Search found 10 matches
- Mon May 22, 2023 8:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to stop player from accidentally skiping ending animation? [Solved]
- Replies: 3
- Views: 148
Re: How to stop player from accidentally skiping ending animation?
Neither of those work, unfortunately. I guess I can just make the pause the length of the animation instead. I'm just worried about the user thinking it's broken if they can't skip for 30 seconds
- Mon May 22, 2023 5:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to stop player from accidentally skiping ending animation? [Solved]
- Replies: 3
- Views: 148
How to stop player from accidentally skiping ending animation? [Solved]
I realized it is really easy to accidentally skip the endings animations so I decided to make it so they couldn't skip the beginning of the animation but could skip after so they wouldn't think the game was broken. I used this code to do that: play movie "endings/ending1.webm" $ renpy.paus...
- Thu Apr 20, 2023 9:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help making image button that changes when clicked [SOLVED]
- Replies: 2
- Views: 282
Re: Help making image button that changes when clicked
I did something similar earlier and it didn't work, and I'm realizing it's because I forgot to capitalize False and True. I thought it just wasn't working because setscreenvariable could only be used with strings XD Thanks for help! I probably wouldn't have noticed any of that until days later, mayb...
- Thu Apr 20, 2023 7:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make image button that only appears if a variable(outside the screen) is true [SOLVED]
- Replies: 2
- Views: 244
Re: How to make image button that only appears if a variable(outside the screen) is true
I thought I tried that and it didn't work, but I think I must've typed something wrong because now it works XD Thank you so much!
- Thu Apr 20, 2023 7:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make image button that only appears if a variable(outside the screen) is true [SOLVED]
- Replies: 2
- Views: 244
How to make image button that only appears if a variable(outside the screen) is true [SOLVED]
I want to make it so that only the clues players have found appear in a journal screen I will program. However, I was wondering if this was even possible to do and how would I do it. I know you can use if/elif/else with image buttons when the variables are in the screen as well, but I can't figure o...
- Thu Apr 20, 2023 7:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help making image button that changes when clicked [SOLVED]
- Replies: 2
- Views: 282
Help making image button that changes when clicked [SOLVED]
I want to make it so that when image button 1 is clicked it disappears and image button 2 appears in its place. I've tried to do a few different actions on the image button but so far, this is the only one that doesn't have errors: label start: scene bg "the start" call screen test screen ...
- Fri Sep 16, 2022 7:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Menu that depends on true/false variables [Solved]
- Replies: 2
- Views: 329
Re: Menu that depends on true/false variables [Solved]
Thank you so much!
- Fri Sep 16, 2022 11:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Menu that depends on true/false variables [Solved]
- Replies: 2
- Views: 329
Menu that depends on true/false variables [Solved]
I'm planning a murder mystery game. This is my second game on RenPy so I know how to do some things on it, but I was wondering if it was possible to have menu options only show up if a variable is true. For more context, I'm planning on making each clue boolean variable all set to false until the pl...
- Fri Dec 03, 2021 8:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a timed clicker [Solved]
- Replies: 2
- Views: 378
Re: How to make a timed clicker
if they're on ghost_idle3 and they don't click within a second, it'd jump to ghost2. But if they did click it within a second, it'd jump to ghost4. Try this: screen ghost_idle3(): vbox xalign .50 yalign .50: imagebutton auto "Ghost3_%s.png" action Jump ("ghost4") timer 1.0 actio...
- Fri Dec 03, 2021 5:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a timed clicker [Solved]
- Replies: 2
- Views: 378
How to make a timed clicker [Solved]
I wanted to make a mini clicker game inside my game so the game won't progress further until you complete the small clicker. I managed to make it (sorry if the code is longer and uglier than necessary I just started coding for RenPy this week), but I was wondering if there was a way to make it timed...