Search found 4 matches

by _king_serj_
Wed Nov 03, 2021 3:46 am
Forum: We are offering Paid Work
Topic: [OPEN] [PAID] Looking for a PROGRAMMER (Animated Eyes Follow Mouse Cursor)
Replies: 1
Views: 439

[OPEN] [PAID] Looking for a PROGRAMMER (Animated Eyes Follow Mouse Cursor)

Hello everyone! I'm looking for a programmer who can implement similar mechanics. At the moment, we want to implement the fact that the character's eyes follow where the player's cursor is directed at the moment (in the main menu). This video shows an example, but it is written in Java: https://yout...
by _king_serj_
Tue Oct 05, 2021 6:16 am
Forum: Ren'Py Questions and Announcements
Topic: Please explain how the "Time" command works.
Replies: 4
Views: 423

Re: Please explain how the "Time" command works.

You can... make two timers each of which doing their own job. If you really don't want to touch this screen, make another screen which hides first screen and itself on a timer. Thanks for the idea. I just created another screen with a timer! And now everything works the way I wanted) screen test_on...
by _king_serj_
Mon Oct 04, 2021 7:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Please explain how the "Time" command works.
Replies: 4
Views: 423

Re: Please explain how the "Time" command works.

Time is not used for this, it is an ATL function. I would use a timer or kwargs Something like (not tested, likely to include bugs) screen test_one(): timer 2 action Hide(test_one), Return() label start: scene bg black with fade 'Hello' show screen test_one menu: 'Hi': jump one 'No': jump two Yes, ...
by _king_serj_
Mon Oct 04, 2021 3:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Please explain how the "Time" command works.
Replies: 4
Views: 423

Please explain how the "Time" command works.

I have a screen that is displayed at a certain point in the game: label start: scene bg black with fade 'Hello' show screen test_one ### I want it to appear for only 2 seconds, while the game should continue (that is, I don't need the pause function) menu: 'Hi': jump one 'No': jump two #hide screen ...