Search found 42 matches

by MrRogerSmith
Wed Mar 20, 2024 9:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Change Color of History Text [SOLVED]
Replies: 2
Views: 285

Re: Change Color of History Text

I want to change the history text color to #ffffff. How do I change the history text color without changing the gui interface text color? Just insert it here: style history_text: color "#ffffff" xpos gui.history_text_xpos ypos gui.history_text_ypos xanchor gui.history_text_xalign xsize gu...
by MrRogerSmith
Wed Mar 20, 2024 1:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Change Color of History Text [SOLVED]
Replies: 2
Views: 285

Change Color of History Text [SOLVED]

My History screen is currently displaying black colored text per: define gui.interface_text_color = u'#000000' I want to change the history text color to #ffffff. How do I change the history text color without changing the gui interface text color? I believe I am using the default coding for the His...
by MrRogerSmith
Sat Feb 24, 2024 11:06 am
Forum: Ren'Py Questions and Announcements
Topic: Lint Not Working [SOLVED]
Replies: 2
Views: 372

Re: Lint Not Working

OK, the traceback says you have a problem accessing 'lint.txt' in that folder. I'm not sure if you have a problem with the user's permissions or something, but my guess is that "C:\Program Files\" might be protected from "unauthorized" modifications by user. Then the solution mi...
by MrRogerSmith
Sat Feb 24, 2024 12:49 am
Forum: Ren'Py Questions and Announcements
Topic: Lint Not Working [SOLVED]
Replies: 2
Views: 372

Lint Not Working [SOLVED]

I ran Lint without any problem, then I built my distributions, and then I tried to run Lint again and I got an error. The game loads fine (both through the Ren'py launcher and the distribution I built), but Lint seems to think it doesn't. I've attached the traceback file.

Any ideas?
by MrRogerSmith
Thu Jan 25, 2024 5:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Steam Achievements in a Demo [SOLVED]
Replies: 3
Views: 1621

Re: Steam Achievements in a Demo

Another dev finally solved this one for me. When I uploaded my main game which was sent to curators I used Ren'py 8.1.2 for which I had installed Steam support. But then I upgraded to 8.1.3 for the demo and I forgot to install the Steam support. The achievements all registered as soon I uploaded the...
by MrRogerSmith
Wed Jan 24, 2024 8:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Steam Achievements in a Demo [SOLVED]
Replies: 3
Views: 1621

Re: Steam Achievements in a Demo

I also confirmed with one of the curators I sent a key to for the main game (not the demo) that he was able to unlock the achievements. This suggests that there is some distinction between owning the game via a key versus simply downloading the demo. However, I did play the demo for another Ren'py S...
by MrRogerSmith
Wed Jan 24, 2024 5:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Steam Achievements in a Demo [SOLVED]
Replies: 3
Views: 1621

Re: Steam Achievements in a Demo

I tried registering my achievements, but that did not have any effect. init python: achievement.register("sa1_1") achievement.register("sa1_2") achievement.register("sa1_3") achievement.register("sa1_4") achievement.register("sa1_5") achievement.regi...
by MrRogerSmith
Wed Jan 24, 2024 12:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Steam Achievements in a Demo [SOLVED]
Replies: 3
Views: 1621

Steam Achievements in a Demo [SOLVED]

I just launched a demo of my game on Steam and I set up achievements specifically for the demo. Steam recommends against doing this but I was following the advice of another dev and Steam doesn't explain why they recommend against it. When I used a Steam key to test the demo prior to launch (on a se...
by MrRogerSmith
Sun Jan 14, 2024 2:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Apple Silicon Support
Replies: 2
Views: 7286

Re: Apple Silicon Support

PyTom wrote: Sun Jan 14, 2024 2:23 pm It's handled when you build distributions.
Thank you, PyTom.
by MrRogerSmith
Sun Jan 14, 2024 1:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Apple Silicon Support
Replies: 2
Views: 7286

Apple Silicon Support

For Apple Silicon support with 8.1.3, is that something that is handled when I build distributions, or do I have to start a new project?
by MrRogerSmith
Thu Aug 17, 2023 9:59 am
Forum: Ren'Py Questions and Announcements
Topic: Start Button Doesn't Work [RESOLVED]
Replies: 3
Views: 346

Re: Start Button Doesn't Work

That worked! Thank you both very much!
by MrRogerSmith
Thu Aug 17, 2023 5:53 am
Forum: Ren'Py Questions and Announcements
Topic: Start Button Doesn't Work [RESOLVED]
Replies: 3
Views: 346

Start Button Doesn't Work [RESOLVED]

I've created a new project to practice some things and it was working fine. I was customizing the font and main menu and I must have done something because all of a sudden the Start button stopped working. All other textbuttons on the main menu work, just when I press the Start button nothing happen...
by MrRogerSmith
Thu Apr 13, 2023 11:55 am
Forum: Ren'Py Questions and Announcements
Topic: Play Music on Load [SOLVED]
Replies: 2
Views: 263

Re: Play Music on Load

I believe it should work the way you do it. Is it possible that you stop the music in some callback function or after_load label? You can try force recompile, and try with fresh saves to see if it helps. What RenPy version do you use? You were right, all I needed was a fresh save! Thank you!
by MrRogerSmith
Thu Apr 13, 2023 11:11 am
Forum: Ren'Py Questions and Announcements
Topic: Play Music on Load [SOLVED]
Replies: 2
Views: 263

Play Music on Load [SOLVED]

If I have "play music" in a scene, but the player saves and loads within the scene after the "play music" command has already passed, then the scene will play in silence. Is there any way to have the music play no matter what point in the scene the player loads? So: play music &q...
by MrRogerSmith
Thu Apr 06, 2023 11:52 am
Forum: Ren'Py Questions and Announcements
Topic: Ignoring Upper/Lower Case [SOLVED]
Replies: 1
Views: 279

Re: Ignoring Upper/Lower Case

Okay, figured it out. There's supposed to be a .lower(), as well.