Search found 51 matches

by eezergoode
Mon Aug 01, 2022 12:12 pm
Forum: Creator Discussion
Topic: Years of developpement and 25 view on this forum
Replies: 7
Views: 4431

Re: Years of developpement and 25 view on this forum

Well, if they already saw it/read about it/downloaded it from elsewhere, why would they visit it again here? If I am looking for adult games, I go to the previously mentioned site or throw a few bucks to a dev's Patreon if the game is already established and I like it enough... I don't come here to ...
by eezergoode
Thu Jan 06, 2022 11:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Making an Android Build
Replies: 1
Views: 505

Re: Making an Android Build

I'm not super familliar with Android packaging, but IIRC the max size for a single APK is 2gb, and it looks like you are trying to package 3+ gig into it. Could not reserve enough space for 3145728KB object heap I may be reading that wrong, or I may be wrong on the file size limit, as I said, I'm no...
by eezergoode
Thu Sep 23, 2021 7:45 pm
Forum: Creator Discussion
Topic: Tips for keeping track of large projects/highly branching games?
Replies: 10
Views: 6668

Re: Tips for keeping track of large projects/highly branching games?

I may be old fashioned, but anything I work on, I rely on a spreadsheet. I have tabs for everything. Character details, stats if used, locations if used, etc. I am currently working on the first of what will (hopefully) be a total of 9 related games where events in one game can occur in another game...
by eezergoode
Tue Sep 15, 2020 5:07 pm
Forum: Creator Discussion
Topic: VN's for smartphones: Portrait or Landscape?
Replies: 9
Views: 5089

Re: VN's for smartphones: Portrait or Landscape?

Regardless of platform, I always use 16:9 aspect and landscape mode. I'm not a fan of portrait VNs, to me the interface feels too confined, and I like having the lengthwise real estate to show more characters at once. BUT I don't make them strictly for mobile, I make cross-platform. So less hassle m...
by eezergoode
Sat Nov 23, 2019 2:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Seeking tips and tutorials for dating sim
Replies: 4
Views: 872

Re: Seeking tips and tutorials for dating sim

Well, if you are going for a purely story based VN with branching narrative, there are a few easy ways to go, but IMHO, the best way to go would be a points based system. Basically, every choice you make carries a point value, weighted towards one character or another, or for/against a single charac...
by eezergoode
Mon Oct 21, 2019 9:35 pm
Forum: General Discussion
Topic: Your first version of Ren'Py!
Replies: 19
Views: 4159

Re: Your first version of Ren'Py!

My first version of Ren'Py was 5.5.something I think, back in 2006. Of course, I didn't actually do much with it, I made two basic VNs for my kids based on old CYOA books from my childhood. The first version I ever actually put any effort into learning and doing something substantial was... um.. wha...
by eezergoode
Wed Oct 02, 2019 10:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Problem with displaying images in imagebutton
Replies: 3
Views: 908

Re: Problem with displaying images in imagebutton

Well, without knowing a little more about what your end-goal is, I can only suggest a workaround. First thing that comes to mind is use Elaine's inventory, but make a slight modification to make items stack-able... add an item count value to the items, and have the identical items all just use one i...
by eezergoode
Wed Oct 02, 2019 9:28 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Quick Menu
Replies: 19
Views: 2027

Re: Quick Menu

Maybe, right before you call the Confirm screen, add $ quick_menu = False Then, once you return from the screen, $ quick_menu = True I can confirm (no pun intended) that when I call the confirm screen in my test game, the quick menu is still usable while the confirm dialogue is up. I can't click any...
by eezergoode
Tue Oct 01, 2019 11:41 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]How can I use the player location?
Replies: 5
Views: 1057

Re: How can I use the player location?

That is one reason my label for the location is the same as my name for the location. I set the location before actually moving to it with a simple variable, like $ location = "loc_mcbr" then return to my main game loop. In the main game loop I have call expression (location) Which then ca...
by eezergoode
Tue Oct 01, 2019 6:59 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]How can I use the player location?
Replies: 5
Views: 1057

Re: How can I use the player location?

I would use a variable to track player location, i.e when you call or jump to the location label, update the variable to the current location. Then you can check that variable, and only show the text button and the selfie option if it matches. Hope that made sense....
by eezergoode
Mon Sep 30, 2019 11:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Unexpected output when diplaying a string : Solved
Replies: 2
Views: 640

Re: Unexpected output when diplaying a string

Thank you. That didn't work, but it did help me narrow it down. Turns out I had unnecessary brackets elsewhere when I was creating the output string.
by eezergoode
Mon Sep 30, 2019 10:35 pm
Forum: Ren'Py Questions and Announcements
Topic: My images won't show up where I tell them to
Replies: 5
Views: 1059

Re: My images won't show up where I tell them to

This may be too obvious, but since it happened to me once, I will ask. What are the dimensions of your character sprite? I once had what I thought was a small sprite, and it turned out to be a 1080p transparent image with the character sprite in the center being the only visible thing. Since the act...
by eezergoode
Mon Sep 30, 2019 10:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Unexpected output when diplaying a string : Solved
Replies: 2
Views: 640

Unexpected output when diplaying a string : Solved

I'm basically new to Ren'Py and python. Havent done any type of coding or programming since the days of the Commodore 64. I'm trying to get back into things, and have been doing okay so far until now. I've had a lot of errors, but have been able to figure them out with the documentation of a simple ...
by eezergoode
Mon Dec 03, 2018 8:32 pm
Forum: Creator Discussion
Topic: What's Your Step-by-Step Guide to Making Your Game?
Replies: 8
Views: 1772

Re: What's Your Step-by-Step Guide to Making Your Game?

Keeping in mind that I haven't actually made and released a game since the days of the Commodore 64, I would have to say that I am currently following the same method and process I used back then... depending on the type of game I was making. 1. What part do you usually start with when making your g...
by eezergoode
Sat Jan 03, 2009 2:42 am
Forum: Creator Discussion
Topic: Horror visual novels?
Replies: 33
Views: 4768

Re: Horror visual novels?

Divi-Dead is still one of my all time favorite games. There were no 'monsters', per-se, but several of the characters were... not entirely human. They LOOKED human, but they had abilities above and beyond.

Yeah, the translation was crap, but it was actually a pretty good game.