Search found 14 matches
- Sun Dec 17, 2023 10:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Custom Viewport Screen Transition With Use
- Replies: 4
- Views: 3872
Re: Custom Viewport Screen Transition With Use
After trying, I don't think it works for what I need anyway. It being an external variable means it saves even if you change menus and come back, so it's nice qol to have. Also I can't remove the if not condition because showmenu even with an argument will count all the buttons as selected since ext...
- Sat Dec 16, 2023 9:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Custom Viewport Screen Transition With Use
- Replies: 4
- Views: 3872
Re: Custom Viewport Screen Transition With Use
If you don't need the variable "extras_mode" outside of the screen, you could just make it an argument instead. screen extras(mode): ... textbutton _("Glossary") action ShowMenu('extras', mode=0) ... if mode == 0: ... Thanks! Didn't know arguments were a thing.
- Sat Dec 16, 2023 12:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Custom Viewport Screen Transition With Use
- Replies: 4
- Views: 3872
Re: Custom Viewport Screen Transition With Use
I managed to make it work, albeit with a fairly cursed solution, but it works. I'm just making the action for the textbuttons refresh the menu through ShowMenu so it forces the transition. Yay. textbutton _("Glossary"): action [SetVariable('extras_mode', 0),ShowMenu("extras")] if...
- Fri Dec 15, 2023 7:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Custom Viewport Screen Transition With Use
- Replies: 4
- Views: 3872
Custom Viewport Screen Transition With Use
I've been using a custom screen menu to handle extras in the game, but I figured there was no transitions so I tried adding dissolve, but I can't make it work anywhere. After looking more, I could use action ShowMenu() but I can't use actions in a viewport and use doesn't take parameters for transit...
- Wed Jun 15, 2022 3:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Using Matrixcolor
- Replies: 8
- Views: 556
- Tue Jun 14, 2022 5:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using Matrixcolor
- Replies: 8
- Views: 556
Re: Using Matrixcolor
What do you mean, "upgrade midway"? You should be able to upgrade to any 7.4 or 7.5 version without problem, and probably should. Matrixcolor I think was new in 7.4. I've never really updated so I don't know how to do it. I tried replacing the renpy folder in the game folder, but it just ...
- Mon Jun 13, 2022 7:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using Matrixcolor
- Replies: 8
- Views: 556
Re: Using Matrixcolor
I tried using that, but I got the same error. I wonder if it's because it's a new feature and the version of my build is older? File "game/script/A26.rpy", line 3: ATL statement contains two expressions in a row; is one of them a misspelled property? If not, separate them with pass. matrix...
- Mon Jun 13, 2022 6:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using Matrixcolor
- Replies: 8
- Views: 556
Using Matrixcolor
I tried using the matrixcolor transform to change tints on displayables, but no matter what I try to write, it always gives me the "ATL statement contains two expressions in a row". Even using the example transform from the documentation gives the same issue. I'm confused as to how it even...
- Thu Mar 24, 2022 10:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Renaming label Dicts and undefined crash
- Replies: 3
- Views: 375
Re: Renaming label Dicts and undefined crash
You can also use default values for dict access: text Labels.get(read_current_alt, "Unknown Label") xpos 0.06 ypos 0.84 # . . . $ playing = Playlist.get(playing, "Unknown Track") Thanks a lot! I didn't know it was possible, guess I missed that part... I also figured out why call...
- Wed Mar 23, 2022 12:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Renaming label Dicts and undefined crash
- Replies: 3
- Views: 375
Renaming label Dicts and undefined crash
I've been trying to set up a system that displays the music and scene names, and figured out that the best way would be to use a dict (found some answers by searching through the forums) and managed to make it work. Now there's still some issues, namely that it will crash if a track or label is not ...
- Sun Feb 27, 2022 11:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Textbutton display getting stuck
- Replies: 3
- Views: 622
Re: Textbutton display getting stuck
In the end, I managed to find out why it was happening. It was caused by renpy automatically highlighting buttons if they set a variable to a value, and that variable is already set to the value. Probably used for the on/off buttons and such. I solved it by adding "selected False" for the ...
- Wed Jan 26, 2022 7:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Textbutton display getting stuck
- Replies: 3
- Views: 622
Re: Textbutton display getting stuck
I'm not sure I understand, those all need the screen chapters. Or do you mean other buttons?rayminator wrote: ↑Wed Jan 26, 2022 5:26 pm use Hide("chapters") to the textbuttons that doesn't require the screen chapters
- Tue Jan 25, 2022 9:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Textbutton display getting stuck
- Replies: 3
- Views: 622
Textbutton display getting stuck
I've been building a chapter select/jump screen, and I've hit a strange issue. The features all work fine, but somehow the display of the textbuttons gets stuck weirdly. It switches around after I click on one, and only seem to appear when the setting is on Jump. textbbug.png textb.png It doesn't pr...
- Tue Aug 24, 2021 4:11 am
- Forum: We are a Free Project looking for Partners
- Topic: Menu art for a micro novel
- Replies: 0
- Views: 803
Menu art for a micro novel
Good day! After a lot I've finally managed to begin making my first VN. Starting with a very small scope to ensure it can be done, I've done most of it but hit a slump since I can't handle art. Story: Waking up, knowing the end is coming when the day is over. What is there left to do? Help Needed: A...