Search found 47 matches

by eezergoode
Sat Nov 23, 2019 2:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Seeking tips and tutorials for dating sim
Replies: 4
Views: 465

Re: Seeking tips and tutorials for dating sim

Well, if you are going for a purely story based VN with branching narrative, there are a few easy ways to go, but IMHO, the best way to go would be a points based system. Basically, every choice you make carries a point value, weighted towards one character or another, or for/against a single charac...
by eezergoode
Mon Oct 21, 2019 9:35 pm
Forum: General Discussion
Topic: Your first version of Ren'Py!
Replies: 19
Views: 1526

Re: Your first version of Ren'Py!

My first version of Ren'Py was 5.5.something I think, back in 2006. Of course, I didn't actually do much with it, I made two basic VNs for my kids based on old CYOA books from my childhood. The first version I ever actually put any effort into learning and doing something substantial was... um.. wha...
by eezergoode
Wed Oct 02, 2019 10:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Problem with displaying images in imagebutton
Replies: 3
Views: 588

Re: Problem with displaying images in imagebutton

Well, without knowing a little more about what your end-goal is, I can only suggest a workaround. First thing that comes to mind is use Elaine's inventory, but make a slight modification to make items stack-able... add an item count value to the items, and have the identical items all just use one i...
by eezergoode
Wed Oct 02, 2019 9:28 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Quick Menu
Replies: 19
Views: 1095

Re: Quick Menu

Maybe, right before you call the Confirm screen, add $ quick_menu = False Then, once you return from the screen, $ quick_menu = True I can confirm (no pun intended) that when I call the confirm screen in my test game, the quick menu is still usable while the confirm dialogue is up. I can't click any...
by eezergoode
Tue Oct 01, 2019 11:41 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]How can I use the player location?
Replies: 5
Views: 669

Re: How can I use the player location?

That is one reason my label for the location is the same as my name for the location. I set the location before actually moving to it with a simple variable, like $ location = "loc_mcbr" then return to my main game loop. In the main game loop I have call expression (location) Which then calls the bl...
by eezergoode
Tue Oct 01, 2019 6:59 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]How can I use the player location?
Replies: 5
Views: 669

Re: How can I use the player location?

I would use a variable to track player location, i.e when you call or jump to the location label, update the variable to the current location. Then you can check that variable, and only show the text button and the selfie option if it matches. Hope that made sense....
by eezergoode
Mon Sep 30, 2019 11:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Unexpected output when diplaying a string : Solved
Replies: 2
Views: 428

Re: Unexpected output when diplaying a string

Thank you. That didn't work, but it did help me narrow it down. Turns out I had unnecessary brackets elsewhere when I was creating the output string.
by eezergoode
Mon Sep 30, 2019 10:35 pm
Forum: Ren'Py Questions and Announcements
Topic: My images won't show up where I tell them to
Replies: 5
Views: 549

Re: My images won't show up where I tell them to

This may be too obvious, but since it happened to me once, I will ask. What are the dimensions of your character sprite? I once had what I thought was a small sprite, and it turned out to be a 1080p transparent image with the character sprite in the center being the only visible thing. Since the act...
by eezergoode
Mon Sep 30, 2019 10:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Unexpected output when diplaying a string : Solved
Replies: 2
Views: 428

Unexpected output when diplaying a string : Solved

I'm basically new to Ren'Py and python. Havent done any type of coding or programming since the days of the Commodore 64. I'm trying to get back into things, and have been doing okay so far until now. I've had a lot of errors, but have been able to figure them out with the documentation of a simple ...
by eezergoode
Mon Dec 03, 2018 8:32 pm
Forum: Creator Discussion
Topic: What's Your Step-by-Step Guide to Making Your Game?
Replies: 8
Views: 1230

Re: What's Your Step-by-Step Guide to Making Your Game?

Keeping in mind that I haven't actually made and released a game since the days of the Commodore 64, I would have to say that I am currently following the same method and process I used back then... depending on the type of game I was making. 1. What part do you usually start with when making your g...
by eezergoode
Sat Jan 03, 2009 2:42 am
Forum: Creator Discussion
Topic: Horror visual novels?
Replies: 33
Views: 4047

Re: Horror visual novels?

Divi-Dead is still one of my all time favorite games. There were no 'monsters', per-se, but several of the characters were... not entirely human. They LOOKED human, but they had abilities above and beyond.

Yeah, the translation was crap, but it was actually a pretty good game.
by eezergoode
Wed Jun 11, 2008 1:34 am
Forum: Ren'Py Questions and Announcements
Topic: On the gallery recipe...
Replies: 4
Views: 926

Re: On the gallery recipe...

I use paint shop pro, it's a lot cheaper than photoshop, and I can pretty much do anything I need with PSP... I know the GiMP is free, but it's a STEEP learning curve, and IMO a very awkward interface. (PSP can also do batch conversions, batch thumbs, and batch edits. Very handy.)
by eezergoode
Wed Jun 04, 2008 10:12 pm
Forum: Creator Discussion
Topic: The usage of "you"
Replies: 32
Views: 3680

Re: The usage of "you"

IIRC, almsot all of the old Infocom games (Zork, Wishbringer, etc) used "you", instead of first person. It worked with those quite well, and I think in the right setting and type of game, it would be a good thing. I think it really depends on how you set the story up and lay it out, really. However,...
by eezergoode
Fri May 16, 2008 1:53 am
Forum: Ren'Py Questions and Announcements
Topic: ALICE.NET 1.0 alpha
Replies: 25
Views: 4118

Re: ALICE.NET 1.0 alpha

@ Eclipse - Yeah, last year she won first prize for her grade, school-wide. I'm really hoping she sticks with it, she shows a lot of potential. I'm more of a writer (when i actually have time), I can't even draw stick figures and have them come out.
by eezergoode
Thu May 15, 2008 1:34 am
Forum: Anime, Games, and Japan
Topic: Worst or most disappointing game you ever bought
Replies: 160
Views: 15648

Re: Worst or most disappointing game you ever bought

Most disappointing - Rainbow Six: Lockdown. Pure crap, nothing like any of the other Rainbow Six games, other than shooting a gun. The game that I am happiest I ever bought was Starcraft... even though I kinda suck at it against human players, I STILL play this almost 10 years later.... Quite a few ...