Search found 8 matches
- Tue May 10, 2022 6:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Write error with web distribution in private browser (firefox)
- Replies: 0
- Views: 1080
Write error with web distribution in private browser (firefox)
Hi! I found an annoying bug in the web distribution. I downloaded a web version of my game on itch. It works fine, until I try to play it in private browsing in firefox. There, just before each choice, an error message appears : "Warning: write errror: A mutation operation was attempted on a da...
- Wed Nov 10, 2021 1:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding choices selected to History without showing to user
- Replies: 13
- Views: 3627
Re: Adding choices selected to History without showing to user
Yeah, you can even add it to the screen choice, to not have to script it manually after each option. Just remplace in the screens.rpy that : screen choice(items): style_prefix "choice" vbox: for i in items: textbutton i.caption action i.action by that : screen choice(items): style_prefix &...
- Thu Sep 23, 2021 9:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Automated game walker for testing purpose
- Replies: 4
- Views: 725
Re: [Solved] Automated game walker for testing purpose
I managed to make it work 8) . I post here the code to help if someone is in the same case. Note : you need to erase persistent data first (in renpy launcher), and each time you start (but not each iteration of course !). in script.rpy default test_mode=True #Variable for test mode default nb_iterat...
- Wed Sep 22, 2021 12:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Fast skipping stop at menu and does not resume
- Replies: 1
- Views: 505
Re: Fast skipping stop at menu and does not resume
After further research, i found the culprit. It's a core fonctionality of ren'py that is called when a menu statement is encounter : the 'interact' function define in renpy\ui.py def interact(type='misc', roll_forward=None, **kwargs): # @ReservedAssignment That fonction has that line : if renpy.conf...
- Wed Sep 22, 2021 10:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Fast skipping stop at menu and does not resume
- Replies: 1
- Views: 505
[SOLVED] Fast skipping stop at menu and does not resume
Hello everyone ! I'm making a debug tool for my VN. That tool will read my VN and make random choices. For now i'm in good progress : my tool work with "normal" skipping ( Ctrl or left click on skip button ). But normal skipping is long, even with "define config.skip_delay=0.01"....
- Fri Sep 10, 2021 8:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Displaying probability of success/other dynamic variables in choice menu item
- Replies: 10
- Views: 884
Re: Displaying probability of success/other dynamic variables in choice menu item
Hello, Maybe I have a solution for you... Try this : label arbitrarylabel: "some text" $prob1=sucessChance(stat1, target1); $prob2=sucessChance(stat2, target2); menu: "Option1 [prob1]": "Blahblah" "Option2 [prob2]": "Blahblahblah" ... Hope it i'll wo...
- Fri Sep 10, 2021 8:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Automated game walker for testing purpose
- Replies: 4
- Views: 725
Re: Automated game walker for testing purpose
Oh ! Nice ! I can even replace my "return" by "$renpy.save_persistent(); $renpy.load("firstsave")" where firstsave is made just after label start but before an "if" statement on an persistant counter. So the game will execute himself until the counter exeed 10...
- Fri Sep 10, 2021 6:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Automated game walker for testing purpose
- Replies: 4
- Views: 725
[Solved] Automated game walker for testing purpose
Hi everyone :D ! I'm making a visual novel on Ren'Py and I start thinking about my testing process. I use lint script for the testing but i wonder if there are tools to go further. In detail, my VN is pretty "classic" : no mini-games, no maps, only choices from the "menu" stateme...