I am sending you only the screens for my inventory and item, so you won't get confused :-) screen keys(): imagebutton: xalign 0.4 yalign 0.71 idle "keys.png" action [Hide("keys"), SetVariable("tookkeys", True), AddToSet(inventory, "keys")] at keySize screen inventoryScreen(): frame: background "tran...
Hello, To be honest I couldn't interpret the code to my game. The wiki is missing examples and I am not good enough in coding -at least now❤️ One more this is, that the example provided on your link refers to items that being added to an inventory. Contrariwise, my action begins from there: I want t...
Hello everyone! I have just begun to creating my game. I have succesfully made a simple inventory system (demo) where I have set a key as the first object. In my background there's a door. I can unlock the door with an if/else statement "if pickedupkey = True" but I want to do more than that: I woul...
Hey everybody! This is my first post. Please, I would like to make a question that is puzzling me for more than two days now (and is the reason that I subscribed to this forum :-) ) I am starting a demo game, following the exact steps from a tutorial. I created my first scene and though in the tutor...