Search found 5 matches
- Thu Jul 21, 2022 1:09 pm
- Forum: Completed Games
- Topic: Cooking with Belmont [FREE][BxB][Comedy][Romance][Short]
- Replies: 0
- Views: 1469
Cooking with Belmont [FREE][BxB][Comedy][Romance][Short]
https://www.demonoftheunderground.com/wp-content/uploads/2022/07/cwb_main_800x450.jpg Cooking with Belmont is a gay romantic comedy visual novel where there are no bad endings, only bad cooking. Merritt has promised to deliver a mind-blowing dinner party for his friend’s birthday. To pull off a gre...
- Wed Dec 15, 2021 8:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Error using transitions on layered image with variable
- Replies: 0
- Views: 432
Error using transitions on layered image with variable
I have a sprite with a hat that's only used if the player chooses it. Because he has multiple heads, I set up the variable for the hat like this in the layered image setup in definitions.rpy: if chefhat and "fnormal" in renpy.get_attributes("belmontstandard"): "belmontstanda...
- Tue Apr 27, 2021 3:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple speaking animations in one pose?
- Replies: 4
- Views: 553
Re: Multiple speaking animations in one pose?
Update: I got it to work somehow! It's entirely possible my code is still technically wrong in ways I don't understand, but for the time being it's doing what I want. New layered image setup: layeredimage merritt: always "merritt_base" group eyes auto: attribute blinking default: "mer...
- Tue Apr 27, 2021 1:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple speaking animations in one pose?
- Replies: 4
- Views: 553
Re: Multiple speaking animations in one pose?
Ah, thanks for the tip, I really appreciate it. I tried it out and it switched the mouth perfectly. The only problem is now, for some reason, the speaking mouth no longer stops moving at the end of the dialogue. I assume there's something off with restart_interaction, since that's what seemed to sto...
- Sun Apr 25, 2021 8:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple speaking animations in one pose?
- Replies: 4
- Views: 553
Multiple speaking animations in one pose?
I'm trying to figure out a way to switch between different speaking animations within a single layered image - for example, one for regular talking, one for yelling, one for if the head is at a 3/4 view, etc. - which then play in sync with the dialogue. So far, the only method I could figure out is ...