Search found 18 matches

by henne
Tue Apr 09, 2024 5:29 am
Forum: Ren'Py Cookbook
Topic: Instant CG and BG gallery
Replies: 154
Views: 61046

Re: Instant CG and BG gallery

Replace renpy.image (gal_item + " butt", im.Scale(ImageReference(gal_item), thumbnail_x, thumbnail_y)) with renpy.image (gal_item + " butt", Transform(gal_item, size=(426, 240))) It's mostly about replaceing "im.Scale" with "Transform". https://www.renpy.org/d...
by henne
Sun Jan 28, 2024 3:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Tooltips being obsolete
Replies: 4
Views: 730

Re: Tooltips being obsolete

m_from_space wrote: Sat Jan 27, 2024 9:49 am Hmm, what program? Maybe you're talking about the Tooltip class, which is obsolete.

Sounds like VSC (Visual Studio Code). If you have an old project with - let's say - LiveComposite (nowadays it is just called Composite) it will tell you that it is outdated.
by henne
Wed Dec 20, 2023 8:10 am
Forum: Ren'Py Questions and Announcements
Topic: (SOLVED!) Wondering how to make a simple discussion mechanic.
Replies: 6
Views: 2932

Re: Wondering how to make a simple discussion mechanic.

Lol, as an update, I thought about this for a long while and it FINALLY clicked with me what it meant! This was so extremely helpful once I realized what you were trying to say, and now I have it completely working. For anyone in the future who needs help with a feature like this, this is what I've...
by henne
Fri Nov 24, 2023 12:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Gallery Images seen count
Replies: 0
Views: 6948

Gallery Images seen count

Hello, First: https://lemmasoft.renai.us/forums/viewtopic.php?p=477176#p477176 I use pretty much this gallery code and it works, so thanks :) Second: My problem. I want to count how many images were already seen by the player, so something like: default persistent.bg_seen = 0 default persistent.max_...
by henne
Wed Oct 18, 2023 3:45 am
Forum: Ren'Py Questions and Announcements
Topic: (SOLVED!) Wondering how to make a simple discussion mechanic.
Replies: 6
Views: 2932

Re: Wondering how to make a simple discussion mechanic.

Depending on how you try to make it, I think, renpy.jump(yourlabel) would be useful.

Code: Select all

default yourlabel = "topic"
In your screen somewhere:

Code: Select all

renpy.jump(yourlabel)

Code: Select all

label topic:
         "bla bla bla"
by henne
Tue Apr 11, 2023 9:52 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Save Slot Color Change for a Route
Replies: 2
Views: 290

Re: Save Slot Color Change for a Route

I see, thanks a lot :)

For some reason I didn't think that it would just be the "background", so I was unsure what to do with all of that.
by henne
Tue Apr 11, 2023 8:30 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Save Slot Color Change for a Route
Replies: 2
Views: 290

[SOLVED] Save Slot Color Change for a Route

Hello there, So, I was thinking about changing the color(s)/image of the save slot when someone reaches a certain route in my game. Normally, I would just use some if/else (will still do that, I guess?) but I realized that I cannot find the image inside my screens.rpy or somewhere else to make use o...
by henne
Sun Jun 19, 2022 8:42 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Make sprite appear with scene.
Replies: 3
Views: 333

Re: Make sprite appear with scene.

Probably one of the dumbest questions on this forum, but still. I haven't found any info about it. scene testbg onlayer master with fade show testsprite onlayer master with dissolve How can I make sprite appear with scene, not after it's transition? I am not quite sure if I get your question right,...
by henne
Thu Dec 23, 2021 9:40 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Audio can't be found
Replies: 9
Views: 511

Re: [Solved] Audio can't be found

Happens to the best :)
by henne
Thu Dec 23, 2021 6:36 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Audio can't be found
Replies: 9
Views: 511

Re: Audio can't be found

I think you have to add "audio", so "audio/music/credits1.wav".
by henne
Thu Dec 02, 2021 6:50 am
Forum: Ren'Py Questions and Announcements
Topic: Can I use Matrixcolor in Composites?
Replies: 4
Views: 454

Re: Can I use Matrixcolor in Composites?

You can use HueMatrix:

https://www.renpy.org/doc/html/matrixco ... #HueMatrix

Code: Select all

image your_image:
    "your_image_comp"
    matrixcolor HueMatrix(40)
by henne
Thu Jun 10, 2021 2:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Creating a "shadow" on top of the images that use "show"
Replies: 3
Views: 768

Re: Creating a "shadow" on top of the images that use "show"

Returning home and taking a look at it, something is not working as it should. transform forestshadow_still: "images/bg/waldschatten1.png" label start: scene forest show eileen happy show layer master at forestshadow_still with dissolve e "You've created a new Ren'Py game." I can...
by henne
Thu Jun 10, 2021 5:33 am
Forum: Ren'Py Questions and Announcements
Topic: Creating a "shadow" on top of the images that use "show"
Replies: 3
Views: 768

Re: Creating a "shadow" on top of the images that use "show"

have you thought of displaying images which need shadows and those who doesn't on different layers? Reading this - I really have to say: "No, I did not think of this." My brain can be pretty stupid at times, thanks :) I guess, I have to test if that does what I wish to do, but that could ...
by henne
Thu Jun 10, 2021 5:07 am
Forum: Ren'Py Questions and Announcements
Topic: Creating a "shadow" on top of the images that use "show"
Replies: 3
Views: 768

Creating a "shadow" on top of the images that use "show"

Hello there, I use AlphaMask to drop a shadow (a slowy moving image) on top of my images whenever they are in certain places and so on. scene forest show mann show expression AlphaMask("forestshadow", At("mann", center)) as mask with dissolve This is working just fine, however as...
by henne
Sun Jun 06, 2021 7:25 pm
Forum: Ren'Py Questions and Announcements
Topic: I made a routes analyser - visualise your project with a graph!
Replies: 25
Views: 5346

Re: I made a routes analyser - visualise your project with a graph!

That looks like fun :O

Is there some kind of maxium it can work with?