Search found 8 matches

by Azephir
Tue May 10, 2022 6:02 am
Forum: Ren'Py Questions and Announcements
Topic: Write error with web distribution in private browser (firefox)
Replies: 0
Views: 1080

Write error with web distribution in private browser (firefox)

Hi! I found an annoying bug in the web distribution. I downloaded a web version of my game on itch. It works fine, until I try to play it in private browsing in firefox. There, just before each choice, an error message appears : "Warning: write errror: A mutation operation was attempted on a da...
by Azephir
Wed Nov 10, 2021 1:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Adding choices selected to History without showing to user
Replies: 13
Views: 3627

Re: Adding choices selected to History without showing to user

Yeah, you can even add it to the screen choice, to not have to script it manually after each option. Just remplace in the screens.rpy that : screen choice(items): style_prefix "choice" vbox: for i in items: textbutton i.caption action i.action by that : screen choice(items): style_prefix &...
by Azephir
Thu Sep 23, 2021 9:10 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Automated game walker for testing purpose
Replies: 4
Views: 725

Re: [Solved] Automated game walker for testing purpose

I managed to make it work 8) . I post here the code to help if someone is in the same case. Note : you need to erase persistent data first (in renpy launcher), and each time you start (but not each iteration of course !). in script.rpy default test_mode=True #Variable for test mode default nb_iterat...
by Azephir
Wed Sep 22, 2021 12:12 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Fast skipping stop at menu and does not resume
Replies: 1
Views: 505

Re: Fast skipping stop at menu and does not resume

After further research, i found the culprit. It's a core fonctionality of ren'py that is called when a menu statement is encounter : the 'interact' function define in renpy\ui.py def interact(type='misc', roll_forward=None, **kwargs): # @ReservedAssignment That fonction has that line : if renpy.conf...
by Azephir
Wed Sep 22, 2021 10:33 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Fast skipping stop at menu and does not resume
Replies: 1
Views: 505

[SOLVED] Fast skipping stop at menu and does not resume

Hello everyone ! I'm making a debug tool for my VN. That tool will read my VN and make random choices. For now i'm in good progress : my tool work with "normal" skipping ( Ctrl or left click on skip button ). But normal skipping is long, even with "define config.skip_delay=0.01"....
by Azephir
Fri Sep 10, 2021 8:57 am
Forum: Ren'Py Questions and Announcements
Topic: Displaying probability of success/other dynamic variables in choice menu item
Replies: 10
Views: 884

Re: Displaying probability of success/other dynamic variables in choice menu item

Hello, Maybe I have a solution for you... Try this : label arbitrarylabel: "some text" $prob1=sucessChance(stat1, target1); $prob2=sucessChance(stat2, target2); menu: "Option1 [prob1]": "Blahblah" "Option2 [prob2]": "Blahblahblah" ... Hope it i'll wo...
by Azephir
Fri Sep 10, 2021 8:29 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Automated game walker for testing purpose
Replies: 4
Views: 725

Re: Automated game walker for testing purpose

Oh ! Nice ! I can even replace my "return" by "$renpy.save_persistent(); $renpy.load("firstsave")" where firstsave is made just after label start but before an "if" statement on an persistant counter. So the game will execute himself until the counter exeed 10...
by Azephir
Fri Sep 10, 2021 6:23 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Automated game walker for testing purpose
Replies: 4
Views: 725

[Solved] Automated game walker for testing purpose

Hi everyone :D ! I'm making a visual novel on Ren'Py and I start thinking about my testing process. I use lint script for the testing but i wonder if there are tools to go further. In detail, my VN is pretty "classic" : no mini-games, no maps, only choices from the "menu" stateme...