Search found 28 matches
- Tue May 07, 2024 12:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with screen action "Hide" (and layers ?)
- Replies: 5
- Views: 233
Re: Problem with screen action "Hide" (and layers ?)
That's most probably me being dumb but most of my screens having hotspots/ground images, is there a way to keep them on the screen layer without them hiding the sprites on the master layer ? I started that whole layer thing cause I need my buttons to be behind the characters. :/ (Again, thx for your...
- Mon May 06, 2024 7:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with screen action "Hide" (and layers ?)
- Replies: 5
- Views: 233
Re: Problem with screen action "Hide" (and layers ?)
Sorry, screamed victory too fast. It worked, reloaded my game, and now it does not. The only way I can get it to work is if I click on the hotspot leading to the labels pre_mapstart_embleme/pre_mapstart_queendom:. If I don't the screen pre_mapstart_hotspot_ib doesn't hide. Code is the same as above....
- Mon May 06, 2024 7:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with screen action "Hide" (and layers ?)
- Replies: 5
- Views: 233
Re: Problem with screen action "Hide" (and layers ?)
...aaaaaand it works perfectly now. Sorry for being a dum-dum 8__8
Thanx a lot for your help once again ! o/
Thanx a lot for your help once again ! o/
- Mon May 06, 2024 6:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with screen action "Hide" (and layers ?)
- Replies: 5
- Views: 233
Problem with screen action "Hide" (and layers ?)
Hello everyone ! I've had a problem for the past 3 #&@+!! hours and I can't seem to find a solution. I have a screen full of imagebuttons and hotspots. When I click on those, they jump to a label. Thing is, I noticed that jumping to a label hides the screens, which makes the game look silly visu...
- Sat May 04, 2024 7:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Showing a screen behind sprites ?
- Replies: 4
- Views: 255
Re: Showing a screen behind sprites ?
Thx again for your help ! I cleared the master layer and now everything works fine. I'll probably have to rewrite most of my code to include the new layers but heh. It works !
- Fri May 03, 2024 7:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Showing a screen behind sprites ?
- Replies: 4
- Views: 255
Re: Showing a screen (and images) with unclickable imagebuttons ?
Thank you for your help ! Button is no longer clickable. (Not sure I coded it the right way but here's how I've done it, for those having the same problem) imagebutton: focus_mask True xpos 940 ypos 125 idle "imagebuttons/ib_mansion_key.png" action [SetVariable ("imagebutton_enabled&q...
- Thu May 02, 2024 6:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Showing a screen behind sprites ?
- Replies: 4
- Views: 255
[SOLVED] Showing a screen behind sprites ?
[EDIT] Changed the title to reflect new problem Hello everyone ! I have a little problem with my point & click game. Most of my screens have imagebuttons that, when clicked, jump to a label and trigger some dialogue. Ex : screen forest_glade_1(): imagebutton: focus_mask True xpos 723 ypos 344 id...
- Sat Feb 17, 2024 9:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Making the player click on multiple imagebuttons before closing the screen
- Replies: 2
- Views: 224
Re: Making the player click on multiple imagebuttons before closing the screen
Works like a charm (also learned a bunch of stuff) ! Thank you king o/ !
- Fri Feb 16, 2024 9:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Making the player click on multiple imagebuttons before closing the screen
- Replies: 2
- Views: 224
[SOLVED] Making the player click on multiple imagebuttons before closing the screen
Hello everybody ! I'm making a cardgame and I'm stuck at something that seemed easy in my head (and is probably, for most of you). Basically, I want 6 cards to be aligned so the player can choose 3 so reveal their values. Once he chose those, the other 3 become unclickable and he must pick one of th...
- Fri Feb 09, 2024 8:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Problem with renpy.random.sample and imagebuttons
- Replies: 0
- Views: 1190
[SOLVED] Problem with renpy.random.sample and imagebuttons
Sorry everyone, was being dumb. One of the choices was badly coded, hence why it didn't appear. Don't code at 1am folks. Can't seem to find how to delete a topic so leavng it here so people can witness my dumbassery. __________________________________________________________________________________ ...
- Fri Nov 17, 2023 8:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Animated image acting weirdly when hovered
- Replies: 4
- Views: 865
Re: Animated image acting weirdly when hovered
Just upgraded. It works perfectly now. Sorry for the stupid question (and tx for your help !).
- Wed Nov 15, 2023 3:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Animated image acting weirdly when hovered
- Replies: 4
- Views: 865
Re: Animated image acting weirdly when hovered
Sorry for the late reply, was at work !
I'm using renpy 7.4.11.2266
I'm using renpy 7.4.11.2266
- Tue Nov 14, 2023 7:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Animated image acting weirdly when hovered
- Replies: 4
- Views: 865
[SOLVED] Animated image acting weirdly when hovered
Hello everybody ! I apologize for this noob question, as I see where the problem is but I have no idea how to fix it, but I have a few animated imagebuttons in my game, some used as unclickable background fluff, some clickable and leading to labels. Problem is, they all act weird when you hover the ...
- Sun Jul 30, 2023 5:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Drag and Drop and multiple variables
- Replies: 3
- Views: 339
Re: Drag and Drop and multiple variables
Thanx to both of you !! Works perfectly now ! :D Used m_from_space's solution since I'm dumb as a brick and can't understand lists. >_> For people looking for the final code, here's what it looks like : init python: def piece_dragged(drags, drop): global correct_position_1, correct_position_2, corre...
- Sat Jul 29, 2023 7:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Drag and Drop and multiple variables
- Replies: 3
- Views: 339
[SOLVED] Drag and Drop and multiple variables
Hello everyone ! I have a small problem with a drag and drop mini-game. I have a screen where the player can put runes into different sockets. If they put those runes in the correct order, something happens. Drag works and the pieces snaps correctly when dragged into a socket. Problem is, I can only...