Thank you. That´s good to know. Two files were like that but the issue itself was solved without me having to rename them. WIll do that anyway.
Search found 7 matches
- Mon Mar 21, 2022 9:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Extract dialogue option in launcher
- Replies: 4
- Views: 317
- Mon Mar 21, 2022 9:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Extract dialogue option in launcher
- Replies: 4
- Views: 317
Re: Extract dialogue option in launcher
Taking the encyclopedia out of the folder and trying again leads to the same results. Did you remove corresponding rpyc file as well? Hello. I deleted all .rpyc files with the script and removed the encyclopedia file. After that, extracting gave 137k words, which seems correct. Putting the encyclop...
- Mon Mar 21, 2022 7:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Extract dialogue option in launcher
- Replies: 4
- Views: 317
[SOLVED] Extract dialogue option in launcher
Hello, for the past few months, I´ve been working using just one script.rpy file. Recently, I´ve decided to change this and divide the script into several files. The script starts in "intro", the game goes automatically through chapters 1 to 10 with three extra bonus chapters (3.5, 4.5, an...
- Sun Nov 14, 2021 7:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Making a stats screen menu
- Replies: 2
- Views: 568
Re: [Solved] Making a stats screen menu
Thank you! That works perfectly. One more thing learned.
- Fri Nov 12, 2021 5:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Making a stats screen menu
- Replies: 2
- Views: 568
[Solved] Making a stats screen menu
Hello, in my project, the main character has several stats that decrease/increase based on choices. I would like to have a Quick menu screen that shows those stats. "text" - "number" for each stat will do the work for now. But I just can´t seem to figure how to make a screen defi...
- Mon Oct 25, 2021 3:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Making a more complex choices menu
- Replies: 2
- Views: 468
Re: Making a more complex choices menu
Thank you very much. This solves all of my problems (at least in my VN).
- Sun Oct 24, 2021 9:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Making a more complex choices menu
- Replies: 2
- Views: 468
[Solved] Making a more complex choices menu
Hello, I am writing my first VN and have encountered a problem. I know how to make simple choices. But what I want is to give a player a list of choices. The first choice during a playthrough is "choose a book to read." There are three choices (which increase various stats). The player is ...