Search found 6 matches
- Thu Aug 05, 2021 1:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there an easier way to have a variable that updates itself if multiple conditions are met?
- Replies: 1
- Views: 1024
Is there an easier way to have a variable that updates itself if multiple conditions are met?
Hi folks - as always I will preface this by saying English is not my first language, so apologies for any mistakes or confusion. My game has a card collecting mechanic which is working quite well, all of the cards have a unique numerical value from 1-13 and a separate “skill” stat. I am trying to se...
- Mon Jul 26, 2021 12:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Any way to have Renpy give the player a random question from a list, and then remove that question from the list?
- Replies: 2
- Views: 723
Any way to have Renpy give the player a random question from a list, and then remove that question from the list?
Edit: Really sorry, after a few hours playing with this I have managed to get it working! If any mods see this the thread can be deleted. I’ll try my best to explain - English is not my first language so apologies if some of this comes out wrong or confusing. So, in my game I have a character who po...
- Fri May 21, 2021 6:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to define a list of text values for a variable, that can be changed like numerical values?
- Replies: 3
- Views: 665
Re: Is it possible to define a list of text values for a variable, that can be changed like numerical values?
Thank you so much, this is working great!
- Fri May 21, 2021 2:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to define a list of text values for a variable, that can be changed like numerical values?
- Replies: 3
- Views: 665
Is it possible to define a list of text values for a variable, that can be changed like numerical values?
I don’t think I explained that very well, so I’ll try better here. Apologies, English is not my first language. For example, if I have the seasons in my game. Is there any way to define a list in Renpy to say that the seasons go Spring, Summer, Fall, Winter, and then use “= +1” to cause that variabl...
- Thu May 13, 2021 12:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Make a certain character’s speech text always right align?
- Replies: 1
- Views: 695
Make a certain character’s speech text always right align?
Hi folks, I’d like a certain character’s text and name (Josh) to always appear right-aligned, and his name in blue. I thought I had it, but my code isn’t working. The colour for his name works, but his name is still aligned to the left. If his speech goes onto a second line, then it aligns to the ri...
- Wed May 12, 2021 1:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Any way to keep just one word of text stay visible in white when the rest of the screen fades to black?
- Replies: 1
- Views: 699
Any way to keep just one word of text stay visible in white when the rest of the screen fades to black?
Hopefully I can explain this well enough that you can visualise what I mean! So at the end of the scene, I have the last bit of text on screen, and I can make everything fade to black... what I’d like to do is have one word of the text, written in white, stay visible on the screen for a few seconds ...