Search found 11 matches
- Thu Nov 30, 2023 2:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make the danganronpa truth bullet chamber?
- Replies: 2
- Views: 529
Re: How to make the danganronpa truth bullet chamber?
I would create a screen called "truthbullets_case1" or something similiar. Show it before the first argument screen using "show screen" instead of "call screen". Then "truthbullets_case1" won't dissappear even if an argument screen has ended. You can make the ...
- Mon Nov 27, 2023 7:59 pm
- Forum: Creator Discussion
- Topic: Ai writing VNs?
- Replies: 20
- Views: 35810
Re: Ai writing VNs?
I like using AI to come up with story prompts and ideas. I usually chat around with characters at CharacterAI and if I like a direction they take the story I note it down. But I also think that people shouldn't rely too much on AI even if the stories they write can be amazingly close or identical to...
- Tue Oct 24, 2023 5:06 pm
- Forum: Ren'Py Cookbook
- Topic: Pink Engine: A framework for using Tiled-created orthogonal maps in Ren'py
- Replies: 41
- Views: 32492
Re: Pink Engine: A framework for using Tiled-created orthogonal maps in Ren'py
This could be a packaging or import issue, that needs to be fixed in Ren'Py. Can you put together a demo game so I can take a look? Thank you for the fast reply. When I put together a test demo in which I removed all my unnessary graphics it did work out for some reason, so I'm looking a bit stupid...
- Mon Oct 23, 2023 7:38 pm
- Forum: Ren'Py Cookbook
- Topic: Pink Engine: A framework for using Tiled-created orthogonal maps in Ren'py
- Replies: 41
- Views: 32492
Re: Pink Engine: A framework for using Tiled-created orthogonal maps in Ren'py
Will the pink engine eventually support browsergames? As for now it does not seem to work since "pink" is not recognised once I start the game in a browser and the game reaches the first map (The error says: "NameError: name 'pink' is not defined.") Is support for this planned fo...
- Mon Jun 12, 2023 12:07 am
- Forum: Ren'Py Cookbook
- Topic: Pink Engine: A framework for using Tiled-created orthogonal maps in Ren'py
- Replies: 41
- Views: 32492
Re: Pink Engine: A framework for using Tiled-created orthogonal maps in Ren'py
Hey there, always good to see interest. This issue is caused by trying to run the pink engine on older versions of Ren'py. The Pink Engine is written in python 3, so requires a ren'py version of at least 8.0 Thank you so much! It fixed the sound channel error asap. I'm still getting the continue bu...
- Sun Jun 11, 2023 11:15 am
- Forum: Ren'Py Cookbook
- Topic: Pink Engine: A framework for using Tiled-created orthogonal maps in Ren'py
- Replies: 41
- Views: 32492
Re: Pink Engine: A framework for using Tiled-created orthogonal maps in Ren'py
Amazing work! This looks really great so far. One issue is that I can't create any projects with this nor open the projects you provided in renpy. When I try to open the quest for the button I get this error: I'm sorry, but errors were detected in your script. Please correct the errors listed below,...
- Thu Mar 17, 2022 11:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to avoid Renpy web pixelation?
- Replies: 2
- Views: 439
Re: How to avoid Renpy web pixelation?
This happens when an image is shown, but hasn't been downloaded yet. There are a couple of ways you can fix this: * You can include the images in the zip file, by not declaring them in progressive_download.txt * You can make sure Ren'Py can predict the images. That's complex, but this article cover...
- Thu Mar 17, 2022 7:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to avoid Renpy web pixelation?
- Replies: 2
- Views: 439
How to avoid Renpy web pixelation?
I don't know if this has been asked before, I couldn't find anything about it. My Renpy web game displays images as pixelated (like with a mosaic filter) when they are shown for the first time. It takes about 1 second before the pixelation is gone. I tried resizing the image files since I assumed th...
- Wed Dec 15, 2021 12:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Drawing in Ren'Py
- Replies: 30
- Views: 9153
Re: Drawing in Ren'Py
If you save it as a screenshot, you can then reference that screenshot as a file. I couldn't say how exactly without digging into the documentation (I'm afraid I don't currently have any time to spare) I would assume as long as you know what the screenshot saves as and where, you can use it as a no...
- Tue Dec 14, 2021 6:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Alphamask transformmatrix?
- Replies: 0
- Views: 459
Alphamask transformmatrix?
Hello! I am using character sprites with alphamasks to cut out the shapes of objects that appear to be in front of them. In one scene there is a moving object in front of the character sprites. But when I use the transformmatrix to make the alphamask move, since I mainly need xrotate and yrotate, th...
- Tue Dec 14, 2021 6:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Drawing in Ren'Py
- Replies: 30
- Views: 9153
Re: Drawing in Ren'Py
Hello! I know this thread has been inactive for a long time so I don't know if this is still being worked on. First of all this is very helpful and close to what I want in my game. Did anyone find a way to save the image, not just as a screenshot for the player, but to display it in the game? I want...