Search found 11 matches
- Sat Dec 10, 2022 10:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: "Maximum recursion depth exceeded" when calling screen
- Replies: 8
- Views: 575
Re: "Maximum recursion depth exceeded" when calling screen
Okay, I think I got it. I put this line in \renpy-8.0.3-sdk\renpy\display\transform.py 1.PNG to log what's going on in there and got my game crashed with recursion error. log file was overfilled with logs like this 2.PNG I checked what's in ('renpy/common/00definitions.rpy', 45) and there was a tru...
- Fri Dec 09, 2022 4:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "Maximum recursion depth exceeded" when calling screen
- Replies: 8
- Views: 575
Re: "Maximum recursion depth exceeded" when calling screen
What is "ship_deck.rpyc" , line 14, in script? Is it also call screen some_screen ? It calls function scene_deck() which starts playing background noise and shows a layered scene with a certain offset of its images. Also it defines default transition for this scene. 1.PNG What function sc...
- Fri Dec 09, 2022 12:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "Maximum recursion depth exceeded" when calling screen
- Replies: 8
- Views: 575
- Thu Dec 08, 2022 2:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: "Maximum recursion depth exceeded" when calling screen
- Replies: 8
- Views: 575
Re: "Maximum recursion depth exceeded" when calling screen
Is it a free-roam interface? If label cabins_level_door1 looks the same as cabins_level_hub , then with each move you add to the stack with Call action but never remove it from stack. Likely, what you want is to use Jump action instead of Call action. Hi! Fixed it, but not sure if it helped. It app...
- Mon Dec 05, 2022 2:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: "Maximum recursion depth exceeded" when calling screen
- Replies: 8
- Views: 575
"Maximum recursion depth exceeded" when calling screen
Hi! Keep getting this error from time to time in different screens. Looked through traceback but still have no idea how to fix it.
I would greatly appreciate some help!
I would greatly appreciate some help!
- Wed Aug 10, 2022 4:24 am
- Forum: I am a Writer, Editor, Proofreader or Translator
- Topic: [FREE/PAID] Proofreading, Editing, English (Stylistic) Translation
- Replies: 1
- Views: 581
Re: [FREE/PAID] Proofreading, Editing, Stylistic Translation
Hello. I'm currently developing a visual novel called Wet Sand. This is a novel/quest in the fantasy/adventure genre about pirates with eroge elements. The original development language for us is Russian, and we translated into English on our own. Unfortunately, our level of English is far from the ...
- Tue Jun 07, 2022 3:36 pm
- Forum: Works in Progress
- Topic: Wet Sand [18+][Adventure][Piracy][RPG]
- Replies: 1
- Views: 3208
Re: Wet Sand [18+][Adventure][Piracy][RPG]
0.2 Release We are finally ready to release new version of our game. It's much larger then our previous release - now we have around 2 hours of gameplay with following new features: 1. Greatly extended story 2. 3 mini-games with classy design 3. 10+ brand new locations to explore 4. New fullscreen ...
- Sat May 21, 2022 4:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Fullscreen performance
- Replies: 0
- Views: 1269
Fullscreen performance
Good day! I have an edgescroll screen with few buttons on it and some parts of it animated by ATL. When I edgescroll it in window mode it works nice and smoothly, but in fullscreen it has some perceptible freezes. Already tried different renderers in Shift+G and use empty parameter list like it said...
- Sat Mar 19, 2022 6:19 am
- Forum: Works in Progress
- Topic: Wet Sand [18+][Adventure][Piracy][RPG]
- Replies: 1
- Views: 3208
Wet Sand [18+][Adventure][Piracy][RPG]
Ahoy! Wet Sand is a visual novel about a guy who accidentally gets on a pirate ship. Running away from the past, he starts a new life and finds his place among the charming pirate ladies. xVDfXBivqmY Today we released our demo, you can find in here: PC Android To support us: Patreon Itch.io To join...
- Fri Jan 28, 2022 2:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Viewport position
- Replies: 3
- Views: 426
Re: Viewport position
... 1. Get X coordinates of each displayed image on screen at the moment when you click on any imagebutton, then show some composite image as a background with displacement of each layer of an image for right amount of coordinates.... You can store the values of viewports and use them later - https...
- Wed Jan 26, 2022 4:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Viewport position
- Replies: 3
- Views: 426
Viewport position
Hello, guys. Guess I need some little help here. I'm using several viewports in my screen in order to achieve 3d effect when you edgescroll it. In my opinion it looks great and I dont want to give it up. But when player starts some dialog or changes scene, this screen shuts down and I have to show s...