Search found 13 matches
- Mon Jul 11, 2022 2:59 pm
- Forum: We are offering Paid Work
- Topic: [OPEN] [PAID] Need Programmer to create an archive system for Ren'Py 8
- Replies: 0
- Views: 1161
[OPEN] [PAID] Need Programmer to create an archive system for Ren'Py 8
I want to commision a private archive system for Renpy 8 that cannot be decompiled by current de-packers such as Unren.bat 0.13 , depack.rpy , unrpa , etc. This archive system needs to coexists with the current .rpa system, using a different name (example: .data), so I can decide when to use it. I d...
- Wed Jan 12, 2022 7:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to execute this Python code using button action?
- Replies: 11
- Views: 2805
Re: How to execute this Python code using button action?
About news.rpy it should be noted that any Python libraries that comes with it are now included inside Ren'Py so you can delete them (but make sure you delete the verify arguments and any code that ckecks for certifi in those libraries)
- Sat Jan 08, 2022 4:23 am
- Forum: Ren'Py Cookbook
- Topic: Continue button
- Replies: 1
- Views: 1720
Re: Continue button
I think I found a way to make It simpler. This way It becomes an action following Ren'Py guidelines. init -999 python: def newest_slot_tuple(): """ Returns a tuple with the newest slot page and name. """ newest = renpy.newest_slot() if newest is not None: page, name = n...
- Fri Jan 07, 2022 11:49 pm
- Forum: Ren'Py Cookbook
- Topic: button "Continue game"
- Replies: 11
- Views: 11168
Re: button "Continue game"
This one is actually not working when there is no file (because we delete them all). Finnaly, I used this : $lastsave=renpy.newest_slot(r"\d+") if lastsave is not None: $ name, page = lastsave.split("-") textbutton _("Continue") action FileLoad(name, page) Don't know i...
- Fri Jan 07, 2022 2:36 am
- Forum: Ren'Py Cookbook
- Topic: How to enable Python 3 mode in Ren'Py 7.4
- Replies: 0
- Views: 5959
How to enable Python 3 mode in Ren'Py 7.4
As Ren'Py 8 (Python 3) is kinda already a thing, at least in the nightlies (test versions basically), I think that some users may want to start porting their current projects. I know this is old news (since 7.4.0) but I know that getting all the info is difficult for a newbie. So i am gonna make it ...
- Thu Jan 06, 2022 2:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Imagebutton behavior when clicked
- Replies: 17
- Views: 7226
Re: Imagebutton behavior when clicked
The run_action function should be replaced with the renpy.run function because it does the same and the except syntax may not work on Python 3: Erase this: def run_action(action): try: for a in action: run_action(a) except TypeError, te: action() And replace this line in here: def event(self, ev, x,...
- Sun Dec 19, 2021 2:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Imagebutton behavior when clicked
- Replies: 17
- Views: 7226
Re: Imagebutton behavior when clicked
I did it! This was irritating only because I forgot to implement a crucial part of the UDD interface: init python: def run_action(action): try: for a in action: run_action(a) except TypeError, te: action() class Keymapper(renpy.Displayable): def __init__(self, vargs, child, **kwargs): super(Keymapp...
- Fri Dec 17, 2021 6:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a master volume slider? [SOLVED]
- Replies: 7
- Views: 2324
Re: How to make a master volume slider? [SOLVED]
Still buggy.
The last code posted indeed works but the volume resets to 1.0 when reloading the game or returning to the main menu from the game. And I also found it not working when quickly clicking a button (it makes the button sound even if the vol its 0).
Would be nice a clean master volume.
The last code posted indeed works but the volume resets to 1.0 when reloading the game or returning to the main menu from the game. And I also found it not working when quickly clicking a button (it makes the button sound even if the vol its 0).
Would be nice a clean master volume.
- Fri Oct 15, 2021 9:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] {nw} but dialog stays onscreen?
- Replies: 4
- Views: 532
Re: [SOLVED] {nw} but dialog stays onscreen?
There is a better way than writing that each time: define config.say_attribute_transition_layer = 'master' This works by applying the attribute transition to the master layer only (or other if you want) thus avoiding applying it to the dialogue layer (screen layer). You can change the layers too. Ch...
- Fri Oct 15, 2021 9:42 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 556
- Views: 608092
Re: Ren'Py Gripes
It's not a bug. I changed it doing this: define config.say_attribute_transition_layer = 'master' This works by applying the attribute transition to the master layer only (or other if you want) thus avoiding applying it to the dialogue layer (screen layer). You can change the layers too. Check the do...
- Thu Sep 02, 2021 9:14 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 556
- Views: 608092
Re: Ren'Py Gripes
A PRESSED STATE FOR BUTTONS. I realized that the lack of a pressed state for buttons (like many software and OS. e.g. Windows) makes Ren'Py feel somewhat unresponsive to the user, giving it an 'amateurish' feel. It would be grate writing something like "pressed" or the "selected"...
- Sat Aug 28, 2021 12:44 am
- Forum: Development of Ren'Py
- Topic: [Bug] Auto-Forward Time bar freezes when inverted
- Replies: 0
- Views: 3895
[Bug] Auto-Forward Time bar freezes when inverted
The Auto-Forward Time bar's thumb gets stuck sometimes when moved if bar_invert is True. To replicate: - Drop the attached folder to the Ren'Py directory or create a new 1080p Ren'Py project, open screens.rpy and add bar_invert True like this: bar value Preference("auto-forward time") bar_...
- Sun Aug 01, 2021 8:20 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 556
- Views: 608092
Re: Ren'Py Gripes
Hi! I am using the gui.text_properties() and gui.button_properties () documented in https://www.renpy.org/dev-doc/html/gui_advanced.html?highlight=gui I would like if this functions could return all the properties (ike position) instead of only standart style properties. This way the code would look...