Search found 9 matches
- Fri Jun 14, 2024 7:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Overlapping drops problem (SOLVED)
- Replies: 4
- Views: 243
Re: Overlapping drops problem
Yeah, you have to change your code then of course. So for example, if you create the drags from the config, you don't loop through a list, but through a dictionary as follows. draggroup: for name, vals in drags_config.items(): drag: droppable False drag_name name dragged unit_dragged idle_child val...
- Thu Jun 13, 2024 5:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Overlapping drops problem (SOLVED)
- Replies: 4
- Views: 243
Re: Overlapping drops problem
Hi!! i'm making a dress up game using drags and drops, but some dragged items like shirts, hoodies, tanktops, etc may have different droppables since i want them to snap in the right place of the character base, the problem is that some droppables won't snap correctly because theres another droppab...
- Wed Jun 12, 2024 2:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Overlapping drops problem (SOLVED)
- Replies: 4
- Views: 243
Overlapping drops problem (SOLVED)
Hi!! i'm making a dress up game using drags and drops, but some dragged items like shirts, hoodies, tanktops, etc may have different droppables since i want them to snap in the right place of the character base, the problem is that some droppables won't snap correctly because theres another droppabl...
- Mon Jun 03, 2024 10:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Main menu bug? (solved)
- Replies: 2
- Views: 197
Re: Main menu bug?
Yes, some time ago a bug with split picture was discussed. Something related to video engine I think. I don't quite recall. Do you use the latest Ren'Py version? Latest video driver? If you update them and the problem remains, perhaps post what hardware / software you are using? I updated my driver...
- Mon Jun 03, 2024 12:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: Main menu bug? (solved)
- Replies: 2
- Views: 197
Main menu bug? (solved)
Hello!! i was working on a custom background for my main menu, but when i start the game it looks like this, i don´t know what's wrong bc i just changed the image and added a imagebutton (i have the save problem with the game_menu) i was wondering if this problem is because i was using a custom wind...
- Sat May 11, 2024 2:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Screenshot and download BUTTON
- Replies: 1
- Views: 157
Screenshot and download BUTTON
Hello everyone, i'm new on renpy and i'm making a dressing up game, so i was wondering if it's possible to make a button that takes one screenshot and saves it on the computer as a way to keep a photo of the outfit or something like that ¿What action should i use?
- Wed Feb 02, 2022 4:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: question about bars
- Replies: 1
- Views: 291
question about bars
Hello, i'm working on an otome visual novel, and i want to add a vertical lovemeter bar who always appears when a character shows up, and goes up and down depending on what the main character answers theres one post on the cooking book, but i think it's kinda old, and i can't figure out how to do it...
- Sun Jan 30, 2022 11:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: problem with my map navigation [SOLVED]
- Replies: 2
- Views: 309
Re: problem with my map navigation
use Hide("") to hide maps or menus like so screen MapUI(): tag MapUI add "images/map.png" imagebutton auto "images/bazar_%s.png" xpos 837 ypos 0 focus_mask True action Hide("MapUI"), ShowMenu("bazar") hovered [ Play("sound", "audio/ba...
- Sun Jan 30, 2022 10:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: problem with my map navigation [SOLVED]
- Replies: 2
- Views: 309
problem with my map navigation [SOLVED]
HELLO, so here's the problem, i made a screen for map navigation that you can access from the quick menu, i added the imagebuttons and everything normal. The problem is that, when i click on, by example, "my room" it opens perfectly, but when i move the pointer, the imagebuttons from the m...