Search found 4 matches
- Wed May 11, 2022 5:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Trouble with replay gallery and objects
- Replies: 3
- Views: 230
Re: Trouble with replay gallery and objects
First, if you want to user persistent classes, they must be defined in python early block. Second, you can store dictionary with data, which canb be used te restore your class instance instead. Third, you can set your classes to some sensible value at the beginning of the replay. (Rule of thumb: re...
- Wed May 11, 2022 3:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Trouble with replay gallery and objects
- Replies: 3
- Views: 230
Trouble with replay gallery and objects
Hi everyone, As the title says, I'm having difficulty implementing a replay gallery. The trouble is, I have two classes I use - one for NPC's, and one for the player. These are used to keep track of stats, choices made, etc. When I enter replay mode, all the stats are set to their default values, in...
- Tue Mar 22, 2022 7:55 am
- Forum: Ren'Py Cookbook
- Topic: yet another phone system + UI
- Replies: 13
- Views: 5928
Re: yet another phone system + UI
Thank you so much for this! I wanted to know if there was a way to get menus to work on this? Hum, it depend; if you mean the choice it should be possible with some work. I got some request about it already, but I really not have the energy nor the time to work on it right now. But if I manage to g...
- Wed Feb 16, 2022 2:52 pm
- Forum: Ren'Py Cookbook
- Topic: yet another phone system + UI
- Replies: 13
- Views: 5928
Re: yet another phone system + UI
This is fantastic, thanks! I was wondering if there's a way to move the position of the phone on the screen? I can't quite figure it out. *EDIT: I was just a fool blundering around in the screens and gui scripts, when you'd made it easy! It's right at the top of PhonTexting.rpy, labelled phone_poisi...