Search found 11 matches
- Sun Aug 29, 2021 12:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding a sound to CTC [SOLVED]
- Replies: 2
- Views: 724
Re: Adding a sound to CTC
You can use config.all_character_callbacks variable to define a list of callbacks which should be run for all characters: init python: config.all_character_callbacks += [callbackcontinue] https://www.renpy.org/doc/html/config.html#var-config.all_character_callbacks You can also create a wrapper cla...
- Fri Aug 27, 2021 1:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding a sound to CTC [SOLVED]
- Replies: 2
- Views: 724
Adding a sound to CTC [SOLVED]
Hello! Let's start with the main question: How can I add a sound everytime the player clicks to continue, that is, clicks to advance the dialogue? Basically, that has been answered a couple of times in the past, but the usual answer, which is to add: def callbackcontinue(ctc, **kwargs): if ctc == &q...
- Fri Aug 27, 2021 12:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to *not* translate a character name
- Replies: 5
- Views: 718
Re: How to *not* translate a character name
I'm not 100% sure I understand the question, however, you can single out a translation by adding "_()" to it. e.g: june = Character(_("June"), color='c2e8cd') Which will prompt the translation engine to always translate that singled out piece of text as whatever you want it to be...
- Tue Jul 20, 2021 3:33 pm
- Forum: Works in Progress
- Topic: Occult:Rewrite - Investigation-based adventure [Mystery] [Demo Available]
- Replies: 5
- Views: 3070
Re: Occult:Rewrite - Investigation-based adventure [Mystery] [Demo Available]
I'm proud to announce the lastest update to the game's development! A complete demo is already available! You can download it from itch.io at https://projectbruma.itch.io/occultrewrite For those of you who already downloaded the alpha a couple of months back, this demo is a completely new expe...
- Tue Jun 08, 2021 2:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to prevent mouse click skipping during dialogue.
- Replies: 0
- Views: 1712
How to prevent mouse click skipping during dialogue.
I've looked around the forum, the cookbook and the documentation and while I found a couple of answers, they're all over 10 years old, and since then renpy has changed so much that it looks like the code in said links don't apply anymore. Basically the question is this: How can I prevent the player ...
- Sun May 16, 2021 11:48 am
- Forum: Works in Progress
- Topic: Occult:Rewrite - Investigation-based adventure [Mystery] [Demo Available]
- Replies: 5
- Views: 3070
Re: Occult:Rewrite - Investigation-based adventure [Mystery] [Alpha Ver.2.0]
The only real "problem" I encountered was that this build doesn't have any files in the /images/characters folder, so I kept getting errors whenever the game tried to load one. I figure that might be a complete accident though, given that your screenshots all have character art in them. T...
- Fri May 14, 2021 4:06 pm
- Forum: Works in Progress
- Topic: Occult:Rewrite - Investigation-based adventure [Mystery] [Demo Available]
- Replies: 5
- Views: 3070
Re: Occult:Rewrite - Investigation-based adventure [Mystery] [Alpha Ver.2.0]
Of note: I made this thread here less as an advertisement for the game, and more as a testing ground. The game is being developed mostly as a solo project despite it's relatively large scope (over 5 characters each with dozens of different expressions/poses; All original soundtrack [in the final dem...
- Fri May 14, 2021 4:05 pm
- Forum: Works in Progress
- Topic: Occult:Rewrite - Investigation-based adventure [Mystery] [Demo Available]
- Replies: 5
- Views: 3070
Occult:Rewrite - Investigation-based adventure [Mystery] [Demo Available]
https://i.imgur.com/ottK4at.png Update: 19/07/21 A complete demo is already available! Download it here: https://brumadev.itch.io/occultrewrite Also, consider following OcuRe's Twitter at https://twitter.com/OccultRewrite ------------------------------------------------ https://i.imgur.com/gV...
- Fri May 14, 2021 12:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do you animate/move images in a screen.
- Replies: 1
- Views: 700
Re: How do you animate/move images in a screen.
It's all in the documentation: https://www.renpy.org/doc/html/atl.html
It might sound complex at first, but there are also several youtube tutorials detailing the process.
It might sound complex at first, but there are also several youtube tutorials detailing the process.
- Thu Apr 29, 2021 8:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Limiting animations to a specific spot
- Replies: 3
- Views: 537
Re: Limiting animations to a specific spot
Immediate thought is to either crop or use AlphaMask to limit the visibility of the animated background to the viewport, but not knowing the specifics of how it's set up, hard to give concrete examples. I see. Alphamask sounds promissing, but I'm not 100% sure of how it works. The only time I messe...
- Wed Apr 28, 2021 9:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Limiting animations to a specific spot
- Replies: 3
- Views: 537
Limiting animations to a specific spot
Hello! This might sound easy, but somehow I haven't fond a way to work this out: Is there a way to limit a scrolling animation to a specific spot using ATL? For example, my game has a screen that looks like this: https://i.imgur.com/2S7GKhB.png?1 and I'd like to make a fog effect that looks somewhat...