The base screen where the menu buttons are is always displayed, and some of the buttons show new screens indeed, but none should go over the buttons. I understand it can still affect them?
Also, updated the code to use a tooltip, quite cleaner >.<
Search found 22 matches
- Fri Oct 29, 2021 3:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Textbutton remains "hovered"
- Replies: 4
- Views: 442
- Fri Oct 29, 2021 2:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Textbutton remains "hovered"
- Replies: 4
- Views: 442
Re: Textbutton remains "hovered"
Ahh I forgot to put that, mostly a frame using an image
Yeah, that's what I was fearing... if it's the case, then I better work this with image buttons
Code: Select all
style interfacebutton:
background "interface/user/button_frame.png"
maximum (443,87)
minimum (443,87)
- Fri Oct 29, 2021 11:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Textbutton remains "hovered"
- Replies: 4
- Views: 442
Textbutton remains "hovered"
Hi! I'm having a little issue in an in-game screen menu I built for my game. I have a list of text buttons and function wise they work perfectly, but for some reason they remain hovered even after unhovering them and moving to another button. I could throw in some imagebuttons instead, but I rather ...
- Fri Oct 22, 2021 9:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is disabling and re-enabling rollback possible?[SOLVED]
- Replies: 2
- Views: 400
Re: Is disabling and re-enabling rollback possible?
Ahhh I had no idea I could use it like a variable in a screen, thanks!!!
- Fri Oct 22, 2021 6:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is disabling and re-enabling rollback possible?[SOLVED]
- Replies: 2
- Views: 400
Is disabling and re-enabling rollback possible?[SOLVED]
Hi! I've been wondering for a while if it's possible to disable and enable rollback during the game, for example, in an in-game menu through a screen. I've seen you can set rollback points and limits, but I'm not sure it would do for these cases. I also have a combat system, so having a rollback the...
- Thu Jul 08, 2021 1:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can you change a full layered image with a variable?
- Replies: 1
- Views: 1109
Can you change a full layered image with a variable?
Hi! I've been toying a lot with layered images and adding attributes with variables, for example to add cosmetics like crowns, etc, but I was also wondering if it's possible to change the entire set. The idea would be to unlock different appereances and even taking other character's looks, but I'm n...
- Tue Jul 06, 2021 4:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Getting the number of the same item inside a list
- Replies: 2
- Views: 741
Re: Getting the number of the same item inside a list
Thank you! Worked great!
- Tue Jul 06, 2021 10:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Getting the number of the same item inside a list
- Replies: 2
- Views: 741
[Solved]Getting the number of the same item inside a list
Hi! I was wondering if I could get the number of repetitions of a variable inside of a list and turn it into a text. So, for example, if I have a list bag = [potion1, potion1, potion2, potion3], could I get a text saying "you have 2 potion1" ?
- Mon Jun 28, 2021 8:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Can you change attributes in a duplicated class object independently?
- Replies: 2
- Views: 673
Re: Can you change attributes in a duplicated class object independently?
Doing a deep copy worked indeed!!! Thanks so much!!
I found this very clear and simple explanation on how it works and how to use it, if anyone else is interested!
https://www.educative.io/edpresso/how-t ... -in-python
I found this very clear and simple explanation on how it works and how to use it, if anyone else is interested!
https://www.educative.io/edpresso/how-t ... -in-python
- Mon Jun 28, 2021 5:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Can you change attributes in a duplicated class object independently?
- Replies: 2
- Views: 673
[Solved]Can you change attributes in a duplicated class object independently?
Hello! I'm not sure if I'm going to far with this but it's always worth to ask! I'm working on a combat system and the last thing I need to polish the structure is the buff and debuffing system, for example, poison effects. So far it works neatly, except for the fact that if two characters got the s...
- Thu Jun 24, 2021 7:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Showing a class argument within another argument in a text
- Replies: 5
- Views: 810
Re: Showing a class argument within another argument in a text
Ahh I saw the issue, I had loaded an unmodified ability set ^^"
It works, thanks
It works, thanks
- Thu Jun 24, 2021 5:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Showing a class argument within another argument in a text
- Replies: 5
- Views: 810
Re: Showing a class argument within another argument in a text
I'm afraid both return the same result
- Wed Jun 23, 2021 7:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing a class argument within another argument in a text
- Replies: 5
- Views: 810
Showing a class argument within another argument in a text
Hi! To explain myself better, I'm trying to show a text with an argument from a class: a description that includes another argument from that same class, in this case the value of damage done by an ability. This is the class set up and the ability class Ability: def __init__(self, img, name, desc, a...
- Tue Jun 15, 2021 3:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing an object's attribute on a specific list
- Replies: 1
- Views: 550
Changing an object's attribute on a specific list
Hi! I'm going to try to explain the situation as best as possible: I'm working on a storage system to go with an inventory system, so basically, I have those two different lists of game items. Transfering items is no big deal in general, my issue comes with a specific type of item that has an attrib...
- Wed Jun 09, 2021 6:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Recognizing a random quote
- Replies: 4
- Views: 752
Re: Recognizing a random quote
Actually, with these methods combined you solved three other doubts I had!!
Thanks a ton!
Thanks a ton!