Search found 4 matches
- Fri Aug 06, 2021 6:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Imagemap with lockable/unlockable hotspots and transitions?
- Replies: 5
- Views: 1070
Re: Imagemap with lockable/unlockable hotspots and transitions?
But this should point you in the right direction. https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=22565&start=75#p455107 It still works the same way in modern renpy and has several examples. Thank you. It did help get me closer. I am learning some of the terminology. I can get it to ...
- Thu Aug 05, 2021 4:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Imagemap with lockable/unlockable hotspots and transitions?
- Replies: 5
- Views: 1070
Re: Imagemap with lockable/unlockable hotspots and transitions?
define wipeupdissolve = ComposeTransition(Dissolve(4.0), before=wipeup) hotspot (229, 212, 420, 236) activate_sound "audio/button_click.ogg" clicked Jump("fed_ur") hover_sound "audio/button_hover.ogg" hovered ShowTransient("hover_a", transition=wipeupdissolve...
- Wed Aug 04, 2021 9:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Imagemap with lockable/unlockable hotspots and transitions?
- Replies: 5
- Views: 1070
Re: Imagemap with lockable/unlockable hotspots and transitions?
Ok, so I figured out I can use a transition with the hotspot. I am not sure if the transition is somehow messed up because of the hotspot, but 'moveinbottom' and 'easeinbottom' when used separately give the desired effect. When I use them here it just looks like it appears. hotspot (229, 212, 420, 2...
- Wed Aug 04, 2021 6:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Imagemap with lockable/unlockable hotspots and transitions?
- Replies: 5
- Views: 1070
Imagemap with lockable/unlockable hotspots and transitions?
I am trying to create an information page that ultimately I can reuse the same code to reuse the functionality. The main purpose is to display Faction/Federation information on the various factions encountered as you go through the chapters/unlock them. I was then thinking of using it for character ...