Search found 13 matches
- Thu Dec 15, 2022 2:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Scrolling credits stop scrolling
- Replies: 3
- Views: 266
Re: Scrolling credits stop scrolling
Wow, thank you so much mate. Your solution works like a charm. That's awesome. One small thing though: Somehow this way, the textbox overlay is still displayed while the credits scroll. So the lower part is a bit darkened until the credits move above the textbox. Any way to hide the textbox while th...
- Thu Dec 15, 2022 12:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Scrolling credits stop scrolling
- Replies: 3
- Views: 266
Scrolling credits stop scrolling
Hey there guys, I'm trying to implement a scrolling credits screen at the end of my game and tried to keep it as simple as possible. So what I've done is creating an image in photoshop with a transparent background and put all the credits on there (easy to change and edit stuff if needed). Then I th...
- Fri May 27, 2022 9:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Displaying Earned Points?
- Replies: 5
- Views: 485
Re: Displaying Earned Points?
Hey there Ocelot, you are absolutely right. I just tested it and it does. Sorry, my bad :( I had to fiddle around a little to get the hang of it (also with positions and stuff) but now I think it's working as it should be. Here is what I did now: default points = 0 screen MegP: image "megan_sma...
- Thu May 26, 2022 8:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Displaying Earned Points?
- Replies: 5
- Views: 485
Re: Displaying Earned Points?
Hi m_from_space, thanks a lot for your reply. I see what you're doing there, but just to make sure I undestand correctly. Am I correct in saying that your proposed method would show the player that he's earned some points just at the point where the corresponding label starts? And after that the scr...
- Wed May 25, 2022 7:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Displaying Earned Points?
- Replies: 5
- Views: 485
Displaying Earned Points?
Hey there guys, so here's the problem (well, not really a problem, but something I'd like to do :-)) In my game, I got the menus where the player can make a choice and gets/loses points according to that decision, the usual stuff. You know, just like this menu: "Compliment her": $ char1 +=...
- Tue Dec 14, 2021 12:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Hiding textbox on Android Devices?
- Replies: 4
- Views: 856
Re: Hiding textbox on Android Devices?
Thanks guys for all your answers, that really helped me out. define config.gestures = { "e" : "hide_windows" } define config.dispatch_gesture = None I went for your solution Imperf3kt and it seems to work fine. Set the gesture config to "n" and tested it on my phone. No...
- Mon Nov 15, 2021 12:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Hiding textbox on Android Devices?
- Replies: 4
- Views: 856
Hiding textbox on Android Devices?
Hey guys, just a quick questions out of curiosity. I've noticed that there isn't a hide button for the textbox on Android devices. It also seems like there is no gesture or tap sequence that would hide the textbox. Doesn't Renpy allow this in general on mobile devices (or Android only) or is there a...
- Sun Nov 07, 2021 11:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to skip a scene
- Replies: 2
- Views: 376
Re: How to skip a scene
Thank you so much Ocelot,
with the code you posted it worked absolutely flawless
I really appreciate your help buddy
with the code you posted it worked absolutely flawless
I really appreciate your help buddy
- Fri Nov 05, 2021 12:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to skip a scene
- Replies: 2
- Views: 376
How to skip a scene
Hi guys, so I'm trying to achieve the following: If the player decides for one specific choice, a scene later in the game won't show up, because it basically was the wrong choice to make. So I was thinking... is it possible to use an 'if statement' with a skip action. So let's just assume the player...
- Sun Jul 25, 2021 6:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using more than one menu background images
- Replies: 0
- Views: 2168
Using more than one menu background images
Hi guys, so here's my question: I'm creating two different versions of the same game and I'd like the menu background to change according to what version the player uses. So let's say there is a standard version and an advanced version, in the gui.rpy I can change the normal bg image in this line: d...
- Fri Apr 30, 2021 7:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Strange behavior, one scene showing the other not
- Replies: 2
- Views: 574
Re: Strange behavior, one scene showing the other not
Ok I found out what the problem was.
It seems like Renpy needs dialogue within a scene statement, otherwise it will just skip it.
As soon as I added some dialogue to the animation, it showed up just fine.
Don't know why dialogue is explicitly needed, but that's how it is it seems
It seems like Renpy needs dialogue within a scene statement, otherwise it will just skip it.
As soon as I added some dialogue to the animation, it showed up just fine.
Don't know why dialogue is explicitly needed, but that's how it is it seems
- Thu Apr 29, 2021 9:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Strange behavior, one scene showing the other not
- Replies: 2
- Views: 574
Strange behavior, one scene showing the other not
Ok guys, help me out here please cause it's driving me mad. I have two image sets working as animations setup as in the code below. The first animation is showing up perfectly fine, but the second is just skipped, although it's completely the same as the first animation, just slightly different imag...
- Wed Apr 28, 2021 4:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing Angle of an Animation, Can't Figure This out
- Replies: 1
- Views: 490
Changing Angle of an Animation, Can't Figure This out
Hey guys, new member here with a Renpy problem :) Ok this is gonna be a tricky one to explain. I've recently started creating my first renpy game and so far everthing worked fine. Most of the stuff that came up I was able to figure out by myself, but this is something I can't get my head around. So ...