Search found 16 matches

by kafkaontheshore
Fri Jun 18, 2021 5:00 am
Forum: Ren'Py Questions and Announcements
Topic: Say screen should automatically replace an imagemap
Replies: 3
Views: 907

Re: Say screen should automatically replace an imagemap

If you want to have buttons available when the say screen appears, you could add them to the say screen itself I am so sorry. I edited my post a bit, that was not what I meant. I meant the opposite. The buttons should constantly be available expect for when the say screen is shown. Thank you for yo...
by kafkaontheshore
Fri Jun 04, 2021 6:02 am
Forum: Ren'Py Questions and Announcements
Topic: Say screen should automatically replace an imagemap
Replies: 3
Views: 907

Say screen should automatically replace an imagemap

Hello there, I managed to fix other replacement problems with tag, zorder and modal, but the say screen is no button. My plan was to automatically make an imagemap (with icons, one of them enables you to fast travel, but breaks the game when used during events) which gets replaced when the say scree...
by kafkaontheshore
Fri Jun 04, 2021 5:52 am
Forum: Ren'Py Questions and Announcements
Topic: How to make a message appear at the position of the cursor?
Replies: 2
Views: 395

How to make a message appear at the position of the cursor?

Hello there,
I would like the Notify message to appear where the cursor is at when hovering over a hotspot because it confuses players otherwise.
I just do not know how to tell the program anything about the position of the cursor...
Any ideas?

Thank you for your time :D
by kafkaontheshore
Thu May 27, 2021 6:36 am
Forum: Ren'Py Questions and Announcements
Topic: Different images for True and False, kinda like imagemap
Replies: 1
Views: 438

Different images for True and False, kinda like imagemap

Hello there, Is it possible to define areas which will be different depending on a variable being False or True? Like the unhover and hover thing. We would only need two pictures this way. We basically want some kind of memory game. After you clicked on a button a variable is set True and only this ...
by kafkaontheshore
Tue May 18, 2021 2:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Licensing/uploading a Ren'Py game on GitHub and itch.io
Replies: 2
Views: 1078

Licensing/uploading a Ren'Py game on GitHub and itch.io

Hello there, I am really unsure/know absolutely nothing about this topic: I want to upload a game to itch.io and GitHub. I would like to make it Open Source. In that case if changes are made and then uploaded, do they have to refer to the original? Also we would not like it if it would be used for c...
by kafkaontheshore
Fri May 07, 2021 10:12 am
Forum: Ren'Py Questions and Announcements
Topic: How to end the game? Return statement & call stack [Solved]
Replies: 2
Views: 724

How to end the game? Return statement & call stack [Solved]

Hello there, I have a splashscreen which ends with the return statement which gets you to the menu. In my ending label is some text which appears and disappears. At the end is also a return statement. This worked days ago. I worked on some other things for awhile, I do not know when it stopped worki...
by kafkaontheshore
Mon May 03, 2021 3:32 am
Forum: Ren'Py Questions and Announcements
Topic: I thought adding the same tag to screens made them disappear when I show another one? [Solved]
Replies: 3
Views: 832

Re: I thought adding the same tag to screens made them disappear when I show another one?

Sorry for the late reply and thank you for your time! I must admit that I did not quite understand the layers thing. So I tried to fix my problem with zorder, modal True and tag map. As a result, all of my problems were almost solved: The map screen is closer to the player and has to be clicked, you...
by kafkaontheshore
Tue Apr 27, 2021 9:21 am
Forum: Ren'Py Questions and Announcements
Topic: I thought adding the same tag to screens made them disappear when I show another one? [Solved]
Replies: 3
Views: 832

I thought adding the same tag to screens made them disappear when I show another one? [Solved]

I have a screen for a map and when I show it, I want the hotspots of other screens to disappear. I cannot call the map when the player clicks on the map icon because I called a character already (because you are supposed to either talk to him or leave the place over the map). Also the screen of the ...
by kafkaontheshore
Sat Apr 24, 2021 7:35 am
Forum: Ren'Py Questions and Announcements
Topic: Is it possible to put variables into Notify()? [Solved]
Replies: 2
Views: 233

Re: Is it possible to put variables into Notify()?

Ocelot wrote:
Sat Apr 24, 2021 7:16 am
Why not just Notify(village)?
Well, I just assumed that it works the way when you use variables while talking...
Thx :p
by kafkaontheshore
Sat Apr 24, 2021 7:01 am
Forum: Ren'Py Questions and Announcements
Topic: Is it possible to put variables into Notify()? [Solved]
Replies: 2
Views: 233

Is it possible to put variables into Notify()? [Solved]

I defined a variable: $ village = "There seems to be a small village" I also made an imagemap with one hotspot being the following: hotspot (1316,175,1448,249) hovered Notify("[village]") action Jump("choice1_village") When I now hover over the village it shows me [village]. Supposed to happen was t...
by kafkaontheshore
Sat Apr 24, 2021 6:21 am
Forum: Ren'Py Questions and Announcements
Topic: How to remove the blue border from the imagebutton? [Solved]
Replies: 2
Views: 282

Re: How to remove the blue border from the imagebutton?

The borders are coming from your frame. Look for the style for the frame and set the border to 0. (shift i while hovering over the image will help you find which style and where is applying the border) Hello there! I tried to do what you told me... In the end I did this: frame: xalign 0.25 yalign 0...
by kafkaontheshore
Sat Apr 24, 2021 6:11 am
Forum: Ren'Py Questions and Announcements
Topic: How to change the time the Notify() screen takes to dissolve? [Solved]
Replies: 2
Views: 282

Re: How to change the time Notify() takes to dissolve?

If you are talking about screen that appears after using renpy.notify or Notify screen action. you need to navigate into screens.rpy file, find screen notify and change line timer 3.25 action Hide('notify') to whatever time you want. Thank you Ocelot for your help! That was what I meant :)
by kafkaontheshore
Thu Apr 22, 2021 11:10 am
Forum: Ren'Py Questions and Announcements
Topic: How to remove the blue border from the imagebutton? [Solved]
Replies: 2
Views: 282

How to remove the blue border from the imagebutton? [Solved]

Here is my code: screen fish_button(): frame: xalign 0.75 yalign 0.0 imagebutton: idle "fish happy" hover "fish happy" hovered Notify("The fish is looking at you expectantly") action Jump('fish') call screen fish_button() When I just show the picture it does not have borders, only when used as an im...