Search found 30 matches
- Sat Jan 29, 2022 5:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Fade out main menu?
- Replies: 18
- Views: 935
Re: Fade out main menu?
I literally wrote what you need to do to avoid having to click in the same message. Is there any problem with the timed pause approach? No. I was just an idiot and didn't read shit properly Sorry. I've been recovering from surgery so my brain isn't 100% right now Thanks so much for your help, Ocelot
- Sat Jan 29, 2022 1:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Fade out main menu?
- Replies: 18
- Views: 935
Re: Fade out main menu?
3 and renpy.music.stop(channel="music", fadeout=3) equals to 3 and None because stop does not return a value, which. in turn, means None Same effect could be achieved by: renpy.music.stop(channel="music", fadeout=3) pause My issue with that, is the c2c. I can't have it automatic...
- Thu Jan 27, 2022 5:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Fade out main menu?
- Replies: 18
- Views: 935
Re: Fade out main menu?
I did this label start: pause 3 and renpy.music.stop(channel="music", fadeout=3) And it faded out the main menu at the same time as the music But it forces me to click to continue, instead of running straight to the choice. I have the dissolve in screens. The c2c is kinda annoying, and I c...
- Thu Jan 27, 2022 6:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Fade out main menu?
- Replies: 18
- Views: 935
Re: Fade out main menu?
I mean, where in your script it is, relative to script start, pause, show statements, etc. Whoops My bad I'm sorry, I misunderstood. label start: pause 3 $ renpy.music.stop(channel="music", fadeout=3) $ s_name = "Sarah" $ k_name = "???" $ a_name = "???" $ sty...
- Thu Jan 27, 2022 6:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Fade out main menu?
- Replies: 18
- Views: 935
Re: Fade out main menu?
Like this
Code: Select all
$ renpy.music.stop(channel="music", fadeout=3)
- Thu Jan 27, 2022 5:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Fade out main menu?
- Replies: 18
- Views: 935
Re: Fade out main menu?
at the label where you want to start, add pause 3 statement. If you want to dissolve into specific image, show it before pause: # NOT scene, it is basically clear + show + with. And we don't need the last one there show background pause 3 This worked brilliantly! Thank you so much! But for some rea...
- Wed Jan 26, 2022 8:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Fade out main menu?
- Replies: 18
- Views: 935
Re: Fade out main menu?
The fact it already said "Dissolve" in the traceback, tells me capitalization doesn't matter (unless I'm using some transition I wrote, and then it does) That's wrong. dissolve is an object of class Dissolve . In partivulat it is defined as dissolve = Dissolve(1.0) . Trying to write disso...
- Wed Jan 26, 2022 7:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Fade out main menu?
- Replies: 18
- Views: 935
Re: Fade out main menu?
Spot the difference: # ↓ m_from_space suggestion (with timing correction) with Dissolve(3.0) with dissolve(3.0) # ↑ your code Even after that it jumps straight into the game, regardless of the dissolve statement. The fact it already said "Dissolve" in the traceback, tells me capitalizatio...
- Wed Jan 26, 2022 5:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Fade out main menu?
- Replies: 18
- Views: 935
Re: Fade out main menu?
You actually don't have to do much for it. Something like this should suffice: label start: stop music fadeout 1.0 scene black with Dissolve(1.0) ... I did try that And I got this error... I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line...
- Mon Jan 24, 2022 7:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Fade out main menu?
- Replies: 18
- Views: 935
[Solved] Fade out main menu?
So, as the title says, I want to fade out the main menu before the start of the game. The idea being that the music fades at the same time the audio does, so the transition isn't so jarring. I imagine I need to add something to screens.rpy? Or transitions.rpy and then do an "at" statement ...
- Sun Jan 23, 2022 2:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Screen giving exception
- Replies: 3
- Views: 340
Re: Screen giving exception
Leaving this for myself, because I'm probably going to come back here when I have another issue. I did it this way u "THE SCRIPT IS COLLAPSING THIS REALITY IS BREAKING DONW." u "REQUEST EMERGENCY SCRIPT MERGE" jump merge label merge: call screen confirm("Begin emergency scri...
- Sat Jan 22, 2022 5:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Screen giving exception
- Replies: 3
- Views: 340
Re: Screen giving exception
... "Confirm" is a screen action not a screen, so it should be used for some clickable element of a screen. Values for 'yes' and 'no' properties also should be an actions I made a screen called confirm screen confirm(message, yes_action, no_action): ## Ensure other screens do not get inpu...
- Sat Jan 22, 2022 4:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Screen giving exception
- Replies: 3
- Views: 340
[Solved] Screen giving exception
So I'm trying to do a "Begin merge" yes/no prompt Followed by an "Are you sure?" yes/no prompt And it's giving me an exception show screen Confirm("Begin script merge?", yes = show screen Confirm("Are you sure?", yes = pass, no = return), no = return) Tracebac...
- Wed Jan 19, 2022 9:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Change colour of the main menu buttons mid-game?
- Replies: 1
- Views: 505
Re: Change colour of the main menu buttons mid-game?
I tried this if persistent.act == 1: ## An accent color used throughout the interface to label and highlight text. define gui.accent_color = u'#0099cc' ## The color used for a text button when it is neither selected nor hovered. define gui.idle_color = u'#888888' ## The small color is used for small...
- Fri Jan 07, 2022 4:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Change colour of the main menu buttons mid-game?
- Replies: 1
- Views: 505
Change colour of the main menu buttons mid-game?
So I want to completely change the UI from act 1 to act 2 (there is a reason. And not to make it harder for myself) I got the colour scheme to change, but the main menu buttons are still the same colour. And I can't put the whole thing inside a persistent "if" statement for some reason. gu...