the font color based on if the player has seen the text before?

Thank you for the help! I did a bit of experimentation and googling, and I actually found someone who had done something similar before! I'll put the link to the post below, I'll need to do a bit of tweaking of the code but it looks like it will work great! https://lemmasoft.renai.us/forums/viewtopi...
by ImRikun
Sat Apr 10, 2021 8:20 am
Forum: Ren'Py Questions and Announcements
Topic: (Solved) Changing the font color based on if the player has seen the text before?
Replies: 4
Views: 640

Re: Changing the font color based on if the player has seen the text before?

Thank you for the suggestion! I might have to do it that way if there's no other way around it. I think Renpy keeps note of what text the player has already read in the "persistent" file in the saves folder, so technically the data I need should be on there, the problem is how to use it...
by ImRikun
Fri Apr 09, 2021 6:00 pm
Forum: Ren'Py Questions and Announcements
Topic: (Solved) Changing the font color based on if the player has seen the text before?
Replies: 4
Views: 640

(Solved) Changing the font color based on if the player has seen the text before?

I'm currently working on a little project where the player can explore their village, like a choose your own adventure game. As the player explores, there's a random chance they'll stumble on one of many events. The problem is that I don't want the player to accidentally miss anything new as they ar...