Search found 133 matches
- Wed Dec 28, 2022 2:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Imagemap and hovered images
- Replies: 4
- Views: 400
Imagemap and hovered images
What I'm trying to do is do a small image map where so far 2 sections of it can be selected for an action. The top half for example will have an action for set 1 and show it's image when hovered so that the player can see that it's a hotspot area. The bottom half would be like the first top half in ...
- Fri Dec 23, 2022 2:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Preferences, Adding Font Options
- Replies: 2
- Views: 278
Re: Preferences, Adding Font Options
Thanks, I was able to figure it out after applying some trial and error to the code.
- Fri Dec 23, 2022 1:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: Preferences, Adding Font Options
- Replies: 2
- Views: 278
Preferences, Adding Font Options
I'm trying to add an option that allows the player to switch fonts from the preference menu. Except that I'm having trouble on how to get it to work. Screens.rpy code: vbox: # font choice style_prefix "check" label _("Fonts") textbutton _("Default Font") action SetVaria...
- Fri Dec 23, 2022 1:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Creating a glossary page. Better way of doing it?
- Replies: 4
- Views: 628
Re: Creating a glossary page. Better way of doing it?
Thanks for the suggestions. I was able to create my own glossary.
Some of the inspiration came from the cutesy Atelier Series, specifically Atelier Sophie 1.
Some of the inspiration came from the cutesy Atelier Series, specifically Atelier Sophie 1.
- Fri Dec 02, 2022 2:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Creating a glossary page. Better way of doing it?
- Replies: 4
- Views: 628
Creating a glossary page. Better way of doing it?
Renpy Version: 8.0.3 I'm trying to create a glossary page. I want to know if there is a way of doing it better. For example, do I have to use a bunch of lines of "text" codes for it? Is there one better suited for using much longer bodies of text? Isn't there a limit to how long the "...
- Sun Sep 25, 2022 10:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Fails to install SDK and create keys (8.0.3 Linux)
- Replies: 5
- Views: 768
Re: Fails to install SDK and create keys (8.0.3 Linux)
Thanks for the info. I just need to see what I can do about APK size limits as now I'm running into the app on my phone giving me an invalid error.
- Sun Sep 25, 2022 10:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Android .apk building, but not always installing on devices, Ren'py 8.0.1 and 7.4.11
- Replies: 4
- Views: 1148
- Sun Sep 25, 2022 11:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Fails to install SDK and create keys (8.0.3 Linux)
- Replies: 5
- Views: 768
Re: Fails to install SDK and create keys (8.0.3 Linux)
Hold on, apparently the Renpy SDK folder needs to be in the Linux Mint home folder for it work right. After moving locations and restarting it, it took me to a download sequence. Would this be considered a bug if the folder is outside of the users home folder and doesn't work correctly. I had my Ren...
- Sun Sep 25, 2022 11:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Fails to install SDK and create keys (8.0.3 Linux)
- Replies: 5
- Views: 768
Re: Fails to install SDK and create keys (8.0.3 Linux)
Is java 8 installed and is it the default JRE? To check, open a terminal and run java -version I had the same problem (I think?) after updating from Linux Mint 20 to 21. It had both openjdk-8-jre and openjdk-11-jre installed. My solution was to uninstall the latter, since I don't need java 11. But ...
- Sat Sep 24, 2022 8:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Fails to install SDK and create keys (8.0.3 Linux)
- Replies: 5
- Views: 768
Fails to install SDK and create keys (8.0.3 Linux)
Renpy Version: 8.0.3.22090809 Shortly after clicking on "Install SDK & Create keys" I'm sorry, but an uncaught exception occurred. While running game code: File "game/android.rpy", line 507, in <module> File "game/mobilebuild.rpy", line 214, in call File "game/...
- Fri Sep 16, 2022 4:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Place value jumps wildly! Possible bug
- Replies: 5
- Views: 455
Re: Place value jumps wildly! Possible bug
I added that to one of my stats and it resulted in the following error: "Precision not allowed in integer format specifier" example: frame: xpos 200 ypos 20 vbox: spacing 5 text "Affection [affection_g1:.2]" size 45 color "000000"
- Fri Sep 16, 2022 3:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Place value jumps wildly! Possible bug
- Replies: 5
- Views: 455
Re: Place value jumps wildly! Possible bug
What can I do to prevent that from happening. It really screws up with how stats look in the renpy project I'm working on.
Does anyone have a solution?
Does anyone have a solution?
- Fri Sep 16, 2022 1:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Renpy 8.0.2 VP9 framerate issues
- Replies: 14
- Views: 1730
Re: Renpy 8.0.2 VP9 framerate issues
Very odd then. As I noted before, the game worked fine for me, no lagging or odd behavior even with the larger file. I have more animations you can test out with it so you can see the difference in how it plays. There are 4 animations, that are paired up with each other. x "vp8_q0_a1" and...
- Fri Sep 16, 2022 1:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Place value jumps wildly! Possible bug
- Replies: 5
- Views: 455
Place value jumps wildly! Possible bug
Renpy 8.03.22090809 (Python 3) (Linux) Is it only occurring with the python 3 versions because this persisted with previous python 3 versions of Renpy? Whenever a number vaule gets added after a few times when it comes to decimals it jumps way up to a point where it should not. For example on my tes...
- Mon Aug 29, 2022 4:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Renpy 8.0.2 VP9 framerate issues
- Replies: 14
- Views: 1730
Re: Renpy 8.0.2 VP9 framerate issues
I made 2 more webm animations to test out and it's looks like it's something to do with VP9 playback. The VP8 animation is appears to play smoother and loop smoother than the VP9 animation with a lower bitrate. I attached 2 images of the media info. 1 is a VP8 with a quality setting of 0 (Lower numb...